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138,526 Commits over 4,505 Days - 1.28cph!

16 Days Ago
Run powerplant S2P again
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
16 Days Ago
Bunch more
16 Days Ago
merge from darts_game
16 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
16 Days Ago
Added soundsa and audio support for powerline electrical boxes
16 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
16 Days Ago
Bunch of fixes for potential demo issues
16 Days Ago
Merge from fx_rework1
16 Days Ago
Phase 2 resume fix
16 Days Ago
merge from sculptures
16 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
16 Days Ago
merge from main
16 Days Ago
Codegen
16 Days Ago
merge from nameplate_dialog_fix
16 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
16 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
16 Days Ago
Move all the descent code to a partial while I'm at it
16 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
16 Days Ago
More cleanup
16 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
16 Days Ago
Comment cleanup
16 Days Ago
merge from game_room_dlc -> darts_game
16 Days Ago
merge from main
16 Days Ago
Descent phase time defaults
16 Days Ago
merge from water_treatment_plant_maintainables
16 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
16 Days Ago
merge from main -> waterwell_stock_decrease
16 Days Ago
Merge from scale
16 Days Ago
merge from PlayerMaintainedMonuments
16 Days Ago
merge from gas_station_maintainables
16 Days Ago
save changes to scene + gas station S2P
16 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
16 Days Ago
merge from nameplate_dialog_fix
16 Days Ago
Improved performance when checking for open painting / sculpting dialogs
16 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
16 Days Ago
Added new sounds and audio support for gearbox
16 Days Ago
train tunnel small rooms update
16 Days Ago
merge from sculptures
16 Days Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
16 Days Ago
merge from main
16 Days Ago
regenerated and updated rock sculpture guide mesh
16 Days Ago
Masterkey 3p and viewmodel animation updates
16 Days Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
16 Days Ago
merge from powergrid
16 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
16 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
16 Days Ago
Fixed broken LOD on red recycler power indicator
16 Days Ago
merge from PlayerMaintainedMonuments