reporust_rebootcancel

105,915 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
10 Months Ago
Additional savings on Rust/Standard variants
10 Months Ago
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10 Months Ago
Merge Main -> ServerSideRagdolls
10 Months Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
10 Months Ago
Remove desktop.ini files added in 90510 (Alistair pls)
10 Months Ago
Fix missing world model outline on vampire stake
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
10 Months Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
10 Months Ago
Setup v2, attach to ch47
10 Months Ago
Merge from oil_rig_radiation -> sav244
10 Months Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
10 Months Ago
Run Scene2Prefab on both oil rigs
10 Months Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
10 Months Ago
Set large oil rig radiation falloff to 40% instead
10 Months Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
10 Months Ago
Test map cleanup
10 Months Ago
twitch rivals decal prefab textures updated, materials updated
10 Months Ago
Merge from main
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
Fix UI behind the sign paint UI still being somewhat interactable
10 Months Ago
Fix performance regression when painting high res signs like the XXL one
10 Months Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
10 Months Ago
Change all the blue lights to amber lights
10 Months Ago
Added generic dense.
10 Months Ago
Ensured water catcher and refinery retain the same protection values.
10 Months Ago
legacy bow no sound fix
10 Months Ago
merge from packed blend branch
10 Months Ago
texture set changes - removing incorrect metalness from some bits
10 Months Ago
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10 Months Ago
Added a simple privilege base for entity and vehicle priv
10 Months Ago
merge from packed blend branch
10 Months Ago
progress - texture set #3 texture polish
10 Months Ago
Fixed macro textures not allowed to tile
10 Months Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
10 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
10 Months Ago
Closed small gap in door
10 Months Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
10 Months Ago
Entity model
10 Months Ago
manifest rebuild - fixed manifest conflicts in standalone
10 Months Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
10 Months Ago
CraggyIsland cleanup
10 Months Ago
Smooth out sweeping
10 Months Ago
merge from fix_item_origin_network_updates