reporust_rebootcancel

158,802 Commits over 4,566 Days - 1.45cph!

33 Days Ago
Localized livestock UI
33 Days Ago
merge from main
33 Days Ago
Streamline NPC team system, merges the competing systems into one
Rin
33 Days Ago
Regenerate wool icon for new textures
Rin
33 Days Ago
Animal fence gate HP 500 > 100
Rin
33 Days Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
33 Days Ago
Phrase update
Rin
33 Days Ago
merge from biofuel_generator
Rin
33 Days Ago
merge from AnimalTechTreeFix
Rin
33 Days Ago
Power consumption 2 > 5
Rin
34 Days Ago
merge from Plague_Hazmat
34 Days Ago
Changing back to having the shadow sampling loops unrolled
34 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
34 Days Ago
34 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
34 Days Ago
Fix navmesh building on top of player boats
34 Days Ago
biofuel generator sounds
Rin
35 Days Ago
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35 Days Ago
shear sheep and milk cow sounds
35 Days Ago
Cow and sheep sound polish Calf and lamb sounds
35 Days Ago
Merge from livestock_animals
35 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
35 Days Ago
Fixed buffs tooltip not able to show times > 60m
35 Days Ago
Update milk description to reference skimming
35 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
35 Days Ago
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35 Days Ago
Fix error when saving modular cars on a thread
35 Days Ago
cow sounds
35 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
35 Days Ago
FX, lighting.
35 Days Ago
Tin can alarm can now detect gen2 AIs and critters
35 Days Ago
Merge from Livestock_animals
35 Days Ago
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35 Days Ago
Fixed navmesh generating on top of hot air balloons
35 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
35 Days Ago
Merge from analytics
35 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
35 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
35 Days Ago
Fix corrupt scientist2 prefab
35 Days Ago
Merge from Livestock_animals
35 Days Ago
Added monument tests checking the prefabs are healthy
35 Days Ago
merge from texture_optimisations_2026/harbor_fix3
35 Days Ago
S2P harbor_1, prefab was corrupted
35 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
35 Days Ago
fix crouching state triggering when turninplace is active
35 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
35 Days Ago
merge from optimize_blueprint_button -> main
35 Days Ago
Compile fix
35 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
35 Days Ago
merge from automated_testing