121,132 Commits over 4,018 Days - 1.26cph!
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
4ShotMiniCrossbow -> primitive
Update: DemoServer - implement fixed step playback
- Should keep demo stream consumption stable
Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results.
Tests: played the demo twice - the step count was the same, but the result numbers were different.
Added different animation curve for reload rotation
- manifest - smoothed out the barrel rotation code
Merge from weaponrack_backpack_slot
Setup weapon rack configs for all shields
- Redone arrowhead display system to be closer to regular crossbow
- Use hashset to store enabled arrow heads
- Move scope attachment point closer to front of barrel to move fov area forward
- Increased default fov
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead)
Backpack weapon rack configs.
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Restored old horses behaviour to be like on release
remove deploy animation loop time
Hide battering ram head item
- Only allow holo and simple sight to be added to mini crossbow
Blowpipe reload update and view model camera pass
Lunar new year mask added.
- set up prefabs
- added materials
- added model
- added textures
Disable bradley & cargo ship
Also block the train tunnel entrances that spawn outside of monuments
Prevented shoot sound from firing twice
- Fixed bone arrow being used instead of fire arrow in viewmodel
- Fixed strings wiggling back and forth
ProceduralMapTesting updates
merge from main -> primitive
merge from main -> primitive_gm
Commit reserialized wellipet .meta files
- Ballista missing Metal smooth map fix
merge from primitive -> aux2
merge from main -> primitive
merge from build_il2cpp_command_line -> main
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
Added frustum culling for environment volume rendering.
Added a better way to get the active environment volumes for rendering.
Added support for the environment volume center and offset when rendering.
wip backpack/shield slot support
merge from primitive_gm -> primitive
Prevent scientists moving too close to player when seeking cover
S2P monuments with train tunnel entrances
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Speed reduction functionality
Added the stencil lighting method for rendering environment volumes
Horse whitelisted on monument static elevators
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texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
Add trash pile to ferry terminal train entrances since it's a different prefab
Horse AI collider moved to server only