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155,839 Commits over 4,566 Days - 1.42cph!

11 Days Ago
Updating triangle ladder hatch door position
11 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
11 Days Ago
Fix dismount not removing the stir bar
11 Days Ago
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11 Days Ago
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11 Days Ago
merge from Frog_Branch
11 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
11 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
11 Days Ago
Fix biofuel generator flag collision
11 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
11 Days Ago
update to wool world model & materials
11 Days Ago
- Manifest fixes
11 Days Ago
merge from main
11 Days Ago
cherry picking from shears - updated wool materials
11 Days Ago
merge from Livestock_animals
11 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
11 Days Ago
merge from jellyfish_swarms -> critter_animals
11 Days Ago
reduce time for deactivate recheck when deactivated
11 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
11 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
11 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
11 Days Ago
updated wool world model material to be more like raw wool fleece
11 Days Ago
- Remove broken test stir - Swap to idle
11 Days Ago
add crouching clip set,
11 Days Ago
Fixed all warnings coming from the DeferredLighting shader
11 Days Ago
merge from turning animations
11 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
11 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
11 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
11 Days Ago
Some more fly work
11 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
11 Days Ago
Added sounds to the lil :turtle: anims
11 Days Ago
Fixed store carrousel preview button
11 Days Ago
Update factory door store media
11 Days Ago
Add some more text to the screen in the biofuel generator
11 Days Ago
Fix shield footsteps being wrong when looking down
11 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
11 Days Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
11 Days Ago
merge from lod_texture_optimization
11 Days Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
11 Days Ago
Squirrel and Rabbit sounds added to anims
11 Days Ago
merge from main
11 Days Ago
Throw animation updates
11 Days Ago
Scene2prefab
11 Days Ago
Scene2prefab
11 Days Ago
updated lods for the sandbags to be more accurate
11 Days Ago
Merge from main
11 Days Ago
update for the train station medium added new signal lights
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Fixed the issue where the max shadow lights cap wouldn't match between BRP and RRP