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134,426 Commits over 4,444 Days - 1.26cph!

11 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
11 Days Ago
Restored L96 icon rendering settings
11 Days Ago
Compile fix
11 Days Ago
merge from analytics_remove_uploader
11 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
11 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
11 Days Ago
11 Days Ago
Remove logging "Waiting for player to leave"
11 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
11 Days Ago
Scaling, convars.
11 Days Ago
assign proper scaling root to spawned charms in skin viewer
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
merge from main -> apartment_complex_monument
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
Add basic object motion vector shader (WIP)
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
merge from main
11 Days Ago
updated 3p weapon/tool run anims to 16 frames
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Switch between billboard and model (wip)
11 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
11 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
11 Days Ago
merge from attachment_charms
11 Days Ago
merge from contact_lowresasset_fix
11 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
11 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
11 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
11 Days Ago
autofind_deployable_snapping -> main
11 Days Ago
Mark auto snap as experimental
11 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
11 Days Ago
Post merge fixes
11 Days Ago
merge from main
11 Days Ago
merge from attachment_charms/skinviewer
11 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
11 Days Ago
Billboard tests
11 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
11 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
11 Days Ago
merge from spraycan_reskin_refactor
11 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
11 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
11 Days Ago
Update the test commands to just use the final stage
11 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
11 Days Ago
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
11 Days Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
11 Days Ago
main -> autofind_deployable_snapping
11 Days Ago
secondary_connection_voices_fix -> main