reporust_rebootcancel

137,249 Commits over 4,474 Days - 1.28cph!

11 Days Ago
Reverted standard shader subshader flip and removed RustRenderPipeline tag for lower LOD subshader
11 Days Ago
Fix oilrigs and tutorial islands navmesh not working with new system
11 Days Ago
Revert RRP quality level. One cannot simply mix and match pipelines. :cry2:
11 Days Ago
Fix dodgy prevent building area
11 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
11 Days Ago
Reorder SubShaders of Standard Refraction such that RRP is first, GrabPass comes last
11 Days Ago
Add an RRP quality level to prevent shader variant stripping
11 Days Ago
Add decay to the pooltable
11 Days Ago
Destroy pool table when ground is missing
11 Days Ago
softened temp hitguide materials
11 Days Ago
Fix broken top collider
11 Days Ago
Remove old pooltable models (will prevent read/write nre)
11 Days Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
11 Days Ago
Update animations to fix up some timing issues and functionality
11 Days Ago
merge from healthbars_fill
11 Days Ago
Changed health bars to use filled image instead of scaled rects Fixes bluriness and artifact at low ui scale
11 Days Ago
Updating flare rig
11 Days Ago
square hatch icon
11 Days Ago
update from main
11 Days Ago
Restore old UI under `demo.legacyui` cvar, allow multiple animation clips on one track with cross blending, switch UI toggle key to tab.
11 Days Ago
merge from ores_block_safezones
11 Days Ago
Added spawn.ore_map Renders a PNG of every spawned ore nodes location
11 Days Ago
Block ore nodes and woodpiles from spawning in safe zones
11 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
11 Days Ago
Merge from main
11 Days Ago
Rock Sculpture - shader updates and fixes
11 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
11 Days Ago
changed some blockers to be of the smaller barricade size now that it's available to place
11 Days Ago
refactored save/load commands to be serverside operations
11 Days Ago
Changed to using the global shader maximum LOD for ignoring GrabPasses to set if that works when switching to RRP
11 Days Ago
merge from main
11 Days Ago
merge from skinviewer_smallbackpack
11 Days Ago
Added small backpack to the skin viewer
11 Days Ago
Setting up entity for weapon refresh m92
11 Days Ago
Update: cache Time values into ThreadSafeTime so we can avoid unity api calls - replaced Time.frameCount read in BaseNetworkable BaseNetworkable can now save, now the rest of BaseEntity Tests: ran TestMTSave(BaseEntity) - still fails, but now further
11 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
11 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
11 Days Ago
New(tests): BaseNetworkableTests.TestMTSave - saves each subclass of BaseNetworkable twice on thread pool, compares results Tests: ran all 644 cases, all fail, picks up scripting API asserts as hoped
11 Days Ago
merge from gameui_navigation_fixes
11 Days Ago
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right Inventory button moves around to replace the opened menu button
11 Days Ago
M92 3p reload animation update
11 Days Ago
turned the pedestal back on
11 Days Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
12 Days Ago
Puppets, demo player clothing + position overrides.
12 Days Ago
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
12 Days Ago
merge from fix_progress_bar_persist -> main
12 Days Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
12 Days Ago
merge from fix_progress_bar_persist -> main
12 Days Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
12 Days Ago
Lighting progress