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136,119 Commits over 4,474 Days - 1.27cph!

38 Days Ago
bdu protection pass
38 Days Ago
added m16a2 icon
38 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
38 Days Ago
Ballista and 50cal animation updates
38 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
38 Days Ago
Added hair Dyes
38 Days Ago
m16 3 round burst fire only
38 Days Ago
merge from shelves_fixes
38 Days Ago
Moved conditional meshes to it's own folder
38 Days Ago
Small fixes ponytail/bun
38 Days Ago
Fixed the depth bias for directional shadows on RRP
38 Days Ago
m16 and bdu loot
39 Days Ago
merged 2 objects for LOD0
39 Days Ago
Added hairstyles to the hair pool
39 Days Ago
Ponytail/Bun conditionals setup
39 Days Ago
Ponytail/Bun setup
39 Days Ago
merge from hackweek_map_incomplete_dl_fix
39 Days Ago
merge from nvidia_reflex_support_check_fix
39 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
39 Days Ago
Loot spawn gen: bdu pants m16
39 Days Ago
Fixed torch using the industrial torch attack sound
39 Days Ago
fixed supply drop ballistic era
39 Days Ago
merge from wiretool_cave_fix
39 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
39 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
39 Days Ago
Merge from main
39 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
39 Days Ago
Merge from main
39 Days Ago
Merge from PlayerRigUpdate2
39 Days Ago
Merge from ballistic_helmet_weight_fix
39 Days Ago
S2P all floating cities, fixes missing mannequin meshes
39 Days Ago
Remove unused override
39 Days Ago
Merge from industrial_dlc
39 Days Ago
Fixed industrial torch anims not applied to sub systems
39 Days Ago
Merge from main
39 Days Ago
Merge from parent
39 Days Ago
Merge from main
39 Days Ago
Merge from mortar_prototype (fixes mortar animations)
39 Days Ago
Fix editor only NRE when playing first person sounds
39 Days Ago
Merge from main
39 Days Ago
Fix
39 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
39 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
39 Days Ago
exported updated 3p jump and jump midair anims
40 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
40 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
41 Days Ago
merge from main
41 Days Ago
change industrial auto turret inventory handling sound
41 Days Ago
deploy/open/close sounds for industrial storage and furnaces
41 Days Ago
industrial auto turret sounds