reporust_rebootcancel

145,653 Commits over 4,444 Days - 1.37cph!

41 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
41 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
41 Days Ago
merge from storepage_abyss_fix
41 Days Ago
merge from storepage_frontier_fix
41 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
41 Days Ago
Various kiosk fixes
41 Days Ago
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41 Days Ago
Kiosk lighting
41 Days Ago
increase max player sprinkle
41 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
41 Days Ago
Final volume checks
41 Days Ago
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41 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
41 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
41 Days Ago
Missed one more DigitalClockAlarm pooling issue
41 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
41 Days Ago
Garage door industrial animations
41 Days Ago
merge from game_room_dlc -> darts_game
41 Days Ago
merge from main
41 Days Ago
only show 5 leaderboard spots
41 Days Ago
merge from fix_storage_adapter_invisible -> main
41 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
41 Days Ago
Kiosk lighting WIP.
41 Days Ago
Fixing chicken suit skeleton skin
41 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
41 Days Ago
Compile fix
41 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
41 Days Ago
Ninja suit skinning fix
41 Days Ago
Fixed electric furnace gibs not being skinned
41 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
41 Days Ago
Merge from main
41 Days Ago
Merge from workbench_upgrades
41 Days Ago
merge from main
41 Days Ago
Make entityComponent.baseEntity work in OnEnable
41 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
41 Days Ago
Fix
41 Days Ago
merge from mortar_prototype
41 Days Ago
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41 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
41 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
41 Days Ago
Readd navmesh agent to realmed remove
41 Days Ago
merge rust_relay_server -> main
41 Days Ago
merge main -> rust_relay_server
41 Days Ago
Movember moustache partial fix
41 Days Ago
Added allocation free encryption
41 Days Ago
Fixed DigitalClockAlarm pooling issue
41 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
41 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
41 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
41 Days Ago
Test result stacktraces are now populated correctly with captured errors