reporust_rebootcancel

130,365 Commits over 4,232 Days - 1.28cph!

12 Days Ago
Added indirect instancing for the ballpit spheres
12 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
12 Days Ago
Baseline, bootstrap spawns EngineUI2
12 Days Ago
Merging fpbuild related changes to main branch
12 Days Ago
Add a network graph
12 Days Ago
Setting up EngineUI2_DeveloperTools prefab
12 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
12 Days Ago
Auto auth player on placing steering wheel
12 Days Ago
console tools
12 Days Ago
12 Days Ago
Burlap shirt repose/lods
12 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
plastic please
12 Days Ago
Renamed the prefabs
12 Days Ago
easel lods
12 Days Ago
Fix for texture issue on 3p m15
12 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
12 Days Ago
WIP code, parameters, setup
12 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
12 Days Ago
Console Info Panel
12 Days Ago
Merge from parent
12 Days Ago
merge from automatedtesting
12 Days Ago
Merge from parent
12 Days Ago
Merge from parent
12 Days Ago
new console items ui
12 Days Ago
merge from SeparatePhysicsScenes
12 Days Ago
That's all folks
12 Days Ago
Almost done...
12 Days Ago
Even more...
12 Days Ago
More...
12 Days Ago
More...
12 Days Ago
Some more...
12 Days Ago
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12 Days Ago
merge from directional_foliage_displacement
12 Days Ago
merge from puzzle_reset_hotfix
12 Days Ago
merge from sort_fixes
12 Days Ago
merge from fix_terrain_nametags
12 Days Ago
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12 Days Ago
Fix displacement clamping
12 Days Ago
matrix optimized texture rez pass
12 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
12 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
12 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
12 Days Ago
Merge from main
13 Days Ago
Merge from main_merge_10_nov
13 Days Ago
Protobuf, code gen, phrases
13 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
13 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height