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128,797 Commits over 4,201 Days - 1.28cph!

32 Days Ago
Mannequin parts
32 Days Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
32 Days Ago
Add component to floating city prefab and deep sea island prefab
32 Days Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
32 Days Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
32 Days Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
32 Days Ago
naval_update/gun_turret -> naval_update
32 Days Ago
Manifest Codegen
32 Days Ago
naval_update -> gun_turret
32 Days Ago
Apply changes to default prefab
32 Days Ago
Make turret entity invinsible Position changes
32 Days Ago
Rename internall turret seat Move aim position Manifest
32 Days Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
32 Days Ago
Fix cannon rotation being independent of the boat when turning.
32 Days Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
32 Days Ago
Fix wrong gibs on cannon
32 Days Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
32 Days Ago
Fix more rotation issues, offset the parent correctly
32 Days Ago
Point guns in the correct direction
32 Days Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
32 Days Ago
floating city4
32 Days Ago
Merge from monument_notification_sounds
32 Days Ago
Merge from main
32 Days Ago
Fix issues with oil rig sound notification prefab
32 Days Ago
fix flexelement issues with screen resizing
32 Days Ago
Add floating city to "Scenes/Monuments/" menu in editor
32 Days Ago
merge from disable_island_parenting -> deep_sea
32 Days Ago
Pushed a debug change by accident
32 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
32 Days Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
32 Days Ago
Added favourite colours controls for painting, with convar support to create up to 10 (default 3) - this was sorely needed with the addition of the colourpicker
32 Days Ago
Unparent all the child entiites on the deep sea islands so they only network when up close - simplier and easier than dealing with inheriting network groups
32 Days Ago
merge from mesh-guide-shader-improvements (several fixes)
32 Days Ago
merge from main
32 Days Ago
remove most junk from elite crates
32 Days Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
32 Days Ago
Update: Initial rewrite of the analytics core - Only implements NullUploader, I'll implement actual uploaders after tests are good - Added basic tests for it, but they don't validate anything - that'll be next. - Renamed existing AnalyticsTests.cs to Test.EventRecord.cs (+ internal rename) - those tests validate EventRecord serialization Goal is to use one implementation to cover needs of both Client and Server. Got the basics done, need to add telemetry to be able to test better, support EventRecord pooling and implement the existing uploaders. Tests: ran new unit tests
32 Days Ago
Fix nothing rendering for real this time.
32 Days Ago
fix some missing guides, render alpha cutouts
32 Days Ago
Try a holistic approach to detect entities that can trigger a navmesh rebuild, remove component on foundation and barricade, fix navmesh not being rebuild sometimes after entity gets destroyed (collider still detected in same frame, or client collider picked up in editor), increase navmesh definition in and around player constructions
32 Days Ago
Mannequin Setup
32 Days Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
32 Days Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
32 Days Ago
Remove logs
32 Days Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
32 Days Ago
Change undo/redo painting icons to be distinct from rotation controls
32 Days Ago
Add colourpicker to painting menu
32 Days Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s