198,617 Commits over 4,140 Days - 2.00cph!

19 Days Ago
Improve output formatting, use pooling
19 Days Ago
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19 Days Ago
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19 Days Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
19 Days Ago
Fixed weird extra image padding on the right
19 Days Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
19 Days Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
19 Days Ago
M15 Pistol - Added cinematic 4k textures
19 Days Ago
upped fridge workshop texture size to 2048
19 Days Ago
Hide interaction modal in bootstrap
19 Days Ago
Experiment with async menu loading when going back to main menu on disconnect.
19 Days Ago
Merge from parent
19 Days Ago
merge from manual_anchor
19 Days Ago
Merge from main
19 Days Ago
Crafting modal prefab variant steam inventory scroll fixes
19 Days Ago
Fixed store weekly modal state, blocking store clicks on start
19 Days Ago
Store padding and mask fixes
19 Days Ago
Steam inventory warning modal 1:1 with the mockup
19 Days Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
19 Days Ago
Merge from multi_wallpaper_block_spray_fix
19 Days Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
19 Days Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
19 Days Ago
merge from serializable_fields_cleanup
19 Days Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
19 Days Ago
Merge from workshop_render_fixes
19 Days Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
19 Days Ago
merge from main
19 Days Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
19 Days Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
19 Days Ago
merge from fogmethod1
19 Days Ago
reformat conditional
19 Days Ago
testing blackness fix
19 Days Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
19 Days Ago
Merge from gunner_multi_fix
19 Days Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
19 Days Ago
Merge from main
19 Days Ago
Merge from kill_countdown_fix
19 Days Ago
Merge from livestock_animals
19 Days Ago
Merge from pilot_hazmat_dlc
19 Days Ago
Merge from parent
19 Days Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
19 Days Ago
Merge from main
19 Days Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
19 Days Ago
merge from abyss_sound_fx fix
19 Days Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
19 Days Ago
merge from fogmethod1
19 Days Ago
ensure shaders are included
20 Days Ago
forgotten null check
20 Days Ago
Cow animation update (walk)
20 Days Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo