240,736 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Basic item and icon setup.
11 Months Ago
Would be good if I actually clamped this value
11 Months Ago
Viewmodel renderer setup
11 Months Ago
Experiment moving log counts to status bar
11 Months Ago
Added icon render scene to scene loader.
11 Months Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
11 Months Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
11 Months Ago
Fix GameObject/Component references not filling in disabled objects
11 Months Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
11 Months Ago
Merge in main
11 Months Ago
breaking down the interior greybox into task folders/individual meshes
11 Months Ago
merge from main
11 Months Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
11 Months Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
11 Months Ago
Don't call resource changed callback if interop isn't loaded
11 Months Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
11 Months Ago
Lights don't accept PixelInput - explicitly pass positions / lightmap uvs
11 Months Ago
Hackweek backup
11 Months Ago
Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever
11 Months Ago
updated ironsights
11 Months Ago
fixed offset in gingerbread roof top line concave conditionals
11 Months Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
11 Months Ago
continuity improvements on gingerbread roof meshes features
11 Months Ago
Citizen/animgraph: re-added 2X walks to the 2D blendspace, made them use new fast walks where currently applicable, and renamed "Walk_[direction]_2X" to "Walk2X_[direction]" for consistency
11 Months Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
11 Months Ago
Add *#local.json to .gitignore so that local keyboard preferences don't get committed
11 Months Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
11 Months Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
11 Months Ago
removed conditional wood topping on gingerbread triangle roofs
11 Months Ago
gingerbread triangle roof blocks pivot offset fix
11 Months Ago
some extra frontier roof colliders fix
11 Months Ago
Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
11 Months Ago
Adding play and stop event (#49) This events has triggered when the scene is started or stopped.
11 Months Ago
Strip multiview instancing / instancing scalars from engine Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS Update system.fxc
11 Months Ago
Leaderboard backup, run #7372
11 Months Ago
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11 Months Ago
Merge from tutorial_island
11 Months Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
11 Months Ago
Fixed in terrain checks not working on tutorial island
11 Months Ago
Pass envmap data to GPU Fixups for cubemaps on shader, add test for ambient light IBL support https://files.facepunch.com/sam/1b1311b1/ibl.png
11 Months Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
11 Months Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
11 Months Ago
Shadow filtering and dummy ambient lighting Calculate spot light resolution proportionally based on light cone and do a LOD system for light shadows based on distance, both are meant to be perceptual https://files.facepunch.com/sam/1b1211b1/sbox_rl2LTOMdY4.mp4 CSM Adjustments
11 Months Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
11 Months Ago
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11 Months Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
11 Months Ago
Seed vault monument interior progress