reporust_rebootcancel

135,957 Commits over 4,474 Days - 1.27cph!

41 Days Ago
merge from premium_rebrand
41 Days Ago
Changed the wording, updated tag icon
41 Days Ago
industrial_conveyor_network_optimize -> main
41 Days Ago
Unbusy has to call the full update because we are .5s later
41 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
41 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
41 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
41 Days Ago
PlayerCopyTool copies base color brightness
41 Days Ago
network_analyser_rebuild -> main
41 Days Ago
more skinset balance
41 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
41 Days Ago
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41 Days Ago
Merge from props_usage
41 Days Ago
Mat tweaks.
41 Days Ago
Light fix
41 Days Ago
Various torch related.
41 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
41 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
41 Days Ago
Fixed IconRender scene using the old UI input system module
41 Days Ago
merge from keyboard_layouts_fix
41 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
41 Days Ago
merge from premium_rebrand
41 Days Ago
Compile fix
41 Days Ago
merge from premium_rebrand
41 Days Ago
Tweaks, deleted old premium modal
41 Days Ago
Updating burstcloth constraints for industrial torch
41 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
41 Days Ago
Updated premium server browser tag
41 Days Ago
Broken tile prop set
41 Days Ago
more skin set balance
41 Days Ago
RRP BillboardLight logic consistency fix with BRP
41 Days Ago
Swapped premium logo in main menu footer
41 Days Ago
Added UIBorder and UIRoundedCorners
41 Days Ago
Rebuilt the premium modal
41 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
41 Days Ago
50cal_animation_improvements -> main
41 Days Ago
merge from main -> optimize_train_track_meshes
41 Days Ago
update apartment_complex_monument/prototype
41 Days Ago
merge from main -> apartment_complex_monument
41 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
41 Days Ago
Allow toggling more than one gameobject based on ammo > 1
41 Days Ago
merge from fix_additional_projects_slnx -> main
41 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
41 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
41 Days Ago
Forgot the M16
41 Days Ago
female/light skin brightness balance pass
41 Days Ago
Better fix, make setting ammo_true false params its own option on the component
41 Days Ago
Merge: from main
41 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
41 Days Ago
Fixed crosshair popups regression from my recent generic popup changes