reporust_rebootcancel

159,242 Commits over 4,597 Days - 1.44cph!

10 Days Ago
Fix compile errors
10 Days Ago
merge from work_queue_optims
10 Days Ago
- anims and clips for weapons own anims, inc stock deploy + collapse, reload and fire - initial animator setup for these weapon anims - clip update of 3p idle - avatar setup for world weapon rig
10 Days Ago
Add analytics events for rotating and flipping building blocks
10 Days Ago
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10 Days Ago
boat_scientists_improvements -> main
10 Days Ago
Only attempt turns when we can actually see the player
10 Days Ago
Lap interval pass on additional work queues - DroppedItemUnderwaterQueue, 0.05, keep inline (ish) with physics tick rate - BotColliderWorkQueue, 0.1, this is only refreshed every 0.2-0.3 seconds anyway
10 Days Ago
Fix bad merge when updated before submitting livestock lamp changes
10 Days Ago
merge from main -> base_occlusion
10 Days Ago
merge from analytics_base_occlusion -> main
10 Days Ago
boat_scientist_improvements -> main
10 Days Ago
- Give up players if you've been chasing them for a while - Pursue for a max set of meters unless that player shoost you
10 Days Ago
replicated_convar_error_change -> main
10 Days Ago
item_pool_expansion -> main
10 Days Ago
sprinkler_fixes -> main
10 Days Ago
radwater_color_throw_fix -> main
10 Days Ago
Add "isOpen" to the existing door toggled event
10 Days Ago
3p setup wip - 3p anims - holdtype controller population - holster placement
10 Days Ago
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10 Days Ago
- Swap to another target if the boats main target is obstructed - Otherwise decide to bail if the target has been hidden for a long time
10 Days Ago
Bugfix: fix WaterPurifier incorrectly increasing stack of garbage in output just before removing it Tests: none, trivial change
10 Days Ago
Bugfix: ResearchTable.ResearchAttemptFinished - preserve ItemDef from the removed item to avoid NREs Tests: none, trivial change
10 Days Ago
commit remaining textures that were for some reason not included
10 Days Ago
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
10 Days Ago
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
10 Days Ago
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10 Days Ago
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
10 Days Ago
If the target is no longer valid then move on to someone we can see, or bail out
10 Days Ago
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
10 Days Ago
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
10 Days Ago
exported seagull take off anim
10 Days Ago
merge from main
10 Days Ago
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
10 Days Ago
Allow cows light need to be fulfilled by lamps
10 Days Ago
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
10 Days Ago
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
10 Days Ago
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
10 Days Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
10 Days Ago
Fix cows still clipping through walls when lying down
10 Days Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
10 Days Ago
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Fixed io infinite power convar breaking static cctv cameras
10 Days Ago
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10 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
10 Days Ago
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10 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
10 Days Ago
Merge from render_pipeline_testing