reporust_rebootcancel

132,925 Commits over 4,293 Days - 1.29cph!

4 Months Ago
Display "crafting quality" stat for consumables in description
4 Months Ago
supply barge signs added
4 Months Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
4 Months Ago
Adding boatBuilding station rig
4 Months Ago
Update: reimplementation of UI dynamic bundle Only bundles 2 prefabs - Store and Inventory. This removed the need for editor-users to worry about what should be in which bundle. Doesn't work yet - inventory is borked, scrolling in store as well, and not unloading as much as I expected. Going to try to tweak it to see if it's usable. Tests: built standalone and took snapshots
4 Months Ago
merge from detailed_inventory_error_messages -> main
4 Months Ago
Codegen
4 Months Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
4 Months Ago
Implement code review feedback
4 Months Ago
Cherrypick hackweek custom_vitals branch
4 Months Ago
merge from fix_max_hp_tea -> main
4 Months Ago
Fix client showing 100 HP when using max hp tea
4 Months Ago
merge from analytics_puzzle_reset -> main
4 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
4 Months Ago
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4 Months Ago
merge ghostship_npcs to naval_update
4 Months Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
4 Months Ago
Setup enemy spawners for all ghost ship variants
4 Months Ago
Merge from main
4 Months Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
4 Months Ago
Merging /main to /main/fpbuild
4 Months Ago
Added new livestock mesh and textures. created new material for newest livestock.
4 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
4 Months Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
4 Months Ago
Mounted weapon seat and mounted weapon owner system
4 Months Ago
String liights / added fill lights and tweaked string_light_300_a
4 Months Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
4 Months Ago
Setup navigation for all ghostship variants
4 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
4 Months Ago
Setup new cannon models
4 Months Ago
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4 Months Ago
merge from analytics_puzzle_reset -> main
4 Months Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
4 Months Ago
exported/setup small engine anims with updated rig
4 Months Ago
merge from garagedoor_optims
4 Months Ago
Match LOD settings with skinned mesh
4 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
4 Months Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
4 Months Ago
Closed and open garage door meshes impl
4 Months Ago
prison barge, environment volumes polish
4 Months Ago
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4 Months Ago
food barge, environment volumes polish
4 Months Ago
Merge from vram_monitoring
4 Months Ago
Merge from main
4 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
4 Months Ago
medical barge, environment volumes polish
4 Months Ago
supplies barge, simplified environment volumes down to 3
4 Months Ago
Manifest