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135,855 Commits over 4,474 Days - 1.27cph!

14 Days Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
14 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
14 Days Ago
WIP spinning water treatment tank blades
14 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
14 Days Ago
Serializer fix Codegen
14 Days Ago
Add the raw satellite model to the prefab for now
14 Days Ago
merge from apartment_complex_monument
14 Days Ago
3p dart throw direction animations added with blend tree
14 Days Ago
better init state for baseplate
14 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
14 Days Ago
S2P apartment complex
14 Days Ago
Added the full setup for the default volume profile settings asset
14 Days Ago
merge from apartment_complex_monument/terminal_ui
14 Days Ago
Missed one
14 Days Ago
Minor layout fixes
14 Days Ago
Improved the intro sequence
14 Days Ago
Test save loading fixes I just used for testing/profiling on a real save
14 Days Ago
Override player's eye pos when checking camera so LODs are loading
14 Days Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
14 Days Ago
Merge from shadowlod_fix
14 Days Ago
implement swings
14 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
14 Days Ago
Test list
14 Days Ago
setup baseplate render (toggelable) inside sculpting gui
14 Days Ago
Added CCTV cameras in small medium and large apartment prefabs
14 Days Ago
Clicking on a rented room shows a cctv feed of inside the room
14 Days Ago
main -> game_room_dlc
14 Days Ago
fixed typo in apartment NPC vendor room upgrade text
14 Days Ago
Converted roadsigns into harvestable versions
14 Days Ago
softcore_tc_stack_fix -> main
14 Days Ago
fixed incorrect grab / drop SFX for ballistic leg armor
14 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
14 Days Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
14 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
14 Days Ago
Split the roundabout and swing models
14 Days Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
14 Days Ago
Apartment complex zones audio weaks
14 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
14 Days Ago
Merge from conversation_disconnect_fix
14 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
14 Days Ago
Merge from apartment_complex_monument
14 Days Ago
S2P apartments to make sure sign changes get picked up
14 Days Ago
demo_comptatbility_editor_fix -> main
14 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
14 Days Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
14 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
14 Days Ago
Demo compat manifest!
14 Days Ago
merge from main
14 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
14 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs