243,140 Commits over 3,898 Days - 2.60cph!

14 Days Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
14 Days Ago
adjusted some bc config values for max origin delta and collision cast directions
14 Days Ago
Iterate over Server Browser Last Played marker Also localize the string Disable 24BPP optimization for .png/jpeg loader This may or may not be causing issues for random players sometimes maybe?!?!?! when joining servers Delete -vpfix from studiomdl.exe Has unwanted sideeffects StudioMDL: Fix models with more than 65k vertices breaking up Merged some changes from CS:GO's studiomdl Add support for BONE_HAS_SAVEFRAME_ROT32 Fixed animations from newer mdl versions not playing in GMod Move default console position to the left a bit So it does not obstruct certain UI elements by default Fix "nav_blocked" event not being registered
14 Days Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
14 Days Ago
Dynamic and managed scene objects draw bounds properly Fixed TextBlock adding margins when it didn't need to TextRenderer GameObject gets bounds (so draws in the correct order)
14 Days Ago
Add multibounce ambient occlusion (but keep it disabled for now) https://files.facepunch.com/sampavlovic/1b1811b1/UckNYcRubO.png Adjust AO intensity, separate passes, add spartial/temporal passes, adjust thin compensation to become thickness
14 Days Ago
Fixed viewmodel renderers on non metal shields
14 Days Ago
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14 Days Ago
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14 Days Ago
Disable shield collider while the shield is on the players back
14 Days Ago
Stepping is more robust
14 Days Ago
Set D_WORLDPANEL properly when pushing and popping layers Fixes WorldPanel rendering regression sbox-issues/issues/6632
14 Days Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
14 Days Ago
Compile fix
14 Days Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
14 Days Ago
Move mirror component to work in progress
14 Days Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
14 Days Ago
stage 1 art
14 Days Ago
Stepping is back
14 Days Ago
Merge from main
14 Days Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
14 Days Ago
Description attrib codegen: support method parameters Fixes Facepunch/sbox-issues#6622 Fix description of expanded outputs
14 Days Ago
Push, Crush, Platform demos
14 Days Ago
Merge from halloween24
14 Days Ago
HLOD now immediately resolves when the player finishes loading
14 Days Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
14 Days Ago
Timeline playback/record initial test
14 Days Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
14 Days Ago
battering ram fuel consumption
14 Days Ago
Show incorrect presses in red
14 Days Ago
Better solution for ignoring empty files for project upload, resolves Facepunch/sbox-issues#6608
14 Days Ago
14 Days Ago
fixed car lift collider box being offset in y/z
14 Days Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
14 Days Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
14 Days Ago
14 Days Ago
fixed storage building large ceiling collider gap
14 Days Ago
Repair UI and gesturecollection prefabs after merge
14 Days Ago
Merge from main
14 Days Ago
Merge from QTE
14 Days Ago
Leaderboard backup, run #14741
14 Days Ago
Change mass center when not grounded Add skidding
15 Days Ago
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15 Days Ago
+1 the month in the server browser last played
15 Days Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
15 Days Ago
FF & NeoTokyo spawnpoints + Map Category (Community Contribution) Rework how spawnpoint entities are added in base gamemode One file now, not 25 duplicated files. Minor code cleanups Linux: Do not ExecuteToPriority if there are no jobs This addresses slowdowns on Linux (srcds?) to do with the filesystem garrysmod-issues/issues/5932
15 Days Ago
Add ability to group selection into new parent GameObject, add bind (CTRL+SHIFT+G), resolves Facepunch/sbox-issues#6587
15 Days Ago
Can jump out of water Ladder climbing
15 Days Ago
Normalize map path name
15 Days Ago
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