reporust_rebootcancel

134,056 Commits over 4,444 Days - 1.26cph!

43 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
43 Days Ago
Final volume checks
43 Days Ago
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43 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
43 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
43 Days Ago
Missed one more DigitalClockAlarm pooling issue
43 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
43 Days Ago
Garage door industrial animations
43 Days Ago
merge from game_room_dlc -> darts_game
43 Days Ago
merge from main
43 Days Ago
only show 5 leaderboard spots
43 Days Ago
merge from fix_storage_adapter_invisible -> main
43 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
43 Days Ago
Kiosk lighting WIP.
43 Days Ago
Fixing chicken suit skeleton skin
43 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
43 Days Ago
Compile fix
43 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
43 Days Ago
Ninja suit skinning fix
43 Days Ago
Fixed electric furnace gibs not being skinned
43 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
43 Days Ago
Merge from main
43 Days Ago
Merge from workbench_upgrades
43 Days Ago
merge from main
43 Days Ago
Make entityComponent.baseEntity work in OnEnable
43 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
43 Days Ago
Fix
43 Days Ago
merge from mortar_prototype
43 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
43 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
43 Days Ago
Readd navmesh agent to realmed remove
43 Days Ago
merge rust_relay_server -> main
43 Days Ago
merge main -> rust_relay_server
43 Days Ago
Movember moustache partial fix
44 Days Ago
Added allocation free encryption
44 Days Ago
Fixed DigitalClockAlarm pooling issue
44 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
44 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
44 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
44 Days Ago
Test result stacktraces are now populated correctly with captured errors
44 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
44 Days Ago
Fix new scientists hovering slightly above ghostship floor
44 Days Ago
Fixed editor performance after merging child animator system
44 Days Ago
merge from dont_bake_on_load
44 Days Ago
merge from custom_item_fixes
44 Days Ago
Fix items not stacking together after they've been part of a copypaste
44 Days Ago
merge from main
44 Days Ago
Santa beard partial fix
44 Days Ago
merge from mortar_prototype
44 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p