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138,489 Commits over 4,505 Days - 1.28cph!

43 Days Ago
Fix busted 3p cue position/rotation
43 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
43 Days Ago
Change ... to say PROCESSING TURN in pool table status
43 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
43 Days Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
43 Days Ago
game_room_dlc -> game_room_dlc/pool
43 Days Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
43 Days Ago
Merge from apartment_complex_monument
43 Days Ago
Fixed missing upkeep terminal server error when upgrading rooms
43 Days Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
43 Days Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
43 Days Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
43 Days Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
43 Days Ago
Merge from clan_bugfixes
43 Days Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
43 Days Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
43 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
43 Days Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
43 Days Ago
Fix failing container corpse test for bed testlist
43 Days Ago
merge from main
43 Days Ago
merge from clan_bugfixes
43 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
43 Days Ago
more texture tweaks
43 Days Ago
Merge from pmm_supermarket_food_freezer
43 Days Ago
Merge from PlayerMaintainedMonuments
43 Days Ago
Added small ramps to basement colliders to help with movement
43 Days Ago
43 Days Ago
More reverb zone distance tweaks
43 Days Ago
Merge from main
43 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
43 Days Ago
minor wooden helmet mesh tweak
43 Days Ago
small wooden pants mesh tweak
43 Days Ago
Reverb zones misaligned center fixes
43 Days Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
43 Days Ago
Adding forward and back pose for pool viewmodel anims
43 Days Ago
merge from WoodArmour_skinnable/V2
43 Days Ago
texture size pass
43 Days Ago
wooden pants mesh update texture import settings world model rename
43 Days Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
43 Days Ago
Fixed static furnitures being invisible when reconnecting inside your flat
43 Days Ago
Warmup item/wearables icons on startup to avoid FPS dips
43 Days Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
43 Days Ago
merge from main
43 Days Ago
Check socket base instead
43 Days Ago
Only send snapping mode information provided we have a snappable object
43 Days Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
43 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
43 Days Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
43 Days Ago
3p pool cue sticks to hand bone
43 Days Ago
Fixed audio distance for industrial single/double door