250,049 Commits over 3,959 Days - 2.63cph!

58 Days Ago
Multiplayer/networking project settings. Add option to change Destroy Lobby When Host Leaves and Auto Switch To Best Host. Defaults can be set in Project Settings but can be overriden via Lobby Config.
58 Days Ago
Improve navmesh generator cleanip Reenable AssertNoGraphErrorsInScene test
58 Days Ago
Save/load permanent RCON IP bans
58 Days Ago
Merge from main to jungle ruins
58 Days Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
58 Days Ago
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58 Days Ago
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
58 Days Ago
Human Hair Update
58 Days Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
58 Days Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
58 Days Ago
merge from upgrade_forgiveness
58 Days Ago
merge from skin_change_noclip_fix
58 Days Ago
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58 Days Ago
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58 Days Ago
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58 Days Ago
merge from birthday11
58 Days Ago
Temporarily ignoring AssertNoGraphErrorsInScene
58 Days Ago
Bump verbosity for PR tests
58 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
58 Days Ago
drawbridge anim fixes
58 Days Ago
Child camera executes command lists from camera it's taking attributes from
58 Days Ago
anim import options for drawbridges
58 Days Ago
clipped the open anims on the drawbridges to be the correct span
58 Days Ago
Remove SyncTask
58 Days Ago
New view model and 3rd person blowpipe animations set up
58 Days Ago
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58 Days Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
58 Days Ago
Merged battering ram gibs
58 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
58 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
58 Days Ago
merge ice_sculptures->Aux2
58 Days Ago
Updating catapult rig with new mesh LODs
58 Days Ago
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58 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
58 Days Ago
cherrypicking aux2 ice_sculpture fixes
58 Days Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders Composite AO to pipeline rather than blitting, cleanup AddHookAfterTranslucent > AddHookAfterDepthPrepass [Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead [pick] GetBindlessRWTextureXXX if compute shader Move all ambient occlusion sampling to AmbientOcclusion.hlsl, bindless sampling RWTextureCubeArray doesnt exist, should just be a RWTexture2DArray [pick] Fog.hlsl cant be sampled from compute shaders in compute shaders that also ref lighting.fxc [pick] Fix include guards for hlsl classes, fixes declaration in both standard and material shaders, fix AO sampling Update shaders with bindless SSAO sampling Do a simple texture fetch for AmbientOcclusion::Sample, simplify SampleScreenSsMSAA Compile shaders without MSAA sampling for AO
58 Days Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
58 Days Ago
Fixed regressions in CPhysicsShape::GetTriangulation Yeet the weird pointer iteration that fucked me 3 times by now.
58 Days Ago
Only use cameras for load origins if no LoadOrigin components in scene
58 Days Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
58 Days Ago
Support new server message protocol
58 Days Ago
Bump up pose recipe param buffer size to 4kb
58 Days Ago
Message sending cleanup, send more than one edit per message
58 Days Ago
Update SpriteTool slightly improve grappling nograb component Pause menu Scene + Rooms
58 Days Ago
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
58 Days Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
58 Days Ago
Fixed offset battering ram scoop
58 Days Ago
Merge from december24_art_fixes/tutorialcleanup
58 Days Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage