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127,003 Commits over 4,201 Days - 1.26cph!

11 Days Ago
Commit to single render method (previous "test version"), removing menu options.
11 Days Ago
merge from naval_update
11 Days Ago
Added bed to render scene
11 Days Ago
merge from deployguidedraw_nre_fix
11 Days Ago
Prefab with WIP FX.
11 Days Ago
Ship cannon WIP.
11 Days Ago
FX Progress Cannon AO not sRGB space.
11 Days Ago
Use additive blend and alpha max for heights should solve height blending issues
11 Days Ago
fix deployguide nre when holding tripod spotlight
12 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
12 Days Ago
Casino barge exterior dressing progress
12 Days Ago
merge from potential_guide_artifact_fix
12 Days Ago
potential mesh guide artifacting workaround
12 Days Ago
12 Days Ago
Update: Integrate the new AnalyticsManager into existing logic - Guarded by `analytics.usev2` (default off for now) - Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops) - Added global `analytics.dryrun` and `analytics.log` Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. Tests: used above switches and monitored data flow.
12 Days Ago
Add field for setting description of workshop submissions
12 Days Ago
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12 Days Ago
merge from skinviewer_streaming_fix
12 Days Ago
Added PT boat 50cal ammo mounts
12 Days Ago
merge from shield_back_fix
12 Days Ago
merge from twitch_background_nre
12 Days Ago
merge from radtown_t0_crates
12 Days Ago
merge from storecheckout_nre_fix
12 Days Ago
Fixed NRE when checking out the cancer research UK plushie
12 Days Ago
pt_boat_gameplay_pass -> naval_update
12 Days Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
12 Days Ago
Fixed missing text on premium modal
12 Days Ago
Initial work to allow the ai to work on the PT Boat
12 Days Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
12 Days Ago
gun_turret -> naval_update
12 Days Ago
Manifest
12 Days Ago
- properly embed navmesh saving and loading in SaveRestore flow - use proper override save/load path if set - use debugEx to not extract stackTrace when logging - respect nav_disable convar - fix empty tiles being null after loading from save, no tile should ever be null even if empty, this causes issue when queuing for rebuild at runtime - consolidate redundant code paths into navmesh init, and add tile - skip saving if navmesh was never built
12 Days Ago
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12 Days Ago
big break-everything refactor on shore vectors where all data is wrapped behind ShoreData structs that are switched as required - all queries have to be made positionally or directly on the relevant ShoreData map - most query methods now passthrough to the correct dataset, some are hardcoded to Mainland data for some questionale pre-existing usage - refactored ShoreVectorQueryStructure to use the ShoreData structs and handle switching between them internally in jobs
12 Days Ago
naval_update -> gun_turret
12 Days Ago
disable streaming on construction guide normal maps while active
12 Days Ago
Fix server tree entities being spawned on both the client attached to the deep sea islands and on the server - modify PrefabpreProcess to always remove child entities from client entities because they should always be realm removed whether the component is attached or not?
12 Days Ago
adding small ramp rig
12 Days Ago
updated rpg skin prefabs/anims and dragon launcher prefabs reserialized
12 Days Ago
radtown t0 crate normal fix
12 Days Ago
Updating 50 cal fbxs with new bones
12 Days Ago
Cleaned up earlier test. Now takes a list of scene items that can be batch rendered. Added "Batch Render Scene Items" context menu. Removed old "test" methods and context menus.
12 Days Ago
Reapply oilrig monument changes for mission
12 Days Ago
Update: Add FallbackUploader - uses primary uploader if enabled, otherwise uses fallback - Added a test that checks it - DryRun is now a per-accumulator settings instead of a global overwrite - lets each uplaoder decide how to act Allows us to setup flexible chains(extra loggers, backups, etc), and more importantly we can emulate current analytics flow Tests: ran unit tests
12 Days Ago
Merge from naval_update
12 Days Ago
floating city 4 update
12 Days Ago
split client/server calls to write baked data
12 Days Ago
fix rotation being inverted
12 Days Ago
Potential fix for ais getting stuck when the last point of their path lies on a boundary edge, and the last edge is perpendicular to it