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156,037 Commits over 4,566 Days - 1.42cph!

12 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
12 Days Ago
Merge: from main
12 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
12 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Merge from rrp_prop_rendering
12 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
12 Days Ago
merge from critter_animals
12 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
12 Days Ago
Part2
12 Days Ago
Part3
12 Days Ago
More LOD texture optimizations
12 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
12 Days Ago
merge from main -> base_occlusion
12 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
12 Days Ago
12 Days Ago
add singular crab prefab (mostly for media capturing)
12 Days Ago
- eye centre fix
12 Days Ago
merge from critter_animals
12 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
12 Days Ago
Add stir lock convar
12 Days Ago
Better colliders
12 Days Ago
Re-export tests after merge from main
12 Days Ago
Part2
12 Days Ago
Part3
12 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
12 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
12 Days Ago
Fixed LODs on gate and fence
12 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
12 Days Ago
biofuel_generator -> main
12 Days Ago
biofuel_generator -> main
12 Days Ago
Merrge from main (need to regen test list, not done yet)
12 Days Ago
merge from automated_testing
12 Days Ago
Test framework cleanup following livestock merge
12 Days Ago
Compile errors
12 Days Ago
merge from main
12 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
12 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
12 Days Ago
merge from JellyfishShader_edit
12 Days Ago
main -> biofuel_generator
12 Days Ago
Fixed topper materials
12 Days Ago
merge from Livestock_animals
12 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
12 Days Ago
Lods gibs and col
12 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
12 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
12 Days Ago
merge from main
12 Days Ago
Fix demoui2 scenes not saving
12 Days Ago
throwable_prediction_fixes -> main
12 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit