131,460 Commits over 4,232 Days - 1.29cph!

9 Months Ago
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9 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
9 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
9 Months Ago
fixed catapult admin reload with player ammo
9 Months Ago
merge from PlayerRigUpdate2/mergemain
9 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
9 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
9 Months Ago
Snappier attack response
9 Months Ago
chicken coop blockout and textures - fencing based on 3x3
9 Months Ago
Merge from tiger
9 Months Ago
Re-add missing part of plugin lost with merge
9 Months Ago
Fix compile errors and warnings
9 Months Ago
merge from ragdoll_dismount_improvements
9 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
9 Months Ago
hoodie fixes
9 Months Ago
Tiger being automatically added to spawn prefabs
9 Months Ago
Generate anims root motion curves
9 Months Ago
Hook new tiger attack
9 Months Ago
Attack visual triggering
9 Months Ago
exported snake rig with all lods now skinned
9 Months Ago
merge from primitive
9 Months Ago
Mip map memory slider, set preset values.
9 Months Ago
merge from store_medieval_pack
9 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
9 Months Ago
Fixed incorrect medieval barricade prefab in store
9 Months Ago
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9 Months Ago
Add video url to medieval pack store header
9 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
9 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
9 Months Ago
merge from rock_fix
9 Months Ago
merge from store_medieval_pack
9 Months Ago
Merge from main
9 Months Ago
Deployed explosive lit state.
10 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
10 Months Ago
Updated lit state FX.
10 Months Ago
Triangle grill attract point
10 Months Ago
Add a 4th plant slot
10 Months Ago
Flame explosion for deployed cata ammo.
10 Months Ago
Merge from main
10 Months Ago
Set up steam item
10 Months Ago
Merge from main
10 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
10 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
10 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
10 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
10 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
10 Months Ago
Outbreak scientist random parts first pass
10 Months Ago
FIxed death screen displays for deployed siege ammo
10 Months Ago
Merge from mfm1, big merge, including Unity version update.
10 Months Ago
Fix exception when opening the demos UI and the demos folder is missing