reporust_rebootcancel

154,850 Commits over 4,536 Days - 1.42cph!

9 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
9 Days Ago
integrate new squirrel anims
9 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
9 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
9 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
9 Days Ago
merge from Squirrel_test to critter_animals
9 Days Ago
Cleanup
9 Days Ago
merge from Livestock_animals -> critter_animals
9 Days Ago
Fixed raw beef missing its becomeOnCooked ref
9 Days Ago
Tweaked BBQ beef pos
9 Days Ago
Editor tool to preview the meat position
9 Days Ago
Added new meats to all oven prefabs
9 Days Ago
main -> grenade_client_prediction
9 Days Ago
Fix Map bindings not having close map
9 Days Ago
Real glyph texture settings. Fix some display issues.
9 Days Ago
readded scrap king console command, description and grade to the foundation block
10 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
merge from espcanvas_autosize_clan_fix
10 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
10 Days Ago
show LT before RT when showing glyphs in a row
10 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
10 Days Ago
Inventory sorting perf improvements
10 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
10 Days Ago
Fixes/cleanup
10 Days Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
10 Days Ago
Merge from look_boost/refactor
10 Days Ago
Merge from loook_boost
10 Days Ago
Disable look boost by default
10 Days Ago
Fixed sheep not pooping
10 Days Ago
Disabled shear collider on lamb (not used)
10 Days Ago
Converted all cow meat prefabs and references to beef
10 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
10 Days Ago
Fixed lod groups on calf corpses
10 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
10 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
10 Days Ago
Merge from vm_hand_spawn
10 Days Ago
Fixed mini crossbow nre
10 Days Ago
Merge from vm_hand_spawn
10 Days Ago
Fixed name parsing to account for v_portableboombox._anims
10 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
10 Days Ago
Merge from main
11 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
merge from sv_console_terminal_fix
11 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
11 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
11 Days Ago
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12 Days Ago
scrap king - updated meshes, added frames and lods