reporust_rebootcancel

136,549 Commits over 4,324 Days - 1.32cph!

46 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
46 Days Ago
Bugfix: when player disconnects, ensure we destroy relevant occlusion groups - destroy local group if no local participants present - remove destroyed participant from other occlusion group member's groups Tests: 2p on Craggy in different cells - get 2nd player to disconnect, then kill sleepers. 1st player walks into the cell - no more NREs. Ran usual occlusion checks (fly away and back, hide behind terrain)
46 Days Ago
Update navigation obstacles (s2p) in launch site
46 Days Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
46 Days Ago
Fix NRE
46 Days Ago
autoturret_improvements -> main
46 Days Ago
created/applied 3pceiling paper deploy/idle animations to holdtype override controller
46 Days Ago
autoturret_improvements -> main
46 Days Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
46 Days Ago
Update navigation obstacles (s2p) in missile silo
46 Days Ago
Update navigation obstacles (s2p) in outpost
46 Days Ago
Update navigation obstacles (s2p) in water treatment plant
46 Days Ago
Update navigation obstacles (s2p) in trainyard
46 Days Ago
Update navigation obstacles (s2p) in excavator
46 Days Ago
Update navigation obstacles (s2p) in arctic base
46 Days Ago
Update navigation obstacles (s2p) in airfield
46 Days Ago
Update navigation obstacles (s2p) in military tunnels
46 Days Ago
crypt building skin atlas textures and material setup
46 Days Ago
Component box tools LOD3 tweaks
46 Days Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
46 Days Ago
main -> autoturret_improvements
46 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
46 Days Ago
Move most of buoyancy writeback into burst, add burst batch access for flow direction.
46 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
46 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
46 Days Ago
Merge from client_performance_session_fix
46 Days Ago
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46 Days Ago
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46 Days Ago
Animator adjustments for binoculars
46 Days Ago
Binocular animation polish pass
46 Days Ago
Merge from main
47 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
47 Days Ago
merge from main
47 Days Ago
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47 Days Ago
Fixed being able to deploy objects on the top of the small ramp
47 Days Ago
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
47 Days Ago
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
47 Days Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
47 Days Ago
merge from main
47 Days Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
47 Days Ago
merge from main
47 Days Ago
Tools component box mesh, LODs, textures and gibs
47 Days Ago
merge from artist_pack_dlc parent branch
47 Days Ago
Phrase update
47 Days Ago
merge from naval_update
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
Tweaked island billboard distance from main camera far clip plane
47 Days Ago
merge from main/naval_update
47 Days Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
47 Days Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.