201,459 Commits over 4,171 Days - 2.01cph!

2 Months Ago
main -> syncvar_demo_fix
2 Months Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
2 Months Ago
updated collision and prefabs of arrowbucket c and small bullet container b
2 Months Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
2 Months Ago
Compass skinning update and reasign bones in .viewmodel
2 Months Ago
small bullet container B variant
2 Months Ago
updated orientations of matresses added collision for each.
2 Months Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors
2 Months Ago
Update: MonumentBenchmark - clean up any left-over prefabs Some monuments spawn dungeon entries or the like, and they stay in the scene after we start benching a different prefab. Tests: played MonumentBenchmark in editor
2 Months Ago
missed settings
2 Months Ago
Strip source generator depdencies from build
2 Months Ago
Update: speed up MonumentBenchmark - 10 frames to cool down instead of 5s - bench 60 frames instead of 120 per vantage stage Cuts down from 35m to 4m50s. Tests: played the MonumentBenchmark scene in editor
2 Months Ago
Update: MonumentBenchmark - bench all monuments instead of 3 Took 35minutes, need to reduce timers Tests: autobench in editor
2 Months Ago
Refactored takeovers to be overridable by item grids Takeovers custom inspector
2 Months Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
2 Months Ago
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
2 Months Ago
merge from patrol_heli_rideheight_increase
2 Months Ago
merge from patrolheli_watercrash_fix
2 Months Ago
merge from jungle_building_floor_fix
2 Months Ago
merge from spoiled_produce_fixes
2 Months Ago
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2 Months Ago
merge from fridge_pickup_fix
2 Months Ago
merge from parallel_validatemove.
2 Months Ago
merge from horsepopulation_primitive_fix
2 Months Ago
Restore horse popuplation convar on primitive gamemode
2 Months Ago
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
2 Months Ago
Added support for rendering sphere and capsule spatial environment volumes on transparent objects
2 Months Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
2 Months Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
2 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
2 Months Ago
merge from naval update
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from roof_beams
2 Months Ago
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2 Months Ago
merge from wallpaper_frontier_floor_fix
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
merge from bicycle_fuelstorage_fix
2 Months Ago
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2 Months Ago
merge from sapling_billboard_fix
2 Months Ago
merge from wallpaper_fixes
2 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
2 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
2 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
2 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write