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123,360 Commits over 4,171 Days - 1.23cph!

31 Days Ago
Updating deploy anim to fix shoulder issues
31 Days Ago
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31 Days Ago
session_text_fix -> new_menu2
31 Days Ago
Prevent header image from stretching in the session page
31 Days Ago
Ensure server title and logo changes properly on the session page
31 Days Ago
switched to just use cutout texture on bulbs
31 Days Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
31 Days Ago
Fixing cinematic pilot suit skinning
31 Days Ago
merge from ambient_lighting_fixes
31 Days Ago
server_image_size_fix -> new_menu2
31 Days Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
31 Days Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
31 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
31 Days Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
31 Days Ago
3p db shotgun reload sfx anim event
31 Days Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
31 Days Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
31 Days Ago
main -> new_menu2
31 Days Ago
fix_shockbyte_button -> main (changes were stomped)
31 Days Ago
Remove extra logs
31 Days Ago
Fix shockbyte button again
31 Days Ago
renaming anims
31 Days Ago
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31 Days Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
31 Days Ago
Fixed store search using empty takeover names instead of GetItemName
31 Days Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
31 Days Ago
merge from main
31 Days Ago
WIP test stuff
31 Days Ago
Fix build error due to InstanceHandleList
31 Days Ago
Reset meshes to their state in /main
31 Days Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
31 Days Ago
Remove unused baker prefab
31 Days Ago
Editor GUI tidy up
31 Days Ago
added media images to pilot pack sitem
32 Days Ago
merge from fix_rest_static_fields_disabling -> main
32 Days Ago
merge from hardcore_refresh
32 Days Ago
merge from menu_hotfixes_2
32 Days Ago
Codegen ResetStaticFields
32 Days Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
32 Days Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
32 Days Ago
TODO comments for later around camera work
32 Days Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
32 Days Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
32 Days Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
32 Days Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
32 Days Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
32 Days Ago
merge from main
32 Days Ago
Updated pilot pack store assets
32 Days Ago
Materials count on the steam inventory crafting modal is now client predicted
32 Days Ago
Chandelier - WIP textures, small mesh fixes