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142,547 Commits over 4,413 Days - 1.35cph!

13 Days Ago
industrial garage door - texture polish
13 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
13 Days Ago
edited 3p minicopter and generic sit idle anims
13 Days Ago
set 3p zipline anims to loop and anim edited
13 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
13 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
13 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
13 Days Ago
FX debug setup. Alt ammo prefabs.
13 Days Ago
Refactor to GetInstalledUpgradeMods.
13 Days Ago
merge from main
13 Days Ago
merge from mortar_prototype
13 Days Ago
merge from playerboat_testfix
13 Days Ago
Add placeholder sound effects to mortar shots
13 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
13 Days Ago
Unify naming conventions, everything is now called RustNav
13 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
13 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
13 Days Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
13 Days Ago
Update error messages to mention the command line argument rather than the convar
13 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
13 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
13 Days Ago
Merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
Didnt save
13 Days Ago
Fix mortar indicator not cleaning up on disconnect
13 Days Ago
Merge from Main
13 Days Ago
New Sounds added for the Salvaged Cleaver refresh
13 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
13 Days Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
13 Days Ago
main -> server_browser_update_2
13 Days Ago
fix dodgy merge
13 Days Ago
binoculars_fix -> main
13 Days Ago
Merge from workbench_upgrades
13 Days Ago
Add poolable to upgrade visuals
13 Days Ago
- Codecleanup - New binocular effects toggle at night
13 Days Ago
Flagged tests that need to be ignored by CI
13 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
13 Days Ago
Do not build the unity navmesh when in recast mode
13 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
13 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
13 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
13 Days Ago
Add reset static fields to base screen shake
13 Days Ago
merge from main
13 Days Ago
Quick icon panel cleanup. Static RPC guard.
13 Days Ago
merge from main
13 Days Ago
merge from placement_ignoreentity
13 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
13 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
13 Days Ago
mortar anim updates
13 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything