reporust_rebootcancel

158,845 Commits over 4,597 Days - 1.44cph!

11 Days Ago
Fixed oak_e always dropping apples when harvesting. Created a tool to visualise where tree additions are on trees to make placing them much easier. Adjusted the apple positions on both oak_d and oak_e. Removed the loot refreshes on natural beehives, apple trees and coconut trees.
11 Days Ago
merge from fix_demoui2_pfx
11 Days Ago
WIP work on randomised room A (cctv)
11 Days Ago
Fix fov/post effects no longer working in demoui2 after switching to RRP. Comment out demo controls for bloom/lensdirt/light shafts, for now.
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
Merge: from unity_6000.3.26f1 - Update: upgraded unity engine to 6000.3.26f1 Tests: opened project, used standalone client to connect to standalone server with procgen map
11 Days Ago
Merge: from main
11 Days Ago
Merge: from pool_leak_tracking - Update: pool.debug_mem_start/_stop to help track down leaks/spills Tests: ran unit tests
11 Days Ago
Update(tests): add unit tests for debug_mem_start/stop - also fixed invalid counter tracking for double-free cases Tests: ran unit tests
11 Days Ago
exported new jog anims
11 Days Ago
first pass on reactive BirdFlocks - fly around in swarms with code similar to crabs and jellyfish - avoid obstacles and players - boid movement patterns - slightly more realistic flapping, with less flapping when angling down and more when climbing
11 Days Ago
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11 Days Ago
fix for fire anim freezing
11 Days Ago
Added new sounds to both seagull and crow flocks
11 Days Ago
Reduced the cascade fade to prevent hash shadow cut-off when aiming or changing FOV
11 Days Ago
Update: add pool.debug_mem_start/_stop to help track down leaks/spills Tests: booted to craggy, tried tracking List`1[System.Single
11 Days Ago
Add support for the right-side icons on the map screen. Pressing dpad left/right shifts focus. Added glyphs. Added missing tooltips for some of the existing icons so they show correctly when navigating. Misc fixes
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Cherry Pick (168771) - Floating point issue with aniso highlights
11 Days Ago
merge from main
11 Days Ago
UZI AO Fix
11 Days Ago
Merge from mixingcooking_ui
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
Bunch of fixes
11 Days Ago
Updated M1 Garand blockout to match real world dimensions
11 Days Ago
merge from ramp_deploy_fix
11 Days Ago
Fixed triangle foundation deployable on top of brutalist ramps
11 Days Ago
Added FN FAL mesh blockout
11 Days Ago
Added M1 Garand blockout mesh
11 Days Ago
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11 Days Ago
merge from viewmodel_skinning_update
11 Days Ago
- Cleanup - Fixes stopping treating base player npcs like humans
11 Days Ago
- Add player support - Add two seperate controls: one to decide off/on without globals/on with globals, another to control how much players are included in the lods: off/on only at far distances/on
11 Days Ago
Hemp colourblind variants.
11 Days Ago
merge from stoneframe_colliders_fix
11 Days Ago
merge from skinviewer_bg_fix
11 Days Ago
merge from ramp_deploy_fix
11 Days Ago
merge from buildingblock_overhangs_fix
11 Days Ago
merge from parentedwires_fix
11 Days Ago
merge from siegeweapon_misc_fixes
11 Days Ago
merge from microphonestand_unfiltered
11 Days Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
11 Days Ago
Ensure global map markers skip the LOD system
11 Days Ago
merge from skull_trophy_fixes
11 Days Ago
Fix all four skull trophy variants looking the same Fix skull trophies never updating their visuals (whether a skull is inside or not, and nighttime visuals) Improve colliders across all variants since they are different sizes, add glass phys material to the jar variants
11 Days Ago
Support for LODs on global networked entities - map them to a large size grid based on position and evaluate LOD level from there Setting to ignore network LODs
11 Days Ago
merge from viewmodel_skinning_update
11 Days Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider