128,743 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                merge from analytics_puzzle_reset -> main
                
                
                
                
             
         
        
            
            
            
                
                Update: testing code to try to trigger NREs. so far unsuccessful
Need to switch away from the task for a bit, will get back to it later today
Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
                
                
                
                
             
         
        
            
            
            
                
                exported/setup small engine anims with updated rig
                
                
                
                
             
         
        
            
            
            
                
                merge from garagedoor_optims
                
                
                
                
             
         
        
            
            
            
                
                Match LOD settings with skinned mesh
                
                
                
                
             
         
        
            
            
            
                
                smoothing groups from uv islands on garage door blocks unskinned
                
                
                
                
             
         
        
            
            
            
                
                Changing Jenkinsfile step flow to match original Rust Pipelines
                
                
                
                
             
         
        
            
            
            
                
                Closed and open garage door meshes impl
                
                
                
                
             
         
        
            
            
            
                
                prison barge, environment volumes polish
                
                
                
                
             
         
        
            
            
            
                
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                food barge, environment volumes polish
                
                
                
                
             
         
        
            
            
            
                
                Merge from vram_monitoring
                
                
                
                
             
         
        
        
            
            
            
                
                Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
                
                
                
                
             
         
        
            
            
            
                
                medical barge, environment volumes polish
                
                
                
                
             
         
        
            
            
            
                
                supplies barge, simplified environment volumes down to 3
                
                
                
                
             
         
        
        
        
            
            
            
                
                Very initial setup for small engine deployable
                
                
                
                
             
         
        
            
            
            
                
                RPG HV Ammo - Reduced max texture size to 1k
                
                
                
                
             
         
        
            
            
            
                
                Revert change to EditorSettings
                
                
                
                
             
         
        
            
            
            
                
                Adding extra joints to small engine rig
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deployable_cannon
                
                
                
                
             
         
        
            
            
            
                
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                string lights red and green materials
bunch of lighting on barges and docks
                
                
                
                
             
         
        
            
            
            
                
                Add "wait" command support, to help test an unrelated bug. 
Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gun_setup -> naval_update
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Update water bottle anims
                
                
                
                
             
         
        
            
            
            
                
                adding cannon animator for world anims
                
                
                
                
             
         
        
            
            
            
                
                Cannon and character animations - first pass
                
                
                
                
             
         
        
        
            
            
            
                
                Blueprint fragment despawn rareity set
                
                
                
                
             
         
        
            
            
            
                
                garage door unskinned meshes for flavien
                
                
                
                
             
         
        
            
            
            
                
                 merge from print_topologies_command
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_map_mismatch
                
                
                
                
             
         
        
            
            
            
                
                Subtract merge from outboard_motor
                
                
                
                
             
         
        
            
            
            
                
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                 merge from puzzle_reset_ignore_invis
                
                
                
                
             
         
        
            
            
            
                
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                Updated LOD settings for Charity plushies
                
                
                
                
             
         
        
            
            
            
                
                trying reduced sail thrust 3000->2000
                
                
                
                
             
         
        
            
            
            
                
                Added exit time to damaging attacks