249,387 Commits over 3,959 Days - 2.62cph!

28 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
28 Days Ago
Fix parsing <see> with langword / href
28 Days Ago
merge from indirect instancing
28 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
28 Days Ago
Give some hitbox depth bias to capsule collider gizmo
28 Days Ago
vending_stats_fixes_2 -> main
28 Days Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
28 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
28 Days Ago
Codegen
28 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
28 Days Ago
Update codegen exe (merged pooling -> optional field changes)
28 Days Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
28 Days Ago
Make comment more explicit
28 Days Ago
Further work on handling reload state with arrow persistence
28 Days Ago
Shadergraph: Fix preview ShowSkybox option
28 Days Ago
Fix SceneRenderingWidget not calling PreRender
28 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
28 Days Ago
Fixed battering ram using the wrong head health values
28 Days Ago
battering ram anim upodates
28 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
28 Days Ago
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted
28 Days Ago
28 Days Ago
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28 Days Ago
Fix merge error
28 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
28 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
28 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
28 Days Ago
Ship the gfx folder in the correct depot, sigh
28 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
28 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
28 Days Ago
Fixed Single Reload Finish -> idle transfer
28 Days Ago
Fixed deploy -> idle time
28 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
28 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
28 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
28 Days Ago
merge from primitive
28 Days Ago
This stuff shouldn't be public
28 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
28 Days Ago
Replace SetRoot call with MergeToPreserveExisting
28 Days Ago
Fix typo in comment
28 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
28 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
28 Days Ago
Merge from /indirect_instancing
28 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
28 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
28 Days Ago
added ao map
28 Days Ago
converted f1 grenade to use specgloss
28 Days Ago
Battering ram scoop damage renderer
28 Days Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
28 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed