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136,260 Commits over 4,474 Days - 1.27cph!

40 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
40 Days Ago
merge from workshop_legacy_pose_client_fix
40 Days Ago
added torch image to industrial dlc sitem
40 Days Ago
Thruster UI button tweak to allow for the extra text
40 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
40 Days Ago
new sounds for the bdu helmet and vest
40 Days Ago
fix some warning spam in the iconrender scene in editor
40 Days Ago
Merge: from main
40 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
40 Days Ago
Fixed use legacy bind pose being editor only
40 Days Ago
Merge from main
40 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
40 Days Ago
Merge: from main
40 Days Ago
Bowless crossbow store page media
40 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
40 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
40 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
40 Days Ago
Merge from main
40 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
40 Days Ago
Added support for the shadow filtering dev convar in RRP
40 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
40 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
40 Days Ago
Fix buttons always showing as red at lower LOD
40 Days Ago
merge from main
40 Days Ago
Merge from shelves_fixes
40 Days Ago
Slightly tweaked area check positions
40 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
40 Days Ago
merge from bowless_crossbow
40 Days Ago
bowless crossbow steam icon and steam images of sitem
40 Days Ago
M16 higher burst fire rate
40 Days Ago
Shotgun and item updates
40 Days Ago
Merge from main
40 Days Ago
Merge from main
40 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
40 Days Ago
Industrial Storage - updated icon
40 Days Ago
merge from m16a2
41 Days Ago
merge from discord_plushie (fixes)
41 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
41 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
41 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
41 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
41 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
41 Days Ago
Support multiple inventories being added to the reclaim contents
41 Days Ago
Merge: from main
41 Days Ago
Added support for taking over a shop if you can pay twice the fee
41 Days Ago
Compile fixes
41 Days Ago
First pass on rentable shop ownership prompt
41 Days Ago
Added support for hunting trophies to store the skin of clothing items
41 Days Ago
Merge from main
41 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true