reporust_rebootcancel

122,577 Commits over 4,048 Days - 1.26cph!

3 Months Ago
VisualFoodSettings prefab attribute
3 Months Ago
Test
3 Months Ago
Merge from cookingv2
3 Months Ago
Merge from cookingv2/food_events
3 Months Ago
Tweaks. More debug log removal.
3 Months Ago
adjusted srgb setting for AO
3 Months Ago
merge from triggerbase_exclude_layers
3 Months Ago
client compile fix
3 Months Ago
Remove debug log
3 Months Ago
improved lods on io research table
3 Months Ago
merge from triggerbase_exclude_layers
3 Months Ago
setup for hiding/showing third person pie models at correct times
3 Months Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
3 Months Ago
merge from io_research_table
3 Months Ago
base tree pass
3 Months Ago
vendor_listing_changes -> crafting_update
3 Months Ago
codegen
3 Months Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
3 Months Ago
Merge from tiger
3 Months Ago
Merge from main
3 Months Ago
merge to main
3 Months Ago
Updated Bee Grenade World Model Material so its not as transparent as before
3 Months Ago
Move printwipeid command into #if SERVER
3 Months Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
merge from wipe_id_command
3 Months Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
3 Months Ago
Merge from tiger
3 Months Ago
Added Bee Grenade 4K Textures
3 Months Ago
fixed LODs on io research table
3 Months Ago
Fix hurt state being coupled to wolf
3 Months Ago
bees -> crafting_update
3 Months Ago
set .viewmodel and .entity meshes to 1 scale after model updates
3 Months Ago
Fix compile error
3 Months Ago
Show nucleus grades on hover
3 Months Ago
Merge from main
3 Months Ago
Bee Grenade 4K Textures Folder Setup
3 Months Ago
Clean any meat prefabs when destroying ovens
3 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
3 Months Ago
Camper bbq visual cooking setup
3 Months Ago
Custom vents for zigg exterior
3 Months Ago
Updated Bee Grenade Soruce FBX Scale
3 Months Ago
4k io research textures
3 Months Ago
Radwater now destroys the nucleus inside beehives
3 Months Ago
4k textures io research table
3 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
3 Months Ago
Hobo barrel visual cooking setup
3 Months Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
3 Months Ago
Fireplace meat setup