reporust_rebootcancel

139,148 Commits over 4,505 Days - 1.29cph!

16 Days Ago
Skull Wall Torch - manifest
16 Days Ago
merge from game_room_dlc
16 Days Ago
merge from darts_game
16 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
16 Days Ago
single shot gun trap world model + lods hooked up to .item
16 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
16 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
16 Days Ago
Texture update Machete Refresh
16 Days Ago
texture resizing and optimisation
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
16 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
16 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
16 Days Ago
merge from sculptures
16 Days Ago
updated stone sculpture final icon and added square images to steam item
16 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
16 Days Ago
Skull Wall Torch - initial config
16 Days Ago
forgot world model prefab
16 Days Ago
cut holes in tunnels for spawnable train area to connect to
16 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
adding side tracks for spawnable trains
16 Days Ago
pull specific pass out of material instead of drawing all passes
16 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
16 Days Ago
Fixed missing station links
16 Days Ago
Change water treatment plant spawn priority to highest
16 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
16 Days Ago
Updated store sculpture mdoels
16 Days Ago
pool_tweaks -> game_room_dlc
16 Days Ago
merge from Fixed SmallBackpack Workshop Model
16 Days Ago
sensitivity changes
16 Days Ago
Fixed SmallBackpack workshop model
16 Days Ago
Crate spawn fixes
16 Days Ago
Added stone sculpture to the skin viewer
16 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
16 Days Ago
merge from sculptures
16 Days Ago
small optim for better cache friendliness
16 Days Ago
merge from aiming_module_rename
16 Days Ago
Rename aiming module name + desc
16 Days Ago
LODs and gibs for Halloween Wreath
16 Days Ago
Add soem softness to the corner movements
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
merge from main
16 Days Ago
Make Rust/Standard SRP-Batcher compatible
16 Days Ago
Ensure mouse movement cant move faster than A/D movement
16 Days Ago
Stone sculpture store page wip
16 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack