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144,159 Commits over 4,413 Days - 1.36cph!

11 Days Ago
Update manifest
11 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
11 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
11 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
11 Days Ago
More lighting stuff.
11 Days Ago
Convert stool_a to mountable entity
11 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
11 Days Ago
Update manifest
11 Days Ago
Lighting prefab WIP.
11 Days Ago
Initial UI setup
11 Days Ago
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11 Days Ago
merge from consolehistory_fix
11 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
11 Days Ago
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11 Days Ago
Fixed broken mannequin material
11 Days Ago
Added merged and static versions of all the floating city mannequins
11 Days Ago
Some renaming
11 Days Ago
Improve the building of the PreserveInfo
11 Days Ago
Phrases
11 Days Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
11 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
11 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
11 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
11 Days Ago
merge from censorshipbreast_mountable_fix
11 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
11 Days Ago
Shift some small apartment props around too
11 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
11 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
11 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
11 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
11 Days Ago
updated m16a2 gamemesh
11 Days Ago
Industrial Torch - Updated worldmodel with LODs
11 Days Ago
skins
11 Days Ago
WIP Darts Viewmodels
11 Days Ago
Update manifest
11 Days Ago
Convert more props from medium apartment into entities
11 Days Ago
renamed to industrial decor pack
11 Days Ago
Update manifest
11 Days Ago
Convert double vanity prop in bathroom
11 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
11 Days Ago
Fix double vanity entity prop positions
11 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
11 Days Ago
updated override controller
11 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
11 Days Ago
merge from industrial_dlc (and bowless_crossbow)
11 Days Ago
Fixed BatteringRam.DamageEntities NRE
11 Days Ago
merge from bowless_crossbow
11 Days Ago
Fixed torch fire effect texture compression artifacts