136,844 Commits over 4,444 Days - 1.28cph!

12 Days Ago
fix AnimalFur shader missing g-buffer stencil write
12 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
12 Days Ago
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
12 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
12 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
12 Days Ago
merge from fix_deepsea_teleport_consistent -> main
12 Days Ago
small backpack prefab and material setup
12 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
12 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
12 Days Ago
Update phrases
12 Days Ago
Change phrase name for apartment breaking in
12 Days Ago
FlexElements allow negative gaps
12 Days Ago
Monument info popup baseline
12 Days Ago
Set display floor number for basement elevator
12 Days Ago
Set floor display numbers in the apartment elevator shaft
12 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
12 Days Ago
Ridable horse prefab
12 Days Ago
Add icons for elevator floors
12 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Update test lists
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
12 Days Ago
merge from cannon_mortar_subsystems
12 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
12 Days Ago
Glowing wallpapers - texture updates
12 Days Ago
Lighting prefab
12 Days Ago
merge from fix_server_browser_compression/http_clien -> main
12 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
12 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
12 Days Ago
Loot ground scatter now has additional checks
12 Days Ago
Added reverb zones to complex_b and damaged_wing
12 Days Ago
Remove specific WINVER targets for Windows builds * Was 501 (WinXP) for 32bit builds, and 601 for 64bit builds, now should default to Win10 target * Fixes Hammer not building due to usage of DPI functions
12 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
12 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
12 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
12 Days Ago
SatellitePendingCrashSite prefab fixes
12 Days Ago
Fix compile error after merge
12 Days Ago
vending_stats_crash_fix -> main
12 Days Ago
vending_stats_page_fix -> main
12 Days Ago
merge from main -> fix_server_browser_compression/http_client
12 Days Ago
- Remove some test code in for disk - Add using statements
12 Days Ago
Fix foliage rendering with camera motion blur
12 Days Ago
apartment complex HLOD and S2P some material saves
12 Days Ago
Metas doing my head in
12 Days Ago
placed new decals in core and wing of apartment building
12 Days Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
12 Days Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution) Minor compile warning fixes Fix OSX compile Minor cleanup Fixed 64bit studiomdl crashing due to recent changes
12 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data