reporust_rebootcancel

144,139 Commits over 4,413 Days - 1.36cph!

10 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
10 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
10 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
10 Days Ago
merge from censorshipbreast_mountable_fix
10 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
10 Days Ago
Shift some small apartment props around too
10 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
10 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
10 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
10 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
10 Days Ago
updated m16a2 gamemesh
10 Days Ago
Industrial Torch - Updated worldmodel with LODs
10 Days Ago
skins
10 Days Ago
WIP Darts Viewmodels
10 Days Ago
Update manifest
10 Days Ago
Convert more props from medium apartment into entities
10 Days Ago
renamed to industrial decor pack
10 Days Ago
Update manifest
10 Days Ago
Convert double vanity prop in bathroom
10 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
10 Days Ago
Fix double vanity entity prop positions
10 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
10 Days Ago
merge from PlayerRigUpdate2
10 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
10 Days Ago
updated override controller
10 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
10 Days Ago
merge from industrial_dlc (and bowless_crossbow)
10 Days Ago
Fixed BatteringRam.DamageEntities NRE
10 Days Ago
merge from bowless_crossbow
10 Days Ago
Fixed torch fire effect texture compression artifacts
10 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
10 Days Ago
merge from main
10 Days Ago
medium apartment lod fixes cobwebs cockroaches
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
10 Days Ago
merge from game_room_dlc
10 Days Ago
merge from main
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
10 Days Ago
fix water wheel water loop sound class (can occlude now)
10 Days Ago
Tweaking industrial torch burst cloth settings
10 Days Ago
deploy timing changes on cowbell, flute and trumpet
10 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
10 Days Ago
merge from workshop_emission_fix_again
10 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
10 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
10 Days Ago
Setup colour changing with spraycan on industrial shelves