144,496 Commits over 4,413 Days - 1.36cph!

58 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
58 Days Ago
reapply WaterCamera change in RRP
58 Days Ago
merge from main
58 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
58 Days Ago
Remove unneeded prefabs
58 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
58 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
58 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
58 Days Ago
Disabled read/write on models conflicting in last merge
58 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
58 Days Ago
Change the button colour in command list if its been changed from the default value
58 Days Ago
Setup correct anchors for console output
58 Days Ago
Setup tooltips for each of the commands
58 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
58 Days Ago
Tweaks. Scene backup.
58 Days Ago
SimpleLight consistency fixes & improvements.
58 Days Ago
Consistency fixes.
58 Days Ago
Spotlights
58 Days Ago
Office lights. Anisotropic texture tweaks.
59 Days Ago
merge from water_ssr_taa_flicker_fix
59 Days Ago
merge from water_reflection_probe_seam_fix
59 Days Ago
merge from vclouds_macos_reflection_fix
59 Days Ago
Fixed rogue materials drawing hair cap textures over face
59 Days Ago
Fix player seed with broken eyes
60 Days Ago
jungle rock offset fix
60 Days Ago
binoculars offset fix
60 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
60 Days Ago
Fixed 3p flashbang player offset
60 Days Ago
a lot more weapons charm setup
60 Days Ago
fixed 3p skull player offset
60 Days Ago
merge from path_preview
60 Days Ago
Fix "Unlocked" button appearing clickable
2 Months Ago
More ent_create NPE crash fixes vgui_slideshow_display refuses to scan invalid folders for slides Delete a few more "test" concommands * This includes collision_test, kdtree_test, voxeltree_view, voxeltree_playerview, voxeltree_box, voxeltree_sphere Add 2 new parameters to VRAD * `-LeafAmbientSampleReduction` and `-AmbientFromLeafCenters` Lets try rebuilding ambient cube indexes for when there are >65536 of em Lets try making singleplayer always select first spawnpoint * This mimics Half-LIfe 2/Portal 1 behavior. so you don't spawn on spawnpoints meant for testing during map development Fixed crashes with SavePresets Fixed decal related crashes with static props * For "clipped vertices" (whatever that means) it would crash, so we prevent that Make template spawned entities be removed if they are not NPCs * This is for NPCMaker entities, when given invalid entity classes to spawn (i.e. not NPC classes), it will now also remove the non NPC entity after spawning it, so they don't fill up the server Do not assign client-only color_correction entities serverside * This fixes map cleanups applying color correction that is not applied when just starting the map
2 Months Ago
fix missing shader referene
2 Months Ago
Clean up and format the whole file a bit, it was a mess No functional changes
2 Months Ago
Set up small hunting trophy with updated rig (still not working though)
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Office light file tweaks & setup.
2 Months Ago
fixed 3p cake offset
2 Months Ago
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2 Months Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Months Ago
2 Months Ago
Merge from improved_network_groups/variable_cell_size
2 Months Ago
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2 Months Ago
Work scene backup
2 Months Ago
2 Months Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
2 Months Ago
added an alt version of the big button so they can be coloured.
2 Months Ago
easter wip wallpaper textures, icons
2 Months Ago
Wood tilable texture update