125,608 Commits over 4,171 Days - 1.25cph!

12 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
12 Months Ago
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12 Months Ago
Fixed arctic variant of cliff_jutting_d
12 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
12 Months Ago
merge from wallpaper
12 Months Ago
Restored playground scene
12 Months Ago
military_tunnel - gaps left around terrain holes
12 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
12 Months Ago
Adjusted the hardside wallpaper outside checks
12 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
12 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
12 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
12 Months Ago
12 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
12 Months Ago
12 Months Ago
12 Months Ago
arctic research base
12 Months Ago
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12 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
12 Months Ago
Beginnings of friends list UI
12 Months Ago
merge from main
12 Months Ago
merge from localization
12 Months Ago
Fixed instant camera world model LODs
12 Months Ago
Fixed store item category texts always showing as Clothing Skin
12 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
12 Months Ago
Add placeholder audio to wolf attack and hit
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
12 Months Ago
Restored F7 report popup texts size again
12 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
12 Months Ago
Frontiersman UI
12 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
12 Months Ago
merge from main
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Merge from main
12 Months Ago
Manually added cliffs to lake scenes the old fashion way
12 Months Ago
S2P launch site so the barricade mound fix gets applied
12 Months Ago
merge from world_update_2 - Staging wipe
12 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
12 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
12 Months Ago
Fixed LODGroup conflict on blunderbuss world model
12 Months Ago
Merge from Blunderbuster
12 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
12 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
12 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
12 Months Ago
Merge from fix_monument_scenes_map_gen -> main
12 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
12 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest