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154,774 Commits over 4,536 Days - 1.42cph!

12 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
12 Days Ago
Correction to the player element returned for fuses
12 Days Ago
Reverted that line
12 Days Ago
merge from sv_console_terminal_fix x3
12 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
12 Days Ago
merge from sv_console_terminal_fix
12 Days Ago
Added more guardrails
12 Days Ago
Update rust native for all platforms
12 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
12 Days Ago
merge from sv_console_terminal_fix x2
12 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
12 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
12 Days Ago
Subtract 163953
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
Merge from animal_fencing_v2
12 Days Ago
Animal fence inventory sounds.
12 Days Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
12 Days Ago
WR config compile fix
12 Days Ago
Put the livestock server code back behind #if SERVER
12 Days Ago
add nullcheck for `playable is invalid` error kicking players out
12 Days Ago
Fix throwing 3p anim still playing when switching between items
12 Days Ago
Update: license file for blurhash Tests: none
12 Days Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
12 Days Ago
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12 Days Ago
Cow knockdown and sheep stomp animations added
12 Days Ago
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12 Days Ago
Updated Calf model to have a male version.
12 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
12 Days Ago
Merge from wr_visual_config
12 Days Ago
merge from rail_junction_improvements :railway_track:
12 Days Ago
merge from typo_fixes
12 Days Ago
merge from arrow_gibs_fix
12 Days Ago
subtracting 163933
12 Days Ago
Merge from loading_analytics
12 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
12 Days Ago
cherrypicked ladder fix from biofuel branch
12 Days Ago
Initial light depth binning implementation
12 Days Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
12 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
12 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Adding new frog rig
12 Days Ago
Merge from main
12 Days Ago
Updated second UV channel on calf,cow and bull
12 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
12 Days Ago
merge from sv_console_terminal_fix
12 Days Ago
Fix decal screen UVs on RRP DLSS
12 Days Ago
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
12 Days Ago
NRE fix for step 3, applying to prefabs