reporust_rebootcancel

155,207 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Merge from fix_minicopter_altitude_sinking -> main
2 Years Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
2 Years Ago
fix ocean light color override not working on directional light when playing in editor
2 Years Ago
Jutting cliffs improvements / slightly increased density of jutting cliffs
2 Years Ago
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
2 Years Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
2 Years Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
2 Years Ago
Merge from fix_reserved_slot_kick -> main
2 Years Ago
Fix missing parenthesis causing reserved slot flag to be ignored
2 Years Ago
Merge from main -> fix_reserved_slot_kick
2 Years Ago
3p entity updates, added anim event and effects
2 Years Ago
Fixed broken coastal rock prefab links
2 Years Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
2 Years Ago
network++ save++
2 Years Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
2 Years Ago
network++ save++
2 Years Ago
merge from HighCaliberRevolver
2 Years Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
2 Years Ago
Shield Texture pass and material changes
2 Years Ago
Remove spam
2 Years Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
2 Years Ago
Increase scatter spread
2 Years Ago
Dart prefab rotation fixes
2 Years Ago
close profiler sample region properly on early exit
2 Years Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
2 Years Ago
Updating EAC setup / launcher
2 Years Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
2 Years Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
2 Years Ago
Improved PlaceCliffsUniform randomization
2 Years Ago
Fixed river / ocean transition terrain issues
2 Years Ago
Final'ish - pending IK fix script.
2 Years Ago
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2 Years Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
2 Years Ago
Reduce wood pile density by 40%
2 Years Ago
3rd person motion fixes, part 14
2 Years Ago
Reduce reload time
2 Years Ago
Merge: from main Tests: default editor build
2 Years Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
2 Years Ago
Clean: removing obsolete methods from Pool Tests: built all modes in editor
2 Years Ago
Cancel any active gesture immediately on death
2 Years Ago
shield prefab and adjusted metal value of texture
2 Years Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
2 Years Ago
Merge: from main Tests: editor build
2 Years Ago
Manifest
2 Years Ago
Merge: from itemcontainer_pooling Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
2 Years Ago
Scatter dart initial/placeholder setup
2 Years Ago
merge from world_update_2
2 Years Ago
Merge: from main Tests: editor compiled
2 Years Ago
Update: Assertions to catch leaking ItemContainer on init - Removed lazy cleanup on init - due to Load-Init flow it's dead code - Removed a redundant ItemContainer.Clear call Tests: Booted Craggy - no asserts. Booted a save game from a proc map - no asserts.
2 Years Ago
Clean: removing redundant ItemContainer.Kill calls - Removed a comment since it became obsolete Returning to Pool will "Kill" them. Tests: None, trivial changes