130,571 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Remove a previous client side visual rotation hack for sail now we have art
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player updates for M39 and spray can  item updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More cleanup and removing old code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick commit before vert painting barges
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added optional independent tiling and offset for the standard shader's emission map.
- Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface.
- Improved formatting for the emission section of the material editor.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Missions now reward more/better loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sail deploymennt guide mesh setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More dirt added to blue containers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sail prefab with artwork
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Halloween Wallpapers - Initial setup
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boats can now stay close or stay at a distance to a target:
Opens up the ability for single boats to engage closly with the group staying a bit away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reticle in settings preview not getting scaled correctly when not connected to a server
Get rid of IndependentScale, just do it myself
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▇▅▍ ▅▆▍▆ ▉▉ ▌█▄▊▆▅ █▊▋▅▊█ ▅▊█▌▌▌▆▇█▌ ▍▌▇▄ ▆▍▌▋▅▄▅▆ ▋▊ ▅▌▇▍▉ ▅▍█▅▍▆ (██▇█▄▄▆▅▄█▅, ▇▅▍█▋▄▄▊, ▇▌▍)
- ▌▋ ▍█▆▋▆▌█▊ ▇▌▋▉▉▆▄▍▌▄▋▅ ▍▉▅▄▅█▍█ ▉▊▇ ▉▊▊ █▊ ▌▉▍▅ ▄█▍▇ ▅▍▆▋▍▊ █▋▅▊ ▋▇▇ ▅▊▋▌▍▅▋█▆▌ ▌▌█, ▅▇▅▉ ▅█▊▌ ▍▆▅▆█ ▌▅ ▊▇▍ ▌▄▇▊ ▍▅▆▄▇▅▍▍▄▇▌▉ (▉▅ ▉▊▉▆▋█▆▇▊, ▊▉▆▊ ▋▌▌▄▋ ▅▉ ▇▄▇▄▅█▍▄)
- ▅▌▇▍▇▍▄▋ █▉▇▌▇▉▉▉ ▉▄▉▅▅▅_▇▅█▄▌▉ ▇█▅ ▆▉▆▆▋▇▊▍▊▋ ▄██▇▆▅▌ █▋▉ ▄▍▋▌▍█ ▅█▇▅██▍▇ ▅▆▅▆▋▆▍▅▌ ▇ ▄▋▌▋▅▌ ▍▄▉▍ ▅▆ ▋▇▇▆ ▅▅▉▉ ▆▊█▄▆ ▄ ▍▉▋█-▉▌ ▅█ ▌▅▊ ▇▇█▅ █▌▍▆▌ █▌▍█▅▌▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                progress on guide mesh rendering improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor targetting checks into Check class
Dont target fresh players:
Onland
In helicopters
Too far above us
 
                
                
                
                
                
             
         
        
            
            
            
                
                water shader data fixes
Fixes water on sp_a3_03 looking wrong, but not completely
EnvMap support for expensive water
Updated some map icons that had ugly water
Increase hardcoded max update rate to 150
Fix `kickid` by SteamID64 not working on dedicated servers
Minor cleanups
Prevent crashes in engine tracing code
Fixed render.SetShadowsDisabled calling the wrong function
Improve handing of BSP model names for clientside entities
Tries to set the model index so tracing code can work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix color picker events, upgrade components to look more rust-y
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various cleanup/refactoring/optimization bits
Get rid of allocations, stop settings preview crosshair updating while menu is closed
Add convar to reset crosshair back to default
Fix compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_hmlmg updates
- re-skinned updated uv'd model & re-exported w_hmlmg_rigged
- set updated rigged model to import mats (as per new workflow)
- set mats on .entity to revert to receive updates
- rebuilt .worldmodel prefab due to existing model used not being linked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI pages cache their scroll rect components and disable them when invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Musical instrument and bow updates for entity, hold types and anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cargo can no longer exit the main island from the deep sea side
Added cargoship.egress command
 
                
                
                
                
                
             
         
        
            
            
            
                
                More dirt on food market containers. Alpha added to hanging fish material.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the blue cast from the clovers on our old grass splat texture.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground spawn improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skeleton_bonename_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed BoneProperty name tpye from phrase to string instead
No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes