113,975 Commits over 3,959 Days - 1.20cph!
update global_networked_bases/2021
Command to manually expand render buffers
merge from main -> global_networked_bases
Second train tunnel entrance progress
Setup a basic prefab for the second entrance tunnel variant
stake - viewmodel prefab renderer setup
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
Changed graphics quality slider to a dropdown.
Setup Bath Tub Planter as ingame Planter and Deployable
Fixed Bath Tub Planter Collisions to use correct mesh
merge from cached_browser_lag_fix
Enable "fastMode" on cached browser sqlite database
updated vampire stake is be thinner at the top
added new pipe tool texture atlas variant for more variety
Change grade context menu NRE fix
Merge from tutorial_island
Close any existing tutorial modals when opening a new one
Can no longer talk to the NPC between missions
Rename scientist to survivor
Removed ToggleClientBuoyancy
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
Fix NRE during Kayak mission
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases
Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
Merge from tutorial_island
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Setup kick gesture (hidden in wheel)
Shaved a second off the animation for more responsiveness
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more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
Added Dracula Mask model/materials
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
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Merge from /main/shader-std2decal-extended
Fixed decal layer order in inspector