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112,179 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
9 Months Ago
merge from main
9 Months Ago
unhinged changes not going to main
9 Months Ago
Merged wire-culling into wiretool_fixes2
9 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
9 Months Ago
Cleaned up and refactored wiretool color pie menu
9 Months Ago
Update arctic suit prefab
9 Months Ago
Changed semantic slots, added UV debug mode
9 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
9 Months Ago
Updated wind frequencies Fixed transmission problem
9 Months Ago
subtracting 96120 Workshop Normal Map Fix
9 Months Ago
blunderbus viewmodel set up
9 Months Ago
Merge main
9 Months Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
9 Months Ago
Fixed speedtree shader bsdf settings
9 Months Ago
Fixed off alignment
9 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
9 Months Ago
Adding texture vis tools
9 Months Ago
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9 Months Ago
Prevent heli from trying to crash at underwater labs
9 Months Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
9 Months Ago
adding more test trees
9 Months Ago
Merge
9 Months Ago
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9 Months Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
9 Months Ago
merge from main
9 Months Ago
merge from fix_recycler_scrap_remainder
9 Months Ago
merge from junkyard_crane_col_fix
9 Months Ago
merge from external_holdtobuild
9 Months Ago
Reduced external wall placement to 1.5 seconds, down from 3
9 Months Ago
bike lods
9 Months Ago
merge from fix_compressed_modded_tag
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller
9 Months Ago
merge from gunaudiofixes
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from external_holdtobuild
9 Months Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
9 Months Ago
Merge from handcuffs
9 Months Ago
Merge from main
9 Months Ago
Laptop screen emits onto things.
9 Months Ago
Screen bloom improvements.
9 Months Ago
Opacity fix.
9 Months Ago
Hacking laptop interface improvements
9 Months Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
9 Months Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
9 Months Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
9 Months Ago
Edit pedal bike gears
9 Months Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
9 Months Ago
Merge from main
9 Months Ago
Merge from main