reporust_rebootcancel

136,807 Commits over 4,474 Days - 1.27cph!

8 Days Ago
- Add mouse instructions to the ui - Minor ui changes
8 Days Ago
Fix pool balls not rolling when they get slow enough
8 Days Ago
merge fix
8 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
8 Days Ago
merge from game_room_dlc
8 Days Ago
Stop dismounting from the pooltable ending up killing you
8 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
8 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
8 Days Ago
Fix darts game board breaking aux1 builds
8 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
8 Days Ago
Enabled/Disabled states for freezer
8 Days Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
8 Days Ago
Merge from playermaintainedmonuments
8 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
8 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
8 Days Ago
Codegen
8 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
8 Days Ago
Fix skinned legs/hands getting culled when using debug cam
8 Days Ago
Merge from main
8 Days Ago
S2P powerplant
8 Days Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
8 Days Ago
Fix vignette settings remapping
8 Days Ago
Add screen_blur_UI_RRP volume asset
8 Days Ago
Merge from main
8 Days Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
8 Days Ago
Setup night vision overlay and volume
8 Days Ago
merge from main
8 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
8 Days Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
8 Days Ago
8 Days Ago
Stop pooltable floating
8 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
8 Days Ago
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
8 Days Ago
Added new sounds for supermarket freezer
8 Days Ago
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor
8 Days Ago
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work - remove UNITY_EDITOR defines Tests: built debug client standalone
8 Days Ago
merge from main
8 Days Ago
Fixed the rendering of the night light and prevented it from rendering during the day
9 Days Ago
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
9 Days Ago
merge from piemenu_binds_feedback
9 Days Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
9 Days Ago
Fixed some letter being truncated
9 Days Ago
CRLF to LF line endings for the BlurOptimized shader
9 Days Ago
Added the night light renderer feature and pass
9 Days Ago
texture update to wooden crate 2
9 Days Ago
remaining items
9 Days Ago
elite crate and wooden crate 2
9 Days Ago
Added the night light volume component