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139,615 Commits over 4,505 Days - 1.29cph!

11 Days Ago
Converted more stuff: seismic sensor, some audio entities, fuse box
11 Days Ago
improvements to the muzzle attachment setup unified origin point for these attachements to be at their base - makes placement much easier used prototype 17 as an example and updated its muzzle attachment positions
11 Days Ago
merge from main
11 Days Ago
attempting to normalise render sizes weapons and clothing
11 Days Ago
setting up glass ar 3p anims and world model
11 Days Ago
fix bugs with syncing the server state of the arcade to the active player, update manifest
11 Days Ago
fixed large planter gibs spawning upside down
11 Days Ago
improved first person and specifcally 3rd person muzzle brake positioning for the following: sks, thompson, sar, pistol revolver, space lr300, pump shotgun, prototype 17, mp5, m4 shotgun, m249, m16, hmlmg, custom smg and handmade smg
11 Days Ago
prefab setup, gotta regen manifest
11 Days Ago
audio + hit sounds
11 Days Ago
oops forgot meta file
11 Days Ago
add feedback for hitting notes, bootleg fake particles, level up toasts
11 Days Ago
basic replication for spectators
11 Days Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
11 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
11 Days Ago
Converted door controller: had to set the monument door controller prefab inputs as main power slots, will need some S2P
11 Days Ago
Converted most lights, fridge and car lift
11 Days Ago
difficulty ramping
11 Days Ago
New tool Tools > Find > Unreferenced Assets Scans the project for assets that are not referenced by anything, tracing chains so that eg. a texture referenced by a material that is not used anywhere will be counted as unused Can't catch everything - assets loaded by string path in scripts won't be caught by this tool, so use with care
11 Days Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
11 Days Ago
merge from woodarmour_skinnable (wood armour items skinnable setup)
11 Days Ago
wood armor hat, gloves, jacket, pants skin setup, fixed icons, icon renderer, workshop scene rotations, workshop source models for each
11 Days Ago
network_range_audit -> main
11 Days Ago
optimised LOD0 of the burlap sack, much cheaper than before.
11 Days Ago
merge from main
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
11 Days Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
11 Days Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
11 Days Ago
fixed spelling mistake on shipping container decal
11 Days Ago
Merge from hide_services
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (3/7) WeaponRackLight WeaponRackLightDouble hab_storage jackolantern.angry jackolantern.happy mannequin_deployed sign.pictureframe.landscape sign.pictureframe.portrait sign.pictureframe.xxl sign.small.wood spinner.wheel.deployed wall_shallow_industrial_shelves.deployed wall_single_ sign.artistcanvas.m sign.artistcanvas.s woodframe.medium woodframe.small woodframe.standing generic_world DragonDoorKnocker.Deployed firecrackers.entity skinningknife.entity easter_door_wreath_deployed easter_basket.entity EasterEggProjectile RustigeEgg_B.deployed RustigeEgg_D.deployed RustigeEgg_E.deployed RustigeEgg_f.deployed RustigeEgg_G.deployed RustigeEgg_H.deployed CandyProjectile LargeCandleSet gravestone.stone.deployed pumpkin_basket.entity Skull_Door_knocker
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (2/7) (screwed up the last batch): cantina_chair.static chair_c.static ChippyArcadeMachine.static decor_shelf_01.static decor_shelf_02.static decor_shelf_03.static decor_shelf_04.static decor_shelf_05.static lab_table1.static lab_table2.static lab_table3.static tabledoor_a.static tabledoor_b.static workbench2.static discordtrophy_deployed folding_chair_a_clean_white.mountable folding_chair_a_rusty_black.mountable folding_chair_a_rusty_green.mountable wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed Block 2 WeaponRackLight BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
11 Days Ago
Converted auto turret
11 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (1/7): Berry-Black-Collectable Berry-Blue-Collectable Berry-Green-Collectable Berry-Red-Collectable Berry-White-Collectable Berry-Yellow-Collectable Coconut-Spawn Corn-Collectable Mushroom-Cluster-5 Mushroom-Cluster-6 Orchid-Collectable Potato-Collectable Pumpkin-Collectable Rose-Collectable driftwood_2 driftwood_3 driftwood_4 driftwood_5 driftwood_set_1 driftwood_set_2 driftwood_set_3 Fireball_Small_Molotov Fireball wipe_laptop DM Ammo DM C4 DM Construction Resources DM Construction Tools DM Food DM Medical DM Res DM Tier1 Lootbox DM Tier2 Lootbox DM Tier3 Lootbox crate_elite crate_food_1 crate_fuel crate_normal_2 candle_large_on.st wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
11 Days Ago
rug culling distance now matches bear rug
11 Days Ago
Converted sam site, rf devices cleanup
11 Days Ago
merge from main
12 Days Ago
Add nexus.hideFullIslands to automatically disable transferring to islands the server knows is full
12 Days Ago
Automatically skip queue for players who just transferrred to the server Transfer protection only lasts a few minutes which would be eaten up by a queue, causing flying helicopters to crash and other vehicles to become lootable
12 Days Ago
batch lasers, get rid of late update in lasers mostly doing nothing.
12 Days Ago
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p. now it uses the proper sfx. added two sound fields to torchweapon script to allow the usage of the sound definitions.
12 Days Ago
Remove the Services window in the menu bar Add an option in the editor prefs to re-enable it if we need it
12 Days Ago
Include basic nexus info in analytics
12 Days Ago
Compile fix
12 Days Ago
Converted igniter and tesla coil, fixed some flag stuff
12 Days Ago
Audit system can now detect effects being run on the prefab - shown on the auditor
12 Days Ago
fixed industrial torch 3p sfx not playing now it does