reporust_rebootcancel

135,567 Commits over 4,474 Days - 1.26cph!

10 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
10 Days Ago
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
10 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
10 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
10 Days Ago
Charity Plushies Outline
10 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
10 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
10 Days Ago
Add TriggerSafezoneOverride to all the apartment prefabs
10 Days Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
10 Days Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
10 Days Ago
testlist
10 Days Ago
Elevator bleed fix
10 Days Ago
Merge from main
10 Days Ago
Merge from multiframe_targeting
10 Days Ago
10 Days Ago
Auto lock count down
10 Days Ago
Saved prefab for the damaged wing apartment complex audio
10 Days Ago
merge from main
10 Days Ago
merge from game_room_dlc
10 Days Ago
Bunch of anti-bleed
10 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
10 Days Ago
testlist, ran clean entity labels
10 Days Ago
Fix "rent due" vitals after merge
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Double the move and nudge distances
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
pooltable -> pool
10 Days Ago
game_room_dlc -> game_room_dlc/pooltable
10 Days Ago
Lobby lighting progress
10 Days Ago
merge from radtown_hlod_fix
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Take compound scene from main, S2P
10 Days Ago
Fix radtown not having an HLOD and looking bad from far away
10 Days Ago
Scale sampling count. Set some new defaults.
10 Days Ago
scene2prefab
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
Merge from main
10 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances
10 Days Ago
merge from main
10 Days Ago
merge from workshop_fix_doorhatch
10 Days Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
10 Days Ago
Frame times
10 Days Ago
Count frames
10 Days Ago
main -> game_room_dlc