reporust_rebootcancel

159,396 Commits over 4,597 Days - 1.44cph!

10 Days Ago
Copied over my item setup from woolarmorinsert. tech tree, crafting cost. - 20 wool to craft - 3 cold, 2 melee, 1 projectile protection - Tier 1 tech tree
10 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
10 Days Ago
waterpistol_fix -> main
10 Days Ago
Fix waterpistol error during manifest generation
10 Days Ago
scrap king - updated roof bottom edge colliders
10 Days Ago
Per shadow split foliage culling test
10 Days Ago
Bugfix: fix potential cases of use-after-free related to ItemModConsumable.DoAction Tests: consumed berries, water, flask (discovered new source of issues >.>)
10 Days Ago
merge from main
10 Days Ago
Update: test list export Tests: none, trivial change
10 Days Ago
Update: standardize ItemContainer.onItemRemovedFromStack calls - added auto test for storage monitor Removes a blocker for immediate item removal logic (and saves us headaches in the future) Tests: auto tests
10 Days Ago
10 Days Ago
merge from fruit_trees
10 Days Ago
exported test anim for seagull land
10 Days Ago
S2P All tropical islands, both ranches, outpost, sat dish and apartment complex. This fixes those scenes using older versions of the apple/coconut trees.
10 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
10 Days Ago
merge from main
10 Days Ago
Fix beehive.natural kill warning. Removed apples from oak_d. Increased apple spawn chance on oak_e to 50% to compensate.
10 Days Ago
merge from socialmenu_perf_fixs
10 Days Ago
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
10 Days Ago
Subtract current wind swaying implementation for the apple trees. Going to explore doing this with a shader in the future instead as the current implementation can be expensive.
10 Days Ago
update from main
10 Days Ago
more keyframe code cleanup
10 Days Ago
merge from seagull_update
10 Days Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
10 Days Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
potential fix for contacts mugshots weirdness on first render
10 Days Ago
Prevent cows and bulls from pushing you when you lead them
10 Days Ago
nuke more unused code
10 Days Ago
-clean up input handling between dolly/director/sandbox -throw all demo session code into #if CLIENT -remove old timeline grid
10 Days Ago
- fix invisble players after switching demoui2 scenes - fix baked animation clips not being cleaned up properly - fix weather settings not being applied - backup scene save files if they can't be read. - a bunch of curve editor fixes - clean up a lot of per frame updates for options that aren't needed
10 Days Ago
Bugfix: batch of potential use-after-free fixes for Item.LoseCondition Just one dangerous method left (plz no more) Tests: industrial + turret automated tests
10 Days Ago
added wool armour plate, worldmodel/LODs. materials/textures. Icon and prefab setup will need values adjusting - used wood as a base.
10 Days Ago
merge from aibrain_sleep_spawn_fix
10 Days Ago
AI movement tick is not ran on AI init if they are sleeping on spawn - long-standing bug, because Think never runs on sleeping AI a destination is never actually set and movement tick is wasted processing
10 Days Ago
Cinelight mesh fix
10 Days Ago
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
10 Days Ago
.meta file
10 Days Ago
merge from cannon_dismount_rotation_fix
10 Days Ago
Fix for facing the wrong way after dismounting a cannon on a boat
10 Days Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
10 Days Ago
merge from weapon_refresh_nailgun
10 Days Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
10 Days Ago
10 Days Ago
merge from main
10 Days Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
10 Days Ago
boataicoordinate_tryclaim_fix -> main
10 Days Ago
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10 Days Ago
Ensure dead drivers dont keep stale HasDriver flags around