243,140 Commits over 3,898 Days - 2.60cph!
merge from Halloween24/ghost_sheet_fixes
- fixed sheet exploding when mounting
- other small config changes to help collision and mounting movement
adjusted some bc config values for max origin delta and collision cast directions
Iterate over Server Browser Last Played marker
Also localize the string
Disable 24BPP optimization for .png/jpeg loader
This may or may not be causing issues for random players sometimes maybe?!?!?! when joining servers
Delete -vpfix from studiomdl.exe
Has unwanted sideeffects
StudioMDL: Fix models with more than 65k vertices breaking up
Merged some changes from CS:GO's studiomdl
Add support for BONE_HAS_SAVEFRAME_ROT32
Fixed animations from newer mdl versions not playing in GMod
Move default console position to the left a bit
So it does not obstruct certain UI elements by default
Fix "nav_blocked" event not being registered
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
Dynamic and managed scene objects draw bounds properly
Fixed TextBlock adding margins when it didn't need to
TextRenderer GameObject gets bounds (so draws in the correct order)
Add multibounce ambient occlusion (but keep it disabled for now)
https://files.facepunch.com/sampavlovic/1b1811b1/UckNYcRubO.png
Adjust AO intensity, separate passes, add spartial/temporal passes, adjust thin compensation to become thickness
Fixed viewmodel renderers on non metal shields
▉▉▇▄▉ ▆▄▍▌▉█▅ ▄▍█▉▊▌ ▅▋▉▄▄██▌█ ▄▊▌ ▉▆▊ ▊▅▄▌▍▇▍ ▇▇█▍█▌▉▆ ▆▄▋▍▊▌▄█ █▌▊▋ ▌▍ ▇▍▍▅██▌▇ ▊ ▊█▆█▅ ▉▅▍▉▆▅▋ ▊▄▊▊▋▉ (▊▉▍ ▇▉ ▄▇▄ █▄▇▇▅█▌ ▇▄███▌ :▍)
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Disable shield collider while the shield is on the players back
Set D_WORLDPANEL properly when pushing and popping layers
Fixes WorldPanel rendering regression sbox-issues/issues/6632
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
Added support for multiple record modes: FrameInterval or Manual.
Automate timeline playback, start recording and then end recording after timeline has finished.
OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc.
Can now specify an initial timeline playback start time.
Move mirror component to work in progress
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
Fix copy paste
- now remaps every type of network id, fixing storage entities
- fixed building ID not being reset for new pastes
- refactored pasting code so it more closely resembles SaveRestore.Load()
- fixed rotation of pastes not always working
- save entities in order of network id so the pasting is more deterministic
- removed saving of entity ids in pastes because it's not needed
- change paste directory from EntityCopies -> copypaste
Description attrib codegen: support method parameters
Fixes Facepunch/sbox-issues#6622
Fix description of expanded outputs
Push, Crush, Platform demos
HLOD now immediately resolves when the player finishes loading
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
Timeline playback/record initial test
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
battering ram fuel consumption
Show incorrect presses in red
Better solution for ignoring empty files for project upload, resolves Facepunch/sbox-issues#6608
fixed car lift collider box being offset in y/z
Fixed blendmode multiply not alpha blending
Remove nulls in updateComponents (prevents NREs when hotloading)
Add "Position Absolute" to gameobject flag selector
TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
Incorrect key presses now reduce remaining time.
QTE will now fail when running out of time.
QTE timer loss is now configured on QTE entity.
fixed storage building large ceiling collider gap
Repair UI and gesturecollection prefabs after merge
Leaderboard backup, run #
14741
Change mass center when not grounded
Add skidding
▆▇▍▊▋▋ ▇▇█▊▊▌▄▋▍▊▍▅▅ (▆▍█▅▆▄) ▇▇▇ ▍▊▊▄▉▋▍▉ ▌▅▇▄█▊ █▄▄▄▊▊▌▇▊ ▅▆▋▄▋
+1 the month in the server browser last played
Server browser: Added last played date display
Addon Preset search box
360 controller configs have more reasonable binds
Move gmod specific language strings from gameui_english
To garrysmod_english
Localization string for main menu blocked message
Minor changes
Fixed Lua errors when duplication limits are hit
Change how custom spawnpoints are added to GMod
So its not 27 duplicated .lua files
FF & NeoTokyo spawnpoints + Map Category (Community Contribution)
Rework how spawnpoint entities are added in base gamemode
One file now, not 25 duplicated files.
Minor code cleanups
Linux: Do not ExecuteToPriority if there are no jobs
This addresses slowdowns on Linux (srcds?) to do with the filesystem
garrysmod-issues/issues/5932
Add ability to group selection into new parent GameObject, add bind (CTRL+SHIFT+G), resolves Facepunch/sbox-issues#6587
Can jump out of water
Ladder climbing
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