reporust_rebootcancel

135,418 Commits over 4,474 Days - 1.26cph!

12 Days Ago
Forgot to make the wooden barricade prefab not active again after changing it last commit
12 Days Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
12 Days Ago
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
12 Days Ago
Apt. lighting progress & related files
12 Days Ago
Add navmesh to tutorial island
12 Days Ago
Fix mounting range of sofa being too small
12 Days Ago
merge from /misc_prefab_fixes
12 Days Ago
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
12 Days Ago
Ensure we only add raid status provided we are in softcore
12 Days Ago
raid_window -> softcore_updates_jul_26
12 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
12 Days Ago
Glowing Wallpapers - texture updates
12 Days Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
12 Days Ago
Reduced Emissive texture size
12 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
12 Days Ago
Merge: from main
12 Days Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
12 Days Ago
Hook up motion blur settings to the volume component
12 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
12 Days Ago
Turn L shaped sofa into a mountable entity
12 Days Ago
Set sofa to large apartment
12 Days Ago
Emissive for Oven
12 Days Ago
Update view model animation blends
12 Days Ago
fixes after switching to charge-up IO
12 Days Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
12 Days Ago
merge from softcore_modal
12 Days Ago
Add chromatic aberration and grain to uberpass
12 Days Ago
Disabled hardcore tag button
12 Days Ago
Hardcore tag styling
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Codegen + phrases + test gen
12 Days Ago
Allow water motion vector pass to be culled
12 Days Ago
Refine motion vector pass dependencies
12 Days Ago
Use a preference list for motion vector texture formats
12 Days Ago
Apartment lighting prefab WIP.
12 Days Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
12 Days Ago
Softcore tag styling
12 Days Ago
Cast Iron Pan prop LOD0
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
tanker area sphere tank end
12 Days Ago
merge from main -> apartment_complex_monument
12 Days Ago
set raid windows on by default
12 Days Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
12 Days Ago
remove old model & textures, update icon and guide mesh
12 Days Ago
Seperate tc softcore stuff into its own file
12 Days Ago
fix manifest
12 Days Ago
medium apartment coliision fix so we can get to the locker
12 Days Ago
Apartment lighting layer testers.
12 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
12 Days Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change