reporust_rebootcancel

159,105 Commits over 4,597 Days - 1.44cph!

11 Days Ago
Fixing camera bone position for viewmodel
11 Days Ago
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11 Days Ago
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
11 Days Ago
merge from scrap_king_buildingskin_dlc
11 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
11 Days Ago
merge from main
11 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
11 Days Ago
merge from plants_dynamicculling_fix
11 Days Ago
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11 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
11 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
11 Days Ago
Merge from grenade_drop_animations
11 Days Ago
Setup nicer drop predictions for all grenade types
11 Days Ago
11 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
11 Days Ago
merge demo_export_fix to main
11 Days Ago
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12 Days Ago
merge from mirrored_stairs
12 Days Ago
merge from scrap_king_buildingskin_dlc
12 Days Ago
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12 Days Ago
Generated scrap king mirrored stairs
12 Days Ago
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
12 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
12 Days Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
12 Days Ago
Updated all skinnable files with new default camera positions
12 Days Ago
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12 Days Ago
Fixed boat building block showing wrong toast when rotating them
12 Days Ago
Fix attach animations not playing in spectator mode
12 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
12 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
12 Days Ago
Cleanup
12 Days Ago
merge from main
12 Days Ago
Broken light casing (stage 1) for lighthouse blocker
12 Days Ago
Fix building split every time a block is flipped
12 Days Ago
exported updated 3p jog anims
12 Days Ago
update from main
12 Days Ago
update from main
12 Days Ago
Cleaner way for the client to grab lod ring on its side
12 Days Ago
12 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
12 Days Ago
added icon
12 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
12 Days Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
12 Days Ago
merge from seagull_update -> bird_critters
12 Days Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
12 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable