reporust_rebootcancel

156,492 Commits over 4,566 Days - 1.43cph!

10 Days Ago
merge from critter_animals
10 Days Ago
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
10 Days Ago
Shears first pass animations and set up
10 Days Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
10 Days Ago
Fix deploy anim when swapping from torch to building plan
10 Days Ago
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10 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
10 Days Ago
10 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
10 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
10 Days Ago
Fix some tests
10 Days Ago
Optimised sheep and lamb textures sizes
10 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
10 Days Ago
cherry pick 166226 fix
10 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
10 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
10 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
10 Days Ago
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10 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
10 Days Ago
Allow consumables to override the calories provided to the biofuel generator
10 Days Ago
merge from Livestock_animals
10 Days Ago
exported updated nailgun refesh vm anims
10 Days Ago
Added sound events to viewmodel reload
10 Days Ago
Merge from airwolf_repairable_pad
10 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
10 Days Ago
set up new worldmodel prefab
10 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
10 Days Ago
Adjust UI inventory blur to use new grabpasses
10 Days Ago
Merge from main
10 Days Ago
merge from analytics_signs -> main
10 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
10 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
10 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
10 Days Ago
Add analytics for signs being painted
10 Days Ago
merge from sentry_background_thread_errors -> main
10 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
10 Days Ago
merge from jungleanimals_spawn_fix
10 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
10 Days Ago
Comments
10 Days Ago
merge from sentry_background_thread_errors -> main
10 Days Ago
Remove downsampling from explosion overlay
10 Days Ago
Merge from main
10 Days Ago
Merge from main
Rin
10 Days Ago
merge from terrain_hole_depth_fix
10 Days Ago
Client timeout 20m, server timeout 5m
10 Days Ago
Give background thread errors a larger time window so we can guard more against spam
10 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
10 Days Ago
Cleanup
10 Days Ago
Merge from main
10 Days Ago
Fix lamb wool