156,523 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Fixed shockbyte texts not set as dynamic
12 Months Ago
merge from unpooled spiketrap fix
12 Months Ago
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12 Months Ago
merge from junglebarrel_collisionfix
12 Months Ago
merge from camera_waterlevel_optimize
12 Months Ago
merge from smallspiketrap_fixes
12 Months Ago
Match max PlayerBoat velocity with tugboat
12 Months Ago
merge from qa_island_v1
12 Months Ago
merge from optimize_outline_manager
12 Months Ago
merge from fix_deferred_decal_stripping
12 Months Ago
merge from phonebooth_lightlod
12 Months Ago
merge from hmlmg_improvements - hmlmg community skinnable
12 Months Ago
merge form fix_turret_list_pooling
12 Months Ago
merge from fix_httpimage_delete
12 Months Ago
merge from fix_lifestory_wipe
12 Months Ago
merge from workshop_female_prefabs -> main
12 Months Ago
merge from workshop_scene_improvements_2 -> main
12 Months Ago
fix before merge
12 Months Ago
Merge from block_redirect
12 Months Ago
12 Months Ago
blowpipe holster updates
12 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
12 Months Ago
merge from main
12 Months Ago
Updating boat building station rig
12 Months Ago
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12 Months Ago
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12 Months Ago
Fix oilrigs spawning old scientists after bad merge
12 Months Ago
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12 Months Ago
Fixed missing material reference on dilapidated elevator
12 Months Ago
block damage redirect wip tests
12 Months Ago
merge from Halloween_25_Update (network++)
12 Months Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
12 Months Ago
Fuelbox LODs
12 Months Ago
merge from main
12 Months Ago
merge from steam_item_move
12 Months Ago
steam item cleanup #7
12 Months Ago
steam item cleanup #6
12 Months Ago
steam item cleanup #5
12 Months Ago
steam item cleanup #4
12 Months Ago
steam item cleanup #3
12 Months Ago
steam item cleanup #2
12 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
12 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
12 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
12 Months Ago
compile fixes
12 Months Ago
Added lighting scripts and light group to walkways bounce lighting
12 Months Ago
Allow regular window frames and embrasures in boat windows.
12 Months Ago
compositing for SlopeData