249,968 Commits over 3,959 Days - 2.63cph!

56 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
56 Days Ago
increased size of sculpture to roughly 1m cube
56 Days Ago
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56 Days Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
56 Days Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
56 Days Ago
Fix TextArea not updating on value change Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968 AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset Add recast/detour tile cache AssetBrowser: stopped pinned asset bricking the whole sidebar Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename Human Hair Updates Humans: added citizen_human_female_staging.vmdl Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4 Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed Humans: skinning updates VR: init g_pVrSystem before finishing material system setup VR: check for headset in PreInit() instead of Init() UI: Expose UI.WorldInput.Hovered inside WorldInput component Upgrade remaining old vmdl files so I can delete all this legacy model code Humans: more skinning updates & prefab changes Merge branch 'master' of sbox Add Distance and Falloff to Voice Transmitter izIsSoft changes VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks Fix clothing using the wrong skin Merge branch 'master' into scene-collision-events
56 Days Ago
Update kills/deaths on kill/death Hit markers
56 Days Ago
Electric button minor server optims Cleanup and formatting
56 Days Ago
properly set texture sizes in the import settings
56 Days Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
56 Days Ago
USP Pistol - fixed normal issue, slightly darker slide
56 Days Ago
network++
56 Days Ago
merge from december24_art_fixes
56 Days Ago
Make the sidebar kind of persistent Highlight active sidebar Change review layout Convert ScreenshotCarousel to css
56 Days Ago
Leaderboard backup, run #15557
56 Days Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
56 Days Ago
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56 Days Ago
player death sprite player death blood player death zoom/shake easy player death sprite diff 1 death sprite zombie celebrate
56 Days Ago
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56 Days Ago
Merge from main
56 Days Ago
Update shader GUI
56 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
56 Days Ago
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback Added Knockback ItemEffect and Wind item
56 Days Ago
more sprites
56 Days Ago
Experiment with pixel versions
56 Days Ago
Apply optimisations to metal and sulfur nodes
56 Days Ago
Merge from main
56 Days Ago
Merge from elevator_qol
56 Days Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
56 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
56 Days Ago
merge from main -> aux3
56 Days Ago
Double the speed of player placed elevators
56 Days Ago
Fix clothing using the wrong skin
56 Days Ago
Fixed orientation of the second door in demo_1
56 Days Ago
Fixed up wrong text for the tutorials
56 Days Ago
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
56 Days Ago
legacy_shelter_revoke -> main
56 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
56 Days Ago
Fixed references to human textures being broke
56 Days Ago
Color adjustments for camera
56 Days Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
56 Days Ago
ApplyThrowableAnimations NRE fix
56 Days Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
56 Days Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
56 Days Ago
self:GetTable() => meta.GetTable( self ) (#2154)
56 Days Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
56 Days Ago
siege tower lods
56 Days Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
56 Days Ago
Improved checks inside HasHeadset
56 Days Ago
More balancing Fixed hard crash with laser projectiles running parallel