reporust_rebootcancel

158,129 Commits over 4,566 Days - 1.44cph!

12 Days Ago
Merge from main
12 Days Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
12 Days Ago
pt_boat_rewrite -> client_controls
12 Days Ago
main -> pt_boat_turret_rewrite
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Fix frankenstein pet not moving, it had no nav agent component
12 Days Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
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Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
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12 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
12 Days Ago
Revert some files I didnt mean to commit
12 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
12 Days Ago
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merge fix_chainsawanim
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merge from misc_logging_cleanup 🧹
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Fix yaml issues in calf, calfmale and lamb prefabs
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rust 13th birthday cake - world model prefab updated - game model updated
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merge from ledgedrop_crouch_fix
12 Days Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
12 Days Ago
merge from disable_tip_npcs
12 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
12 Days Ago
Manifest
12 Days Ago
adding extra chain joints
12 Days Ago
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12 Days Ago
Merge from main
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Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
12 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
12 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
12 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
12 Days Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
12 Days Ago
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Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
12 Days Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
12 Days Ago
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fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
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merge from Halloween2026DLC
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Disable turn in place on NPCs
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exported updated warhead garage door anims
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merge from modulator_as_struct
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Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P