198,617 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Recalibrated for both extremes of the fog range.
2 Months Ago
merge from amplify_lighting_fixes
2 Months Ago
Floor and ceiling paper spraycan reskinning
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fixed floorpaper clipping on jungle skin
2 Months Ago
Minor changes
2 Months Ago
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2 Months Ago
Updated all building block prefabs 2/2
2 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
2 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
2 Months Ago
Stub out Haptics user messages
2 Months Ago
Stub out Haptics user messages
2 Months Ago
merge from hammer_overlay_fix
2 Months Ago
merge from travelling_vendor_spawn_fix
2 Months Ago
merge from Jungle_Ak_viewmodel_updates
2 Months Ago
merge from jungle_dlc
2 Months Ago
merge from raddart_fix
2 Months Ago
merge from vendingmachine_storage_monitor_fix
2 Months Ago
merge from jungle_update)
2 Months Ago
merge from computer_clipdoors_fix
2 Months Ago
merge from clientdemo_netwrite_read_fix
2 Months Ago
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2 Months Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
2 Months Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
2 Months Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
2 Months Ago
Fixed broken terrain setup
2 Months Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
2 Months Ago
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2 Months Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
2 Months Ago
Prefab setup
2 Months Ago
Added cow model, materials, textures.
2 Months Ago
More placeholder ceiling paper skins
2 Months Ago
1st pass view model camera animations for content in the tools list
2 Months Ago
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2 Months Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
2 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
2 Months Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
2 Months Ago
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2 Months Ago
merge from main - RC
2 Months Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
2 Months Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
2 Months Ago
Corner hull
2 Months Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
2 Months Ago
Merge from main
2 Months Ago
Updates to the home screen, adding new elements and styling
2 Months Ago
Fixed shader error in Amplify Rust/Standard template
2 Months Ago
merge from main - RC
2 Months Ago
Set spatiallyAwareEnvironmentVolumes convar default to false