reporust_rebootcancel

140,113 Commits over 4,505 Days - 1.30cph!

12 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
12 Days Ago
merge from main, stomp a bunch of monument scenes
12 Days Ago
Fix TryBindNavmesh not updating the cached navmesh
12 Days Ago
main -> character_customisation
12 Days Ago
boat_fuel_interaction_fix -> main
12 Days Ago
Cache agent navmesh instead of re-resolving it each call (eg independant navmesh vs default navmesh)
12 Days Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
12 Days Ago
Fix find closest edge not working (never worked), making scientists not actually favour covers close to walls, fix AIs getting stuck when navmesh tile is rebuilt under their feet / on their path, prevent findPath from the agent position reprojecting when we already have a valid polyref, expose polyrefs in path
12 Days Ago
Merge from MonumentBlockers
12 Days Ago
Fix blocker mesh issues flagged by automated tests
12 Days Ago
merged uppdated salvaged hammer 3p anims and override controller
12 Days Ago
merge from militarytunnels_lightdup_fix
12 Days Ago
S2P military tunnels
12 Days Ago
merge from main, stomp mil tuns
12 Days Ago
merge from non_critical_art_bugfixes_reapply
12 Days Ago
Large oil S2P after stomp
12 Days Ago
merge from main
12 Days Ago
merge from water_treatment_tank_fix
12 Days Ago
merge from Ziggtank_collider_fix
12 Days Ago
merge from launchsite_silo_collision_fix
12 Days Ago
merge from nuclearmissileSilo_pipemat_fix
12 Days Ago
merge from perf_disable_gc_notif
12 Days Ago
merge from satellite_trail_tweak
12 Days Ago
merge from desalination_collider_fix
12 Days Ago
merge from dome_tree_spawn_fix
12 Days Ago
merge from static_chair_variant
12 Days Ago
Remove all unnecessary components from the static chair S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch
12 Days Ago
merge from main
12 Days Ago
optimised world models for the following weapons: custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300 all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped. - LOD0 triangles: 60,828 -> 26,234 across the 5 - LOD0 renderers: 17 -> 5 - Skinned meshes: 59 -> 0 - Meshes: 64 -> 16
12 Days Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
12 Days Ago
glass ar store icon placeholder, set correct steam id
12 Days Ago
merge from automated_testing
12 Days Ago
Update a bunch of entity flag toggles to fix issues after flag changes S2P floating cities
12 Days Ago
Reflection hack to call ISteamInput::Init
13 Days Ago
Merge from MonumentBlockers
13 Days Ago
Codegen, manifest
13 Days Ago
S2P military tunnel, oilrig, launch site
13 Days Ago
Bugfix: make sure we modify EnsureMainThread in release builds That check is always active Tests: booted TLS scene
13 Days Ago
Merge from main
13 Days Ago
Update: integrate TLSTest into client bootstrap and server boot routines - copied over linux rustnative.so, to be tested Temp measure to test standalone builds Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
13 Days Ago
triangulated wood armour gloves fbx file.
13 Days Ago
building blocks test
13 Days Ago
Merge: from main
13 Days Ago
Codegen
13 Days Ago
merge from main
13 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
13 Days Ago
merge from main
13 Days Ago
merge from DeepSeaTreasure_rw_fix
13 Days Ago
Enable Read/Write on primativelootbox_gibs
13 Days Ago
More prefab setup/cleanup