reporust_rebootcancel

145,342 Commits over 4,444 Days - 1.36cph!

10 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
10 Days Ago
Clean: remove NetWrite.BytesWithSize(byte[]...) overloads Tests: editor compiles
10 Days Ago
Clean: remove acouple obsolete things - Get rid of IStreamReader/Writer - they're not used anywhere - get rid of NetWrite.Bytes(byte[]) overload - superceded by Bytes(ReadOnlySpan<byte>) Tests: editor compiles
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10 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
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Industrial Storage - closed gaps under barrels and adjusted distance to floor
10 Days Ago
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10 Days Ago
More fixes to viewmodel mag & shell visibility
10 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
10 Days Ago
Cleanup, remove legacy IO code of already converted entities
10 Days Ago
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10 Days Ago
Converted NeonSign to the new IO system
10 Days Ago
Merge from m16a2
10 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
10 Days Ago
merged from tovector3_parse_format_fix
10 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
10 Days Ago
Deploy animation updates
10 Days Ago
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merge from additional_hairstyles
10 Days Ago
Tied back capmask fixes
10 Days Ago
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10 Days Ago
Client compile fix.
10 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
10 Days Ago
Hair colour balance pass
10 Days Ago
merge from industrial_dlc
10 Days Ago
Use HasGreatlyChanged() for temp and comfort
10 Days Ago
Removed the legacy electricity IO queue
10 Days Ago
Charity Plushie setup
10 Days Ago
Adjusted auburn crewcut material
10 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
10 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
10 Days Ago
Update vm attachment prefab to use complete new FBX asset
10 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
10 Days Ago
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10 Days Ago
.meta files
10 Days Ago
Merge from M16A2
10 Days Ago
Update manifest
10 Days Ago
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10 Days Ago
plywood painted tile fix
10 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
10 Days Ago
Merge from main