reporust_rebootcancel

134,431 Commits over 4,444 Days - 1.26cph!

11 Days Ago
merge from fueltanks_wiring_fix
11 Days Ago
Allow fuel tanks to be connected together
11 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
12 Days Ago
Fix apartment upkeep terminal not being immortal
12 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
12 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
12 Days Ago
Restored L96 icon rendering settings
12 Days Ago
Compile fix
12 Days Ago
merge from analytics_remove_uploader
12 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
12 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
12 Days Ago
12 Days Ago
Remove logging "Waiting for player to leave"
12 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
12 Days Ago
Scaling, convars.
12 Days Ago
assign proper scaling root to spawned charms in skin viewer
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
Add basic object motion vector shader (WIP)
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
merge from main
12 Days Ago
updated 3p weapon/tool run anims to 16 frames
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Switch between billboard and model (wip)
12 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
12 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
12 Days Ago
merge from attachment_charms
12 Days Ago
merge from contact_lowresasset_fix
12 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
12 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
12 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
12 Days Ago
autofind_deployable_snapping -> main
12 Days Ago
Mark auto snap as experimental
12 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
12 Days Ago
Post merge fixes
12 Days Ago
merge from main
12 Days Ago
merge from attachment_charms/skinviewer
12 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
12 Days Ago
Billboard tests
12 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
12 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
12 Days Ago
merge from spraycan_reskin_refactor
12 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
12 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
12 Days Ago
Update the test commands to just use the final stage