reporust_rebootcancel

139,325 Commits over 4,383 Days - 1.32cph!

43 Days Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
43 Days Ago
Merge from wildlifecull_wolf_fix
43 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
43 Days Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
43 Days Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
43 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
43 Days Ago
Kitchen kit updates
43 Days Ago
merge from main
43 Days Ago
Adding door mats meshes and textures and light fixtures blockouts
43 Days Ago
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43 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
43 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
43 Days Ago
merge from dobuild_optims
43 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
43 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
43 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
43 Days Ago
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43 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
43 Days Ago
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43 Days Ago
Large Wooden Box Skins - updated icons to match community skins
43 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
43 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
43 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
43 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
43 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
43 Days Ago
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43 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
43 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
43 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
43 Days Ago
set component boxes to hidden on f1
43 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
43 Days Ago
Clear busy flag when loading BBS
43 Days Ago
Fixed string lights slack not hanging using world pos
43 Days Ago
merge from naval_update/io_boats
43 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
43 Days Ago
merged from buoyancy_sleeping_brick_fix
43 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
44 Days Ago
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44 Days Ago
renamed component_storage_boxes folder
44 Days Ago
created pack sitem
44 Days Ago
Meds Box - updated gibs and corpse mesh
44 Days Ago
comps box updated textures and icon
44 Days Ago
merge from divesite_spawn_optim
44 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
44 Days Ago
merge from divesite_spawn_optim
44 Days Ago
merge from indirect_instancing
44 Days Ago
rebase on main
44 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
44 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
44 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR