134,011 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Premium modal styling and tag
10 Months Ago
Fixed fridge showing 1 power usage in client
10 Months Ago
Fixed fridge not being lockable
10 Months Ago
Changed the tiger ragdoll prefab layer to the correct layer.
10 Months Ago
merge from /graphics_settings_extra_tooltips
10 Months Ago
Merge from main
10 Months Ago
Added back DLSS code that was removed with a merge from main
10 Months Ago
Assigned all the spoiled food items the vomit sound when eating
10 Months Ago
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10 Months Ago
Added graphics settings ooltips for any that were missing.
10 Months Ago
▆▋▌ ▇▆▆▄▋ ▉█▊ ▉█▇ ▇▉▊▌▄▆ ▇▉▅▅▇▄▇▅▇ ▆▄ █▄▅▌▋▄▄ (▅▉▇▊▌▄ ▇▅▋▇▊▇▅▋ █▆ ▉▋▊▋▍▆▌ ▌▇▇▇ ▆█ ▆▉▉▉ ▊▋)
10 Months Ago
manifest
10 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
10 Months Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
10 Months Ago
Merge from main
10 Months Ago
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
10 Months Ago
FIxed batch rendering
10 Months Ago
Compile fix
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from crafting_update
10 Months Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
10 Months Ago
Spawn vines dynamically
10 Months Ago
Vines now find destinations at server start (like ziplines)
10 Months Ago
Test scene, greybox gameplay prefab setup
10 Months Ago
add border dilation
10 Months Ago
Manifest
10 Months Ago
Merge from main
10 Months Ago
Deployed hide until mobile fix
10 Months Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
10 Months Ago
Merge from hopper
10 Months Ago
Codegen
10 Months Ago
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process) Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
10 Months Ago
Merge from main
10 Months Ago
Merge from crafting_update
10 Months Ago
Merge from cookingv2
10 Months Ago
Fixed tutorial chicken using wrong AI design
10 Months Ago
Change the pie rarities to none, prevents them from appearing in loot (food caches)
10 Months Ago
Merge from crafting_update
10 Months Ago
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
10 Months Ago
Fixed missing chicken attack sfx
10 Months Ago
Fixed NRE when transferring water to a chicken coop while walking away
10 Months Ago
Fixed tutorial chickens dropping eggs
10 Months Ago
copy more source mesh vertex columns, add saving of baked texture
10 Months Ago
merge from planter_stacking
10 Months Ago
Simplified FX for WM/Entity
10 Months Ago
Deployed, ent and worldmodel. Fixed missing outline.
10 Months Ago
Jar bee FX tightened.
10 Months Ago
Fixed - Prevent planter half height stacking
10 Months Ago
merge from crafting_update