reporust_rebootcancel

105,881 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Updated tiger assets - lods and materials
4 Months Ago
▊▇█▍▆▌▉▆▌█▇ ▇▌▊ ▊▇▇▍▉▌▇ ▍▅█▇▌▆ ▆▆▍▊▅▅▊ ▄▉ ██▄▍▌█▆▌▉▇▅▆█▅▇▌▌, ▄▋▋ ▆▍▉▇▊▆ ▍▌ ▌▅▆▆▉▅▌▍ ▍▉▄▌▊▇ ▍▄▋▍▌▅ ▊▋ ▇▅▌▇▆▉▍▊▇▉▉█▍█▅▌▋ ▇▆█▍▆▄ ▌▅▍ ▄▉▊ ▋█▌▆▅, ▋▄▇▆▌▇▄▆▆ █▇▅▇ ▉▌ ▍▆█ ▌▆▌▅▄▄▅▆█ █▄ ▊▅▊▆▌▊ (▄█ █▉▍▇▊▍▊ > ▉▍ ▊▉▊▊▉▄▄ ▍▇ ▊▄▇▅▉▌▉▆▊▇)
4 Months Ago
Merged main into wiretool_fixes2
4 Months Ago
▍▇▉█▄▋█▋ ▍▌▅ ▍▄▍▋ ▍█▉ ▇▅█▅▍▄▋▇▅ ▍▇ ▇▄▇▇█▉▅ ▊▊ ▌▍█▉ ▆▄▌▅ ▋▅▌ ▆▉▋▋▊▇▋▇▉ ▋▋▉█'▇ ▊▌▌▉▊█▉▆ ▋▋▇▊▌ ▌▍▅▉▊▄▅▅▌ (▇▊'▋▅ ▋▌▅▍ ▄█ ▍▅▊▅ ▄▊▄ ▋▆▍▋ ▍▇▍█▌ █▇▆▄▉▇ ▆▌▉▅)
4 Months Ago
setting up blunderbus 3rd person in unity
4 Months Ago
▍▋▅▄▅ ▍▉▋▋▅▊ ▇▋▍▇▋▊ ▇▆▇▅ ▊▊▇▉▄█▋▋▋▆▌▉▇: ▌▅▄▇█▌▍ ▍▅▌ ▋█▄▅▊▍▆▌▆▆, ▍▆▅▌█▄▉▌ ▍▍▌▌▌ ▇▄ ▆▊▆ ▌██ ▅▉▋▉▄▄▇▅▌██, ▉▇█▊▍ ▅▌▇▇▅▄▅▍ ▍▊▋ ▄█▆▄▍▌▋▋ ▊▇▆█▄ ▅▋▅▉▇▇█ ▌█▆█ █▉▅▇▅ ▇▌▊ █▇▆▊▉█ ▉▊▉▋▍ ▊▍█▇▅█▍▊ ▉▊▅ ▌▊▅▋ ▉▇▋█ ▊▆█▊▍▋ ▍▄▉▅▌▊▍▅
4 Months Ago
setting up blunderbus 3rd person in unity
4 Months Ago
Add benchmark script
4 Months Ago
master house backup
4 Months Ago
▆▊▆▉ ▄▌▇▅▌▉▉▍ ▌▆█▇▊▄
4 Months Ago
Hack to ensure damage effect comes up
4 Months Ago
- ▅▍▄▆ ▇▊▊▅▄▇▄▆▋▅ ▆▉▅▆ ▍▇█▉█▋ ▆▋▆▊▅▆ █▇▇▄▇▉▆█▆ (█▍▇▋▇▍▍▊▍) - ▇▆▋▍▌ ▉▇▊ ▉▆▍▉▇▄▄▌▌▋▌ ▋▌▊▇▊▄ █▇▄▋ ▄▌▆_▄▇▇▍█▉▉▋ ▋▋▄ ▍█▊_▅▍▇▌█▆▄▍▅▊▌ - ▅▌▇▅▆ ▌██▋█▍▋▄▇▇▅▅▍▅▊▇▆ █▇ █▊▍_▊▊▅▅▆▊▄▇ ▊▅▉█▌▉
4 Months Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
4 Months Ago
Strip roman candle client gameobjects from server
4 Months Ago
Merge main
4 Months Ago
Merge main - fix conflicts
4 Months Ago
Merge main - fixed conflicts
4 Months Ago
- ▍▉█▉▊ ▊▅▅▅█▆ ▍▆ ▄▊ ▉▋▇▋ ▆▇▉ ▄▍ █▉█▋▍▌ ▉▆▅▌▉▆▊▄▌▍▋▅ ▅█▋▍▌ - ▌▉▅▌▇▄▍ ▋█ ▉█▄▅▆ █▆▆▌▍ ▌█ ██▍▋█▌ █ ▆█▊▆▉ ▊▉▅'▋ ▍▅ ▆▅▅▅▊▅▍ ▋▋ ▇▍▌▉ ▌▄█▇▅▆▄ ▌▆▉▉▍▍▆▉
4 Months Ago
added decal layer ID 1,2,3 to terrain material
4 Months Ago
merge from terrain-decal-fix
4 Months Ago
- ▇▅▍ ██▆▌▊█▉ ▉▄▌█▅█ ▊▆▉▆ ▋▇▆▆▍ ▇▅▊▉▋▊▍ ▅▋▌▍█▊▄▄▍▋▆▌ ▄▉▅▋▄▉▆▄▇, ▍▋▄▍▋█▄▅▆ ▄▋▌ ▉▍▄▊▅▍▄/▆▉▇▍▄▇/▅█▅ ▇▉▄▉▊▉▅▄▋ - ▄▋▅▍▍▊▊▉ ▍▉▉▅▅ ▍▉ ▅▌▌▊▋▍▉ ▉▄▍▋ ▋▄▅▆▍ ▋▄▌▄ ▆▍▆▉▊▆█ ▇▊▌▄▆▉▉ ▇▋ ▊▉▆▌▉▅▄▄▅▍▊
4 Months Ago
▌▌▆▆▍▇█ ▅▇▅ ▋▆▅▌█▌▆▊▉ ▌▉▄▄▌ ▌▋▆▍▇ ▍▇ ▋▋▋█▍ ▊▍▌▉▅█▊ ▋▉ ▊▌▋▍ ▇▅▊'▊ ▋▉ ▋▋▇▇ ▆▅ █▌▇ ▌▄▉███▅
4 Months Ago
▆▉▉▄▉ ▉▍▊▆ ▌▄▉█▇▋▆_▌▍▉▉█▌▌▉
4 Months Ago
merge from coffin_storageadaptor_fix
4 Months Ago
merge from waterpurifier_guidemesh_fix
4 Months Ago
merge from fix_recycler_resource_remainder
4 Months Ago
merge from hackcrate_fix
4 Months Ago
merge from item_pickup_condense
4 Months Ago
merge from shelves_barrel_placement_fix
4 Months Ago
merge from icethrone_collision_fix
4 Months Ago
AK47u vm camera anims
4 Months Ago
materials prep on masterhouse
4 Months Ago
Legacy bow vm camera anim (copied from hunting bow)
4 Months Ago
Merge from main
4 Months Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
4 Months Ago
Merge from main
4 Months Ago
Possible fix for team member UI displaying incorrect values when spectating
4 Months Ago
Fixed poker tester GUI layout errors when no game is in progress
4 Months Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
4 Months Ago
Crude gestures source anim + projects files (from hackweek)
4 Months Ago
▋█▌▍ ▊▉▆▊ ▆▍▇▋▍▌ ▍▆▋▅▌▆▆▍▌▅█
4 Months Ago
Merge from main
4 Months Ago
Merge from main (right branch this time, lots of conflicts)
4 Months Ago
Merge from main
4 Months Ago
Cleanup on disconnect
4 Months Ago
Editing headers only
4 Months Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
4 Months Ago
Make the paths a little more transparent
4 Months Ago
Nexus ferry path stub, wont implement for this update
4 Months Ago
Refactor to support including more ocean paths Added support for showing harbor approaches