reporust_rebootcancel

137,630 Commits over 4,474 Days - 1.28cph!

10 Days Ago
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
10 Days Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
10 Days Ago
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
10 Days Ago
merge from main
10 Days Ago
merge from BoatVendor_BPchange
10 Days Ago
merge from NestHat_T1
10 Days Ago
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
10 Days Ago
merge from demo_ui_2
10 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
10 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
10 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
10 Days Ago
masterkey anim updates
10 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
10 Days Ago
WIP industrial crafter support
10 Days Ago
merge from demo ui 2
10 Days Ago
Fix demo ui 2 rendering over pause menu.
10 Days Ago
Merge from main
10 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
10 Days Ago
Rework satellite loot setup to be inspector driven
10 Days Ago
merge from game_room_dlc
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
S2P launch site
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
10 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
10 Days Ago
Compile fix
10 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
10 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Merge from main
Rin
10 Days Ago
network++
10 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
10 Days Ago
Adjust walk speed and accel/deccel
10 Days Ago
Fix old AIs not fleeing when player is unreachable
10 Days Ago
Fix old AIs not fleeing when the player is unreachable
10 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
10 Days Ago
Fix old AIs being slower when new navmesh is enabled
10 Days Ago
Merge from WolfHeaddress_Workbench
10 Days Ago
Merge from satellite_crash
10 Days Ago
S2P launch site to get control computer changes
10 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
10 Days Ago
Enable saving on static control computer
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
10 Days Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
10 Days Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
10 Days Ago
Merge from PMM
10 Days Ago
merge from main
10 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
10 Days Ago
Merge: from main