121,130 Commits over 4,018 Days - 1.26cph!
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases
And to never shut off when stationary
Updated steam_api for server which is in a different path for some reason
Subtract
110734, needs more investigation
Orientation fuckaroo & fx offsets
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
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Various high explosive stuff
Fixed battering ram door server gib missing material
Battering ram can now damage the Vehicle and Deployed layers
When hitting a vehicle, add some forces and show the vehicle collision effect
Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
Fixed spears getting offset in hands when attacking while holding a shield
FX Orientator prefab for debug.
Explosive ammo stuff.
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Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Merge from lunar_new_year_2025
Can now mount and open the catapult basket even when the catapult is not reloaded
primitive -> 4ShotMiniCrossbow
merge from primitive -> aux2
merge from primitive_gm -> primitive
Ensure on the server that items can't be crafted in the wrong era
Make pistol ammo loot only as well
merge from main -> primitive_gm
merge from fix_amplify_import_times -> main
Make chainsaw and jackhammer only available from loot in primitive era
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked
- unless unassigned then it means nothing
Add support to only block items from certain sources inside an era
- example: making jackhammers available in loot but not available from vending machines
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catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
fixed lumberjack hoodie skinning issue - rebuilt prefab
Added per-ammo firing effects to the ballista
Added global hit effect to the battering ram
Burst cloth setup on ropes for snake mask
Added per-ammo firing effects to the catapult
Added catapult.reload command to instant reload nearby catapults
Merge from steamworks_161
Increase workbench tax in primitive gamemode
T1 0% -> 10%
T2 10% -> 20%
T3 20% -> 40%
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1