reporust_rebootcancel

136,242 Commits over 4,474 Days - 1.27cph!

39 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
39 Days Ago
Added support for the shadow filtering dev convar in RRP
39 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
39 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
39 Days Ago
Fix buttons always showing as red at lower LOD
39 Days Ago
merge from main
39 Days Ago
Merge from shelves_fixes
39 Days Ago
Slightly tweaked area check positions
39 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
39 Days Ago
merge from bowless_crossbow
39 Days Ago
bowless crossbow steam icon and steam images of sitem
39 Days Ago
M16 higher burst fire rate
39 Days Ago
Shotgun and item updates
39 Days Ago
Merge from main
39 Days Ago
Merge from main
39 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
39 Days Ago
Industrial Storage - updated icon
39 Days Ago
merge from m16a2
39 Days Ago
merge from discord_plushie (fixes)
39 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
39 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
39 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
39 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
39 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
39 Days Ago
Support multiple inventories being added to the reclaim contents
39 Days Ago
Merge: from main
39 Days Ago
Added support for taking over a shop if you can pay twice the fee
39 Days Ago
Compile fixes
39 Days Ago
First pass on rentable shop ownership prompt
39 Days Ago
Added support for hunting trophies to store the skin of clothing items
39 Days Ago
Merge from main
39 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
39 Days Ago
m16 sounds
39 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
39 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
39 Days Ago
Don't apply if we have an active clothing offset
39 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
39 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
39 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
39 Days Ago
Updated prop renderer transforms for workshop gloves
39 Days Ago
deleted blockout mesh in folder
39 Days Ago
1p and 3p attachment positional updates
39 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
39 Days Ago
Fixed egg suit's wrong orientation in paint mode
39 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
39 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
39 Days Ago
Converted ceiling light, smart switch, fuse
39 Days Ago
merge from main
39 Days Ago
merge from excavator_light_fix
39 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator