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156,160 Commits over 4,566 Days - 1.43cph!

12 Days Ago
Critter animals audio tweaks and added crab sounds
12 Days Ago
Add in livestock analytics
12 Days Ago
merge from critter_animals
12 Days Ago
Compile fixes
12 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
12 Days Ago
m92 3p anim updates and weapon rig anims
12 Days Ago
Fix server errors
12 Days Ago
Fix inbred cows looking wrong
12 Days Ago
Merge conflicts
12 Days Ago
Merge from critter_animals
12 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
12 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
12 Days Ago
Merge from sandbag_barricade_sounds
12 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
12 Days Ago
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12 Days Ago
Merge conflicts
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
12 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
merge from Crossbow_Arrow_Fix
12 Days Ago
codegen
12 Days Ago
main -> character_customisation
12 Days Ago
merge from countby_command
12 Days Ago
merge from automated_testing
12 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
12 Days Ago
merge from minigun_ammo_reload_fix
12 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
12 Days Ago
Formatting
12 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
12 Days Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
12 Days Ago
idle update
12 Days Ago
Cherrypick of 165805 from mt_snapshot_saving
12 Days Ago
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12 Days Ago
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12 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
12 Days Ago
Fixed bull item name and description in prefab.
12 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
12 Days Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
12 Days Ago
Merge from rrp_ui_grabpass
12 Days Ago
Merge from main
12 Days Ago
Use GetTemporaryRT for UI blur capture
12 Days Ago
anim updates
12 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
12 Days Ago
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12 Days Ago
biofuel_generator -> main
12 Days Ago
merge from texture_optimization_2026
12 Days Ago
Indicator lights listen to their being disabled