157,340 Commits over 4,536 Days - 1.45cph!

4 Months Ago
Added support for BRP bloom in RRP
4 Months Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
4 Months Ago
Fixed camera flash being off to the right
4 Months Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
4 Months Ago
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4 Months Ago
initial folder setup
4 Months Ago
merge from sprinting_footsteps_update
4 Months Ago
merge from player_corpse_no_buoyancy_assigned_fix
4 Months Ago
merge from bowless_crossbow
4 Months Ago
merge from parent_projectile_validation_on_default
4 Months Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
4 Months Ago
merge from clothing_mannequin_wearable_fix
4 Months Ago
merge from vending_purchase_clamping_fix
4 Months Ago
merge from demo_window_auto_refresh
4 Months Ago
merge from pool_analyzer_non_caching_methods
4 Months Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
4 Months Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
4 Months Ago
merge from attachment_charms
4 Months Ago
Fixed Attachment.UpdateVisibility NRE
4 Months Ago
merge from main
4 Months Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
4 Months Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
4 Months Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
4 Months Ago
Subtracted 154204
4 Months Ago
Merge from satellite_crash
4 Months Ago
Compile fix
4 Months Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
4 Months Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
4 Months Ago
Merge from main
4 Months Ago
Merge from satellite_crash
4 Months Ago
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4 Months Ago
Add control computer to launch site.
4 Months Ago
monument blocker - vent - updated manifest
4 Months Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
4 Months Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
4 Months Ago
Fix compile error
4 Months Ago
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
4 Months Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
4 Months Ago
Merge from satellite_crash
4 Months Ago
Merge from main
4 Months Ago
Merge: from server_player_refreshcolliders_optim (previously jobs3_...) - Optim: avoid water queries when refreshing connected player colliders Tests: On Craggy, ran around, sawm and crouched - could see gizmo size change
4 Months Ago
Optim: use cached swimming results instead of new water queries when refreshing player's collider Tiny savings(~1 micro per player), but every bit helps Tests: ran around craggy, went swimming, crouched - saw collider gizmo size change
4 Months Ago
Make the 4x multiplier a convar. Codegen.
4 Months Ago
monument blocker vent - setup entity, updated manifest
4 Months Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
4 Months Ago
snapping_fixes -> main
4 Months Ago
Fix issues with vertical barrel snapping
4 Months Ago
Clean: refactor ConnectedPlayersUpdate into batched blocks Makes it easier to see at a glance where our time is spent in profiling snapshots Tests: ran around on craggy
4 Months Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
4 Months Ago
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