userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

9 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
9 Years Ago
Don't run event schedule while still loading
9 Years Ago
Env sync smooth approach
9 Years Ago
Added clouds to reflection probe
9 Years Ago
Added collider grid with load balancing Added collider mesh batching
9 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
9 Years Ago
Projectiles keep history of the bones they've hit
9 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
9 Years Ago
Fixed C4 line of sight check
9 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
9 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
9 Years Ago
Projectile tweak
9 Years Ago
Retrieved CraggyIsland splat maps
9 Years Ago
Picking Petur's cherries
9 Years Ago
Cleanup, minor tweaks and fixes
9 Years Ago
Fixed attack ray origin being off after ricochet
9 Years Ago
Split vis.attack into vis.attack and vis.damage
9 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
9 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
9 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
9 Years Ago
Network++
9 Years Ago
Merge from hitdetection2
9 Years Ago
Fixed hit normal orientation reject
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Scale damage by the remaining projectile integrity
9 Years Ago
Some sanity checks for hits caused by projectile penetration
9 Years Ago
Changed penetration resistance calculation
9 Years Ago
Added penetration power to projectile
9 Years Ago
Merge from main
9 Years Ago
Projectile object penetration WIP
9 Years Ago
Added GameTrace.TraceAll
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Progress
9 Years Ago
Merge from main
9 Years Ago
Progress
9 Years Ago
SkinnedMeshCollider improvements WIP
9 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
9 Years Ago
Test 2 for paroxum
9 Years Ago
Test for paroxum
9 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
9 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
9 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths