120,741 Commits over 4,018 Days - 1.25cph!
merge from Easter_event_2025
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
merge from Easter_event_2025
brone egg primitive loot pass
primitive siliver and golden egg gameplay pass
merge from Easter_event_2025
merge from rustige_egg_g_fix
merge from rustige_animatorflag_lod_fix
merge from Easter_event_2025
progress on underwater effects using new way with underwater volume meshes
Culling volumes for lights.
Lighting LOD & bleed optimization.
Godrays from the top of the ziggurat.
Flare texture tweaks.
Lighting update.
merge from vendingmachine_storageadaptor_fix
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Blank slate to start work on a new menu
Fixed eggs spawning in ice lakes
Fallback to terrain height when the raycast didnt hit
initial prefab setup and folders for jungle/aztec ak
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set
Tests: ran unit tests + staging demo playback
added pipe mesh to the ziggurat
Updated Cooked Snake Material
Updated Game Manifest
Added back Raw Snake Meat Textures
Eggs spawn at water level
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong
Tests: ran new unit test, it does fail as begrudgingly expected
Client optims:
- Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time
- Enabled pooling
Prevent tigers from fighting panthers all the time
Zigg tank large
-Collision update
-LODs
-Repack UVs
-Feedback pass
Allow setting a custom initial orientation for projectiles
Merge from jungle_update (different tiger spawning rules)
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
Removed Old Snake Raw Textures
Added in Snake Raw Meat and Cooked Meat Materials and Models
Setup Snake Cooked Meat Materials and World Model
Merge from env_volume_performance_testing
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
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Enabled raycasting on egg spawned during the event
Easter egg hunt improvements and fixes:
- Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc
- Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
Adjusted base clip distance
Prepped prefab for cull volumes.
merge from groundwatch_nre_fix
Fixed vending machine storage adaptor pipes always being blocked
merge from Easter_event_2025
prefab cleanup - added guard rails