reporust_rebootcancel

145,873 Commits over 4,444 Days - 1.37cph!

9 Days Ago
Merge from main
9 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
9 Days Ago
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10 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
10 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
11 Days Ago
update SetRenderFunc calls
11 Days Ago
subtract 153677 areacheck_parent_fix
11 Days Ago
cherrypicking 153697
11 Days Ago
merge from spraycan_reskin_refactor
11 Days Ago
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12 Days Ago
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12 Days Ago
fix for last thrown dart in 2p counting as next players first throw
12 Days Ago
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12 Days Ago
Communal interiors progress / top floor dressing
12 Days Ago
Glass AR - worldmodel
12 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
12 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
12 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
12 Days Ago
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12 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
12 Days Ago
RRP contact shadows fixes
12 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
12 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
12 Days Ago
Some cleanup
12 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
12 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
12 Days Ago
Moved notification convars to a partial class
12 Days Ago
oops
12 Days Ago
add debug layer for contact shadows
12 Days Ago
set up RRP renderer datas for skinviewer cameras
12 Days Ago
Fix compile error
12 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
12 Days Ago
integrated new dartboard model
12 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
12 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
12 Days Ago
changed from renderedLod to Meshlod on metal and wood parts
12 Days Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
12 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
12 Days Ago
Recalculated bounds on igniter.deployed. Test passes
12 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
12 Days Ago
Test list jsons
12 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
12 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
12 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
12 Days Ago
Hide skirt skinning pass
12 Days Ago
Snow mobile animation updates to work with new character
12 Days Ago
Merge: from main