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156,942 Commits over 4,566 Days - 1.43cph!

35 Days Ago
merging 3p arrows not hiding fix
35 Days Ago
merge from main
35 Days Ago
Unfucking ifdefs
35 Days Ago
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
35 Days Ago
Made ferry terminal loot room functional with power grid
35 Days Ago
More setup
35 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
35 Days Ago
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35 Days Ago
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35 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
35 Days Ago
Updates to all weapon anim controllers to match convention
35 Days Ago
First pass procedural cow pattern shader
35 Days Ago
merge from Livestock_animals
35 Days Ago
ladders merge
35 Days Ago
Ferry terminal power grid loot room
35 Days Ago
Add items, link em up.
35 Days Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
35 Days Ago
Merge from main
35 Days Ago
Cow eat animations to include trough variants
35 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
35 Days Ago
Fix compile error in ConsoleSystem
35 Days Ago
Fix missing #if SERVER directing to gate navbakestats
35 Days Ago
Fix compile error with url in "none" compile mode
35 Days Ago
Merge: from main
35 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
35 Days Ago
Subtract the subtract
35 Days Ago
Update gate bounds
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
35 Days Ago
Subtract 163412 new_navmesh_fixes
36 Days Ago
More sensible placeholder crafting costs
36 Days Ago
Debris removal. Set wood protection instead of stone.
36 Days Ago
Fixed gibs
36 Days Ago
Updating m92 world model rig
36 Days Ago
36 Days Ago
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36 Days Ago
merge from medical_honey_bandage
36 Days Ago
Setup collision/colliders correctly in prefabs.
36 Days Ago
Added honey bandage to primitive and hardcore tech trees
36 Days Ago
merge from carvable_pumpkin_deploy_fix
36 Days Ago
merge from paintball_gun_fixes
36 Days Ago
merge from viewmodelscope_nre
36 Days Ago
merge from static_piano_fix
36 Days Ago
merge from TriangleHatchDeployfix
36 Days Ago
merge from deployanim_fix
36 Days Ago
merge from vehicle_pooling
36 Days Ago
merge from glass_ar_motion_blur_fix