reporust_rebootcancel

128,101 Commits over 4,201 Days - 1.27cph!

22 Days Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
22 Days Ago
Merge bitmapped_damage_tracking → indirect_instancing
22 Days Ago
Implement bitmapped damage tracking
22 Days Ago
Tropical1 tree fixes
22 Days Ago
commit _b material for platform
22 Days Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
22 Days Ago
Boat ladder prefab tweaks
22 Days Ago
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22 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
22 Days Ago
merge from more_cannon_fixes
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Remove debugs and extra print statements
22 Days Ago
pt_boat_gameplay_pass -> naval_update
22 Days Ago
PT Boat Deepsea now driven properly by AI
22 Days Ago
Tropical2 prefab setup
22 Days Ago
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Initial boat ladder item and prefab setup.
22 Days Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
22 Days Ago
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Added a tooltip on the deep sea map marker
22 Days Ago
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22 Days Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
22 Days Ago
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Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
22 Days Ago
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merge from naval_update/deep_sea
22 Days Ago
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More casino progress
22 Days Ago
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22 Days Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
22 Days Ago
casino signs
22 Days Ago
Floating City 3 progress
22 Days Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
22 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
22 Days Ago
Casino dressing exterior dressing progress
22 Days Ago
Disabled pooling on ghostship for now