143,919 Commits over 4,413 Days - 1.36cph!

2 Months Ago
Restored lighting, fixed armored double door mat
2 Months Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
fix sky and clouds seam in water reflection probe
2 Months Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
2 Months Ago
Enable box sorting on the component boxes
2 Months Ago
merge from main
2 Months Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
2 Months Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
2 Months Ago
Fixed bugged candle flame.
2 Months Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
2 Months Ago
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2 Months Ago
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2 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
2 Months Ago
added mannequin poses
2 Months Ago
replace temp wheel art with new models, update manifest
2 Months Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
2 Months Ago
Merge from floatingcity_boatshopkeeper_fix
2 Months Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
2 Months Ago
Reapply changes, S2P all floating cities
2 Months Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
2 Months Ago
merge from skinviewer_checkout_fix (compile fix)
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
merge from fix_red_card_room_scientist_invisible
2 Months Ago
merge from fix_scientist_weapon_leak
2 Months Ago
merge from divesite_boat_spawn_fix
2 Months Ago
merge from largeplanter_boats_fix
2 Months Ago
merge from pipes_boat_fix
2 Months Ago
merge from bbq_emission_fix
2 Months Ago
merge from farming_boat_fix
2 Months Ago
merge from floating_city_pb_safezone_fix
2 Months Ago
merge from storepage_boxes_wordingfix
2 Months Ago
merge from skinviewer_checkout_fix
2 Months Ago
merge from connectmodal_removeregion
2 Months Ago
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2 Months Ago
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2 Months Ago
Subscribe to network groups around the player in a chunky circle instead of square
2 Months Ago
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2 Months Ago
Hide region text in connect modal - was a bigger issue than first thought
2 Months Ago
fix compile error
2 Months Ago
easter floorpaper style update
2 Months Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
2 Months Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
2 Months Ago
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2 Months Ago
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2 Months Ago
- Command list - Command button setup - Flex scroll setup
2 Months Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
2 Months Ago
Moved undo button, added short undo history