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134,892 Commits over 4,444 Days - 1.26cph!

9 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
9 Days Ago
Merge from shadow_map_caching
9 Days Ago
Code gen after merge
9 Days Ago
Fixed drone controls not being keyboard layout aware
9 Days Ago
Merge from main
9 Days Ago
Add volume component for motion blur (2)
9 Days Ago
Add volume component for motion blur
9 Days Ago
Tier is driven by the highest key card required Popup styling update
9 Days Ago
skinnable and obj mesh for workshop
9 Days Ago
updated small backpack mesh
9 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
9 Days Ago
Add support for real windows notifications
9 Days Ago
axisFromEdge lookup instead of computing it from the stride
9 Days Ago
Fix motion vectors from skinned meshes
9 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
9 Days Ago
Metas
9 Days Ago
Comment cleanup
9 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
9 Days Ago
array length correction
9 Days Ago
Same for SatelliteCrash
9 Days Ago
main -> game_room_dlc
9 Days Ago
Splitting to partials
9 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
9 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
9 Days Ago
Misc cleanup
9 Days Ago
Merge: from main
9 Days Ago
Merge from refactor
9 Days Ago
Merge from main
9 Days Ago
Monument info popup progress, polished the framing and buttons flow
9 Days Ago
smallbackpack WM setup
9 Days Ago
merge from main
9 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
9 Days Ago
apartment complex S2P
9 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
9 Days Ago
removing left over greybox from apartment core prefab
9 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
9 Days Ago
fixed statue collider import options
9 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
9 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
9 Days Ago
Merge from shield_disconnect_fix
9 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
9 Days Ago
Typo fix
9 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
9 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
9 Days Ago
Added framework for blocking some items in rentable store inventory
9 Days Ago
Merge from demo_cfg_frame_0
9 Days Ago
Adjust timing so this runs after replicated vars are applied
9 Days Ago
Merge from PlayerRigUpdate2
9 Days Ago
Don't run the sprint sub system on npc's
9 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)