reporust_rebootcancel

145,782 Commits over 4,444 Days - 1.37cph!

11 Days Ago
merge from main
11 Days Ago
Pretend gibs for barricade blocker, update to mani
11 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
11 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
11 Days Ago
simplifying props prefabs, reducing amount of transforms
11 Days Ago
simplifying props prefabs, reducing amount of transforms
11 Days Ago
Add default stencil state to skin shader
11 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
11 Days Ago
merge from button_colour_lod_fix
11 Days Ago
merge from conditional_hair_lod2s
11 Days Ago
merge from preview_player_white_eyes_fix
12 Days Ago
merge from relax_stringview
12 Days Ago
merge from amd_rendering_options_fix
12 Days Ago
merge from industrial_dlc
12 Days Ago
merge from saveloadout_popup_fix
12 Days Ago
merge from Deploy_Update
12 Days Ago
merge from swimming_footsteps_sfx_fix
12 Days Ago
merge from industrial_torch_viewmodel_lighting
12 Days Ago
merge from sleeper_wave_sfx_fix
12 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
12 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
12 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
12 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
12 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
12 Days Ago
merge from weaponinfopanel_nrefix
12 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
12 Days Ago
▋▅▉▅▊▉ ▅██▅▊ ▇█▇▉ ▍▉ ▊▉▋▆▋ ▇▍▊▅ ▄▇▌▉ ▆▉▋▄▅ █▍▌▍▉▋▇ ▄▌▋█▍▍▋▉▋ ▉▅▉▅▍▌▉ █▉█▌▊▍▌ ▄▊ █▆▅ ▄▋▋▄▄▍▊ ▉▆▅▅▅▊▆▌▊█▆ ▍▅▊▇▇█▄▍▋▅▍▊▌▉▊▉▉▍▌▅█ ▅▆▆▇ ▇▇▆ ▅▇▄ ▆▊██▄█ ▊█▆▍▄▆▉▉ ▉▇▊█▄▊▌▋ ▇▋▋▌▇▄▄▅ ▋▋▇▄▋▍█▄▊▄▍▉▊ ▅█ ▍▋▋ ▋▄▊▋▄▊▅█▇ ▊▋▅▅▊█ ▅▅▇▌▉▌▉▌ ▉▌▍▋ ▇▅▅▇▋▅▊▆▍█▄ ▊▊▌▇▊▋ ▆▉▍ ▆▅█▍▄▅▆ ▌▅▅▄▍ ▅▍▌▆ ▆▇▄▄▉▇█▊ ▅▊▅▊▉▍▅▇ ▇▄▉ ▆▊ ▅▆▉▍▋ ▄▌▇▄▉▋▄▄ ▇█▆▉ █▌▊ ▌▌█▍ ▉▆▅ ▄▋▊▄█ ▉▉▄▄█▄▋▇ ▊▆▅▄ █▊█ ▉▋▄▋▊▊▉▌▆▌▊▇ ▉▌▌▊▇▉▇ █▉▇ ▇▌█▋ ▉▄▉▋▇▉ ▍▌ ▊▆▊▌█▋▄▋ ▋▆▋▋▆█ ▌▊▋▉▄ ▅▍ ▆▇▆ ▇▌▄▉▆▉▉▄▇ ▊▆▉▍▉▄▉ █▌▉▅▄▊▉▅▆▍▄ ▋█▌▌▇▌█ █▉▋██▆▊▊█▉▅▆▊▅▉▉▋▅▋▆▆▋▇ ▌▇ ▆▉ ▌▊▉▌▍▊ █▄█ ▋▍▇ ▆█▇▆▍ ▄▍▇▌▅▌▄ ▋▉▊ ▆▋▆▌▅▅▋ ▌▄▌▋▅▊▅▄▄▋ ▋▋█▌▌ ▉▇▌▇▍▊ ▊▋█▄ █▄▆▇▆▍▌▆▉▊▆▇▆▌▆▅▋▅▅▇▄▄▌▇▆ ▌▍▋▆ ▅▆ ▇█▊▋▊▍▋ ▌▌▍▉ ▍▅▉ ▅▄▄ ▅▌▌▉▊▄▄▇▅▌▄▇▍▄▍█▇▍▌▊▄▊▅ ▄▆▆█ █▅▊ ▌▄▋ ▍▊▇▆▋▊ ▇▉█ █▅ ▊█▌▌ ▉▉ ▌▊▇█ ▄▉▊▌▆ ▇▊▉▆▉▄▄ ▉▄█▉▅▊▇▉▄▉▅▄▇▋▇▉▍▉▌▅▋▇▌▅▋██▇▊▄▆▌▄▊▍▌█▍▇▅▇▌▇█▇▉██▍▅▊▊▋▌▇▆▅▆▌▊▆▍▌▄▇▆▍▊▌▉▄▍▆▊▌▍▍█▋▅▄▍▇█▇▉▅▆▇▊▊▆▅▋▍▇▍▇▄▄▉▋▊█▅▊█▅▍█▆▊▉
12 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
12 Days Ago
▄ ▅▊▊██ ▄▍▊▉ ▉▍▊▋▊▉▊▇▇▄▇▄▅▉▍▊▄▄▌▍▊▋▍▌▋▅▅▄▋▉▇
12 Days Ago
▉ ▌▍▇▄▉▊ ██▆▋ ▅▍▅▍▍▆▋ ▇▊▅▋▍▅▌▍ ▆█▊▄ ▇█▉▌▇▅▇▇▊▄ ▊▄ █▍▉ █▆▋▍▉ ▋▍▇ ▌▉▋▌▋▉▄▇ ▆▋▇▌ ▇▊▅▌ ▌▊▌▅▇▄▄▇▄▊ █ ▋██▄▇ ▇▅▊▇▉▆▉
12 Days Ago
merge from june_hotfix1
12 Days Ago
merge from weaponinfopanel_nrefix
12 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
12 Days Ago
merge from june_hotfix1
12 Days Ago
▍▅▋▌▆▌ ▍▇▆▊ ▊▌▄▊▋▋▆▊▊▊▋█▉▅▆▆▌▆█▅▋▊▄▅▆▍▋▊▅▆
12 Days Ago
▍▊▇█▇▅ ▄▇▄▌▅▆▊ ▊▇██▇▊▌█▍ ▆█▄▍▅▄▌▉▍ ▄▆ ▅▉▌▅▆▌▅▅▇█▋▋▋▋▇▅▌▉▇▍▅▍▄▇▍▇█▍▄██
12 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
12 Days Ago
▇▅▌▇▅▋ ▌▌█▄█▇▆▄▌▇▇▆█▍▋ ▋█▊▊▋▌▍▉▉▅ ▋▆▍▌▊ ▍▌▍▆▆▍▊▅ ▅▇▄ ▆▋▅▍▅ ▇▅▌ ▊▋▆▋ ▇▌ ▌▇▌▍ ▊▅▆▅ ▆▇█▇▆▊▌ ▄ ▆▉▆▋▉▆▇ ▉▄█▄▄ ▆▍▋▅ ▉▇█▉ ▋▆█ ▆▋▄█ ▋█▋▅▉▄ ▉█▋▉▊▇▊ ▄ ▆▌▆▄▅▍▆▊▇
12 Days Ago
fixed missing buoyancy reference in playercorpsenew
12 Days Ago
Improved first person viewmodel lighting on the industrial torch.
12 Days Ago
Fixing jacket skinning
12 Days Ago
Can open the popup back by clicking on the seen notification entry
12 Days Ago
bring skinviewer viewmodel rendering changes to RRP
12 Days Ago
Fill motion vector command buffer
12 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
12 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
12 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
12 Days Ago
Setup motion vector pass (doesn't draw anything yet)
12 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
12 Days Ago
Updated all the RRP volumes with the correct color grading values