reporust_rebootcancel

140,099 Commits over 4,505 Days - 1.30cph!

12 Days Ago
merge from non_critical_art_bugfixes_reapply
12 Days Ago
Large oil S2P after stomp
12 Days Ago
merge from main
12 Days Ago
merge from water_treatment_tank_fix
12 Days Ago
merge from Ziggtank_collider_fix
12 Days Ago
merge from launchsite_silo_collision_fix
12 Days Ago
merge from nuclearmissileSilo_pipemat_fix
12 Days Ago
merge from perf_disable_gc_notif
12 Days Ago
merge from satellite_trail_tweak
12 Days Ago
merge from desalination_collider_fix
12 Days Ago
merge from dome_tree_spawn_fix
12 Days Ago
merge from static_chair_variant
12 Days Ago
Remove all unnecessary components from the static chair S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch
12 Days Ago
merge from main
12 Days Ago
optimised world models for the following weapons: custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300 all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped. - LOD0 triangles: 60,828 -> 26,234 across the 5 - LOD0 renderers: 17 -> 5 - Skinned meshes: 59 -> 0 - Meshes: 64 -> 16
12 Days Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
12 Days Ago
glass ar store icon placeholder, set correct steam id
12 Days Ago
merge from automated_testing
12 Days Ago
Update a bunch of entity flag toggles to fix issues after flag changes S2P floating cities
12 Days Ago
Reflection hack to call ISteamInput::Init
12 Days Ago
Merge from MonumentBlockers
12 Days Ago
Codegen, manifest
12 Days Ago
S2P military tunnel, oilrig, launch site
12 Days Ago
Bugfix: make sure we modify EnsureMainThread in release builds That check is always active Tests: booted TLS scene
12 Days Ago
Merge from main
12 Days Ago
Update: integrate TLSTest into client bootstrap and server boot routines - copied over linux rustnative.so, to be tested Temp measure to test standalone builds Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
12 Days Ago
triangulated wood armour gloves fbx file.
12 Days Ago
building blocks test
12 Days Ago
Merge: from main
12 Days Ago
Codegen
12 Days Ago
merge from main
12 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
12 Days Ago
merge from main
12 Days Ago
merge from DeepSeaTreasure_rw_fix
12 Days Ago
Enable Read/Write on primativelootbox_gibs
12 Days Ago
More prefab setup/cleanup
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Started work on large control-room-themed randomised room
12 Days Ago
Merge from hlod_tex_sizes
12 Days Ago
Update the LOD baker to apply these sizes
12 Days Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
12 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
12 Days Ago
merge from lootcrate_refresh
Rin
12 Days Ago
merge from SAR_LOD_fix
Rin
12 Days Ago
merge from toolgun_LOD_fix
Rin
12 Days Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
12 Days Ago
merge from minicrossbow_adssfx_fix
Rin
12 Days Ago
merge from spas12_3psfx_fix