137,078 Commits over 4,444 Days - 1.29cph!

2 Months Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
2 Months Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
2 Months Ago
undo 150488
2 Months Ago
Added degree indicator
2 Months Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
2 Months Ago
Salvaged Cleaver audio tweaks
2 Months Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
2 Months Ago
exported edited 3p zipline anims
2 Months Ago
6.3 fix
2 Months Ago
Fix existing sell order NRE
2 Months Ago
Fixing stray verts skinning for garage door
2 Months Ago
RRP viewmodel camera
2 Months Ago
Removed editor code that's no longer needed
2 Months Ago
first pass on leaderboard, still WIP
2 Months Ago
Improve mortar deployment around players
2 Months Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
2 Months Ago
tick rate and visual tweaks
2 Months Ago
Tiny tweak on the monitor display to make it reflect better.
2 Months Ago
Player seed updates
2 Months Ago
binocuar_fixes_2 -> main
2 Months Ago
Ensure binoculars are hidden when relogging in
2 Months Ago
Course changes
2 Months Ago
Source updates
2 Months Ago
codegen
2 Months Ago
More wip UI
2 Months Ago
Military vendor animation content
2 Months Ago
Updating skinning for female skin
2 Months Ago
more set dressing progress in streets
2 Months Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
2 Months Ago
Bandit gear skinning update
2 Months Ago
apartment medium art
2 Months Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
2 Months Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
2 Months Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
2 Months Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
2 Months Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
2 Months Ago
server_browser_update_2 -> main
2 Months Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from pool_mt
2 Months Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
2 Months Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
2 Months Ago
main -> server_browser_update_2
2 Months Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
2 Months Ago
merge from horse_rpc_fix
2 Months Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
2 Months Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
2 Months Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests