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105,923 Commits over 3,806 Days - 1.16cph!

10 Months Ago
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10 Months Ago
Possible fix for NRE
10 Months Ago
Small backpack art, cherry picked from 90436 (wrong branch)
10 Months Ago
assigned correct world model to trophy 2023
10 Months Ago
exported edited melee idle pose to match the pistol pose
10 Months Ago
Merge main
10 Months Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
10 Months Ago
Merge from main -> oil_rig_radiation
10 Months Ago
merge from main
10 Months Ago
w_revolver reload - removed root bone in mask
10 Months Ago
set 3p rifle anims to use new avatar mask
10 Months Ago
merge from fix_default_binds_repeating
10 Months Ago
merge from fix_cached_browser_modded_tags
10 Months Ago
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10 Months Ago
merge from Legacy_Furnace
10 Months Ago
legacy item lighting setups
10 Months Ago
Created Secondary Icon for Confetti Cannon
10 Months Ago
updated world model prefab with necessary world model scripts
10 Months Ago
deleted hachet anims from testanims folder
10 Months Ago
added ik target to revolver.entity
10 Months Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
10 Months Ago
changed LODs, LOD3 is now baked down 2 materials to 1
10 Months Ago
update
10 Months Ago
updated melee holdtype override controller
10 Months Ago
exported player update first pass melee anim set
10 Months Ago
populated melee holdtype override controller with new melee anims
10 Months Ago
disabled spine ik on hachett entity prefab
10 Months Ago
merge form b_shotgun
10 Months Ago
exported player update melee anim set
10 Months Ago
smallbackpack update
10 Months Ago
merge from gc_buffer_settings
10 Months Ago
merge from fix_guest_enter_main_code
10 Months Ago
merge from legacy_shelter
10 Months Ago
VM lights setup
10 Months Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
10 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
10 Months Ago
Bunch of refactor and separate some detector/UI code.
10 Months Ago
Some placeholder VM setup
10 Months Ago
merge from main
10 Months Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
10 Months Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
10 Months Ago
Make a new mask specifically for the aim offset layer
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Cleaned up hand hold parameter handling
10 Months Ago
More solver iterations for server-side to compensate for 16Hz. Greatly reduced jitter
10 Months Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
10 Months Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
10 Months Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip