reporust_rebootcancel

143,436 Commits over 4,413 Days - 1.35cph!

11 Days Ago
merge from f1_savecategory
11 Days Ago
merge from server_warnings_fix
11 Days Ago
merge from digitalclock_pool_fix
11 Days Ago
merge from copypasteloadouts_deleteconfirmation
11 Days Ago
updated CodeAnalyzer.dll - better path exclusion
11 Days Ago
merge from ugc_teleportbutton
11 Days Ago
merge from console_autocomplete_fix2
11 Days Ago
merge from chippy_blurry_fix
11 Days Ago
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11 Days Ago
merge from boats_wireisolation_fix
11 Days Ago
merge from uihud_optims
11 Days Ago
merge from hotreload_fix
11 Days Ago
Merge: from pool_mt
11 Days Ago
Merge: from main
11 Days Ago
Merge from main to FPBuild_installer branch
11 Days Ago
Merge from main
11 Days Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
11 Days Ago
Merge from main
11 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
11 Days Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
11 Days Ago
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11 Days Ago
Industrial torch anim and prefab updates
11 Days Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
11 Days Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
11 Days Ago
Submitting large apartment work I forgot to submit on fri night
11 Days Ago
merge from chat_add2_name_prefix
11 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
11 Days Ago
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11 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
11 Days Ago
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
11 Days Ago
spawn changes
11 Days Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
11 Days Ago
Exposed and improved mask blend speed
11 Days Ago
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11 Days Ago
Fixed missing threshold transitions on torch controller
11 Days Ago
Fixed controller handles starting at full weight
11 Days Ago
Fixed warning spam from ragdolled player models
11 Days Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
11 Days Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
11 Days Ago
WIP melee weapon animation sub system work Run a child controller per weapon
11 Days Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
11 Days Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
11 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
11 Days Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
11 Days Ago
Eval pass and first evaluators
11 Days Ago
Merge from main Mostly code merges, all auto resolved
11 Days Ago
Female mid-length hair wood helmet replacement meshes
11 Days Ago
Added advanced and basic blueprint fragment single pickup spawners
11 Days Ago
Female mid-length hair candle hat replacement
11 Days Ago
Disallow stacking onto other items if custom descriptions are different