reporust_rebootcancel

135,641 Commits over 4,474 Days - 1.26cph!

11 Days Ago
Add additional details to websocket connection url
11 Days Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
11 Days Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
11 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
11 Days Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
11 Days Ago
Exporting prototype turn animations
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
removed duplicated startup logic
11 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
12 Days Ago
Use lower network range on a bunch of apartment entities / furniture
12 Days Ago
Merge from main
12 Days Ago
re-add stomped audio prefabs
12 Days Ago
Fixed merge from pre-merge commit
12 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
12 Days Ago
Fixed VMO errors on server restart
12 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
12 Days Ago
merge from main/apartment_complex_monument
12 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
12 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
12 Days Ago
merge from cannon_mortars_subsystems
12 Days Ago
Fix mortars getting stuck in firing loops in demos
12 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
12 Days Ago
test spray
12 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
12 Days Ago
Fix TriggerSafeZoneOverride not being partial
12 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
12 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
12 Days Ago
Allow players to hold their weapon inside their apartment room
12 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
12 Days Ago
Don't show "you must put away your weapon" when inside your room
12 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
12 Days Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
12 Days Ago
brightend up emissive
12 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
12 Days Ago
Also allow looting the bodybag corpses too inside the rooms
12 Days Ago
Allow looting player corpses inside apartment rooms too
12 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
12 Days Ago
Rename helper method
12 Days Ago
Added a bit more dressing to the check in desk room
12 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
12 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
12 Days Ago
Allow players to be looted inside the apartment rooms too
12 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
12 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
12 Days Ago
merge from npc_turret_interference_fix
12 Days Ago
Remove unnecessary check
12 Days Ago
merge from npc_turret_interference_fix
12 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone