reporust_rebootcancel

136,397 Commits over 4,474 Days - 1.27cph!

13 Days Ago
Merge from main
13 Days Ago
manifest
13 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
13 Days Ago
Fix foliage impostors on RRP
13 Days Ago
merge from apartment_complex_monument
13 Days Ago
merge from demo_compat_convar_default
13 Days Ago
merge from raid_window_map_widget_fix
13 Days Ago
merge from softcore_bed_corpse_respawn
13 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
13 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
13 Days Ago
Unoccupied occupied shop texts
13 Days Ago
monument blocker - trolley - materials
13 Days Ago
Reduce allocations in navmesh save/load
13 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
13 Days Ago
merge from terrain_ignore_fixes
13 Days Ago
apartments complex s2p
13 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
13 Days Ago
over-fitting basement terrain ignore volumes
13 Days Ago
Only validate on load, no need to validate repeatedly
13 Days Ago
Fix bear and chicken not working on tutorial island
13 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
13 Days Ago
Add score event for using a red keycard (5 points)
13 Days Ago
Add score event for destroying the patrol helicopter (50 points)
13 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
13 Days Ago
Additional checks
13 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
13 Days Ago
Show pool power bar on the ui
13 Days Ago
New, decently cleaned up test pool ui
13 Days Ago
Added rentable shops to apartment complex computer (wip)
13 Days Ago
merge from main
13 Days Ago
Fixed the low framerate shadow issues with shadow caching enabled
13 Days Ago
Disable wielding items on swings/roundabout
Rin
13 Days Ago
phrases part2
Rin
13 Days Ago
phrases
13 Days Ago
exported updated crouch anims
13 Days Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
13 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
13 Days Ago
Fixed zfighting vent in large apartment, ran s2p
13 Days Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
13 Days Ago
First pass animation set for smoke signal refresh
13 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
13 Days Ago
Fixed the tooltip for the experimental shadow caching setting
13 Days Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
13 Days Ago
player maintained water holes - added a spigot coming up from the pipes
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Rebuild phrases
13 Days Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
13 Days Ago
Merge from main
13 Days Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
13 Days Ago
Added LODs and WM to the halloween costume