reporust_rebootcancel

142,758 Commits over 4,413 Days - 1.35cph!

14 Days Ago
merge main -> rust_relay_server
14 Days Ago
Mortar animator blend values updated
14 Days Ago
Better logging on RustTestFixture::SpawnEntity
14 Days Ago
Merge from parent (needs codegen)
14 Days Ago
Merge from main
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Merge from main
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Merge from parent
14 Days Ago
Merge from terrain_renderer
Rin
14 Days Ago
merge from mortar_prototype
Rin
14 Days Ago
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
14 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
Rin
14 Days Ago
merge from main
Rin
14 Days Ago
Restrict Mortar from primitive
14 Days Ago
Merge from main
14 Days Ago
Use local top down hole map for non-screen space rendering (shadows, probes) Restructure hole shader stencil passes to use depth tests to fix some holes clipping through wrong terrain Render out stencil results to R8 hole mask and clear depth for those regions Handle alternate topdown render of hole volumes Use separate editor command buffers for hole rendering and terrain depth prepass Add Hole editor script
14 Days Ago
New ChildAnimatorSubSystem Runs an entirely independent controller Has it's own weight, can target specific layers, etc Added a dropdown to the player animator that detects this and allows us to switch between multiple controllers for easy debugging
14 Days Ago
mortar sounds
14 Days Ago
Drive motion time on mortars with the reload parameter (idk how this got removed), remove transition time between reload->fire
14 Days Ago
Set pitch parameter on mortar blend trees, fix mortar controller not transitioning between states, fix mortar reload being slower than it's animation.
14 Days Ago
Add anchors to generic overlay, attach mortar display to center anchor + some offset.
15 Days Ago
Add a warning to the state sync editor if the state name is incorrect
15 Days Ago
Fixed lower case Attack on StateSync components (sks and paintball gun)
15 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
15 Days Ago
Ammo type ui icons & colour consistency fixes.
15 Days Ago
Setup anim events for toggling visibility of arrows on worldmodel
15 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
15 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
15 Days Ago
Merge from main
15 Days Ago
merge from fix_assetscene_deepsea -> main
15 Days Ago
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Potential fix for zombie NRE on _agent == null in tests
15 Days Ago
Potential fix for zombie NRE on _agent == null in tests
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Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
15 Days Ago
Fix zombies breaking automated tests
15 Days Ago
Fix zombies breaking automated tests
15 Days Ago
fix ColorEx WithHDRIntensity, missing alpha copying
15 Days Ago
Add throw timer, if the timer runs out before you click to throw, it'll throw for you - reticle changes colour and flashes when low time - UI has timer text display
15 Days Ago
testlist
15 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
15 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
15 Days Ago
Update: rewrite pool as a circular buffer with 0 locks Weirdly loses to ConcurrentBag in mono by 2x, but in CLR wins 4x >.> Going to poke around more ST avg: 0.62554ms MT avg: 9.92301ms (dafuq?!) Tests: ran unit and perf tests
15 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
15 Days Ago
Update(tests): AllocDeallocMT perf test scope annotations Tests: ran perf test
15 Days Ago
Fix tutorial bear and unused sharks causing errors with new navmesh
15 Days Ago
Bugfix: ensure Pool.Fill keeps items in use valid Tests: ran unit tests
15 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)