198,617 Commits over 4,140 Days - 2.00cph!

18 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
18 Days Ago
merge from frontier_external_fixes
18 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
18 Days Ago
merge from rpc_sourcegen
18 Days Ago
merge from abyss_containers
18 Days Ago
merge from lookingat_improvements
18 Days Ago
merge from feedback_report_enum_fix
18 Days Ago
merge from fridge_texture_res
18 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
18 Days Ago
Phrases
18 Days Ago
main -> patrol_heli_revision_2
18 Days Ago
main -> snap_deployables
18 Days Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
18 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
18 Days Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
18 Days Ago
merge from main
18 Days Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
18 Days Ago
Fix other pooled list leaks
18 Days Ago
Fix more pooled list leaks
18 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
18 Days Ago
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18 Days Ago
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18 Days Ago
fixed lods for hanging bulbs
18 Days Ago
fixed material order on lightbulb
18 Days Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
18 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
18 Days Ago
foundations for legacy wood external gate store page
18 Days Ago
Reduced material IDs in remaining floating walkway pieces
18 Days Ago
Update Abyss pack to include barrels
18 Days Ago
Merge from main
18 Days Ago
Merge from console_recover_changes
18 Days Ago
Clearing whole inventory now replies with the affected player's name.
18 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
18 Days Ago
Merge from main
18 Days Ago
merge from save269 - Staging wipe
18 Days Ago
Merge from manifest_insert_inspector
18 Days Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
18 Days Ago
Cleaned up the hierarchy
18 Days Ago
Add some placeholder cables
18 Days Ago
Fix legacy ceiling light
18 Days Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
18 Days Ago
Move chandelier into cozy lights folder
18 Days Ago
String light bulbs + lights are now pooled
18 Days Ago
Merge from main
18 Days Ago
Merge from frontier_external_fixes
18 Days Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
18 Days Ago
Merge from main
18 Days Ago
merge from fogmethod1
18 Days Ago
fix cloud reprojection artifacts where viewDir.y < 0
18 Days Ago
Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096)