reporust_rebootcancel

158,570 Commits over 4,566 Days - 1.45cph!

35 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
35 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
35 Days Ago
Merge from render_pipeline_testing
35 Days Ago
Merge from rrp_prop_rendering
35 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
35 Days Ago
merge from critter_animals
35 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
35 Days Ago
Part2
35 Days Ago
Part3
35 Days Ago
More LOD texture optimizations
35 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
35 Days Ago
merge from main -> base_occlusion
35 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
35 Days Ago
35 Days Ago
add singular crab prefab (mostly for media capturing)
35 Days Ago
- eye centre fix
35 Days Ago
merge from critter_animals
35 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
35 Days Ago
Add stir lock convar
35 Days Ago
Better colliders
35 Days Ago
Re-export tests after merge from main
35 Days Ago
Part2
35 Days Ago
Part3
35 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
35 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
35 Days Ago
Fixed LODs on gate and fence
35 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
35 Days Ago
biofuel_generator -> main
35 Days Ago
biofuel_generator -> main
35 Days Ago
Merrge from main (need to regen test list, not done yet)
35 Days Ago
merge from automated_testing
35 Days Ago
Test framework cleanup following livestock merge
35 Days Ago
Compile errors
35 Days Ago
merge from main
35 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
35 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
35 Days Ago
merge from JellyfishShader_edit
35 Days Ago
main -> biofuel_generator
35 Days Ago
Fixed topper materials
35 Days Ago
merge from Livestock_animals
35 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
35 Days Ago
Lods gibs and col
35 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
35 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
35 Days Ago
merge from main
35 Days Ago
Fix demoui2 scenes not saving
35 Days Ago
throwable_prediction_fixes -> main
35 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
35 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
35 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material