reporust_rebootcancel

134,493 Commits over 4,444 Days - 1.26cph!

11 Days Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
11 Days Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
11 Days Ago
Merge from BDU_set_and_bowless_phys_impact_fix
11 Days Ago
Remove some lods from satellite for now
11 Days Ago
phys impacts sound fix
11 Days Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
11 Days Ago
merge from inventory_playerquality
11 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
11 Days Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
11 Days Ago
Added .gitattributes file for RRP repo
11 Days Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
11 Days Ago
Metas from main
11 Days Ago
Converted debug pass line endings from CRLF to LF
11 Days Ago
merge from attachment_charms
11 Days Ago
Select attachment -> Select accessory
11 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
11 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
11 Days Ago
Fixed path warning when opening the charms picker
11 Days Ago
Fixed charms picker background dismisser not closing the dialog
11 Days Ago
Fix 4 pool leaks that got flagged
11 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
11 Days Ago
apartment wing prefab - all sentries placed
11 Days Ago
Merge from main
11 Days Ago
Merge from 2stage
11 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
11 Days Ago
Fix null texture warning when switching between AO apply options
11 Days Ago
monument blocker - vent -- adding collision for every stage
11 Days Ago
merge from main
11 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
11 Days Ago
Fixed VM stats not working on rentable shops
11 Days Ago
Various cleanup
11 Days Ago
Cleanup
11 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
12 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
12 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
12 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
12 Days Ago
Delete PlayerModelReactionEnded state machine component
12 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
12 Days Ago
Merge from react_layer
12 Days Ago
Fixed pelvis movement on low react weights
12 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
12 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
12 Days Ago
Merge from parent
12 Days Ago
Merge from voice_delay_fix_attempt_2
12 Days Ago
Flip around the position and data increment
12 Days Ago
Merge from main
12 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
12 Days Ago
Standalone lightbox mesh.
12 Days Ago
Lighting WIP
12 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe