reporust_rebootcancel

145,094 Commits over 4,444 Days - 1.36cph!

42 Days Ago
42 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
42 Days Ago
updated textures part 2
42 Days Ago
merge from automated_testing
42 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
42 Days Ago
Fixed CI testlist loading
42 Days Ago
set 3p card game anim to loop
42 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
42 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
42 Days Ago
industrial garage door - texture polish
42 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
42 Days Ago
edited 3p minicopter and generic sit idle anims
42 Days Ago
set 3p zipline anims to loop and anim edited
42 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
42 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
42 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
42 Days Ago
FX debug setup. Alt ammo prefabs.
42 Days Ago
Refactor to GetInstalledUpgradeMods.
42 Days Ago
merge from main
42 Days Ago
merge from mortar_prototype
42 Days Ago
merge from playerboat_testfix
42 Days Ago
Add placeholder sound effects to mortar shots
42 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
42 Days Ago
Unify naming conventions, everything is now called RustNav
42 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
42 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
42 Days Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
42 Days Ago
Update error messages to mention the command line argument rather than the convar
42 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
42 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
42 Days Ago
Merge from main
42 Days Ago
merge from automated_testing
42 Days Ago
Didnt save
42 Days Ago
Fix mortar indicator not cleaning up on disconnect
42 Days Ago
Merge from Main
42 Days Ago
New Sounds added for the Salvaged Cleaver refresh
42 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
42 Days Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
42 Days Ago
main -> server_browser_update_2
42 Days Ago
fix dodgy merge
42 Days Ago
binoculars_fix -> main
42 Days Ago
Merge from workbench_upgrades
42 Days Ago
Add poolable to upgrade visuals
42 Days Ago
- Codecleanup - New binocular effects toggle at night
42 Days Ago
Flagged tests that need to be ignored by CI
42 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
42 Days Ago
Do not build the unity navmesh when in recast mode
42 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
42 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
42 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way