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156,904 Commits over 4,566 Days - 1.43cph!

35 Days Ago
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35 Days Ago
merge from medical_honey_bandage
35 Days Ago
Setup collision/colliders correctly in prefabs.
35 Days Ago
Added honey bandage to primitive and hardcore tech trees
35 Days Ago
merge from carvable_pumpkin_deploy_fix
35 Days Ago
merge from paintball_gun_fixes
35 Days Ago
merge from viewmodelscope_nre
35 Days Ago
merge from static_piano_fix
35 Days Ago
merge from TriangleHatchDeployfix
35 Days Ago
merge from deployanim_fix
35 Days Ago
merge from vehicle_pooling
35 Days Ago
merge from glass_ar_motion_blur_fix
35 Days Ago
merge from new_navmesh_fixes
35 Days Ago
merge from Floating_bandage_fix
35 Days Ago
merge from oilrig_light_fix
35 Days Ago
Merge from main
35 Days Ago
merge from main
35 Days Ago
Renamed deployed entities to include .Deployed per convention.
35 Days Ago
Setup missing socket/checks on gate
Rin
35 Days Ago
merge from mt_snapshot_saving
35 Days Ago
merge from main
35 Days Ago
Merge from main
36 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
36 Days Ago
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36 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
36 Days Ago
merge from main
36 Days Ago
merge from automated_testing
36 Days Ago
main -> grenade_client_prediction
36 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
36 Days Ago
merge from main
36 Days Ago
merge from cookingworkbench_kettle_fix
36 Days Ago
merge from settings_dropdowns_fix
36 Days Ago
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36 Days Ago
36 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
36 Days Ago
merge from store_nre_fixes
36 Days Ago
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36 Days Ago
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36 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
36 Days Ago
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36 Days Ago
Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
36 Days Ago
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36 Days Ago
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36 Days Ago
More improvements, prompts, help display.
36 Days Ago
Animal Fence LODs and gibs
36 Days Ago
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap