240,414 Commits over 3,867 Days - 2.59cph!
Add support for `white-space: pre;`
Fixes sbox-issues/issues/4345, can see this being useful for rich text,
syntax highlighting, etc.
Fix wrapping gift inside of backpack deleting the item
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VR: when saving off the HMD matrix, use the one we get directly from openvr - don't do any processing or bullshit
ActionGraph context capturing (sbox-issues#4370)
ActionGraph node auto-sizing
Fix serializing references to the scene object
Simplify serialized graph a bit more
2D Skybox has inifnite bounds too
When a map is re-compiled from Hammer reload any MapInstance components to reflect the changes
Add IActionGraph.RemoveInputParameter
Meant to upload spritecard not skin
ToolsVisHandleTransmissiveLighting just takes two params now
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
Moved "Entity thinking for X ms!!!" physics warning to developer 1
This was already the case for non physics (NPC) entity thinking
whitelist materials/*.raw and vehicle scripts in BSP files
Fix addon file paths being lowercased before being mounted
Don't change SceneObject transform if it didn't change
Don't render GameView when it's not visible (in editor)
Update input node when adding parameters
Ability to change work axis
https://files.facepunch.com/louie/1b0411b1/2024-01-04%2012-49-22.mp4
Fixed UpdateInputOutputs regression
IActionGraph.TryGetInputParameter, AddInputParameter extension methods
Support for adding optional input parameters to graphs implementing delegates
Update citizen with per-vertex curvature and update materials to match new shader changes
https://i.imgur.com/Dt9X3Vv.mp4
Put CubemapFog and Tonemapping in Post Processing category
Menu close the game properly
Add Game.Close() - properly clears launch params
Fixed not loading the startup scene fallback when loading a project
Only mount projects in editor mode
Fix not always finding the map from a map package
Fix StartupResources being filled with duplicates
Show Launch With Map.. option
Use map launch startup scene
Align impact decals correctly instead of accounting for the 90 degree offset bug
Fix error spam from sound emitter
Fixed decals projecting down instead of forward
Disable Rust birthday items (confetti and pinata)
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15
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24
Can use HideInEditor to hide components in component selector
Fixed play toggle not working while focused on the game
You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
MenuPanel.Open oipens in the right place
Start using webpanel for modals
Game doesn't try to put cursor into UI mode if the game isn't playing
Update SceneCamera from Component as part of the render
More clean up and break placing for now to use prefabs instead of resource
Leaderboard backup, run #8620
Fix map loading stripping off path
Reduce shader compile spam (add -robot)
MapCollider's physics body will resolve to component
Fix NRE in scene trace filter
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers
Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide
Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)