reporust_rebootcancel

154,097 Commits over 4,536 Days - 1.42cph!

2 Months Ago
Improved emoji search in chat - Can search for items with their display name (had to guess their shortname before), works in different languages - Emoji autocomplete now also works with Contains instead of just StartsWith
2 Months Ago
Fix car and chassis vehicle items having whitespace in their shortname - its bad and breaks using them as emojis in chat Changing shortnames is cursed but these are only used for the f1 vehicle tab and I've applied the FreezeItemId tag so the id will stay the same
2 Months Ago
Merge from main
2 Months Ago
Update(tests): add various missing TestServer setup and unit testing bypass for entity logic Tests: ran all TestMTSave, no sporadic failures, except WipeTimer - guess my prev fix didn't work >.>
2 Months Ago
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2 Months Ago
SoftMask optims: - Don't bother updating disabled soft masks from OnCanvasHierarchyChanged - NearestMask cache disabled masks, so we can skip the second walk SoftMask.OnCanvasHierarchyChanged 30ms -> 0.03ms when opening the main menu
2 Months Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
2 Months Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Added missing shader passes back to all main subshaders
2 Months Ago
Update: made MarketTerminal.Save MT friendly - get rid of TimeUntil aliases from Entity.proto - ran protobuf gen Doesn't need protocol update, as the underlying type/serialization doesn't change Tests: TestMTSave - all 636 tests pass, though gotta work on cleanup consistency
Rin
2 Months Ago
merge from Increase_spoiled_produce_stacksize
Rin
2 Months Ago
merge from SnowJacketBuff
2 Months Ago
Addding squirrel asset for test implementations. Added materials, textrures, prefabs, animations and models.
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Added the shadow caster pass back to the cloth shaders
2 Months Ago
Update: WipeTimer now returns time rounded to a second No change for gameplay, but makes serialization tests consistent Tests: 20 runs of TestMTSave(WipeTimer), all pass
2 Months Ago
Update(tests): TestMTSave - move protobuf serialization to worker threads to catch more invalid API usages Revealed 2 failures Tests: ran all TestMTSave - MarketTerminal (TimeUnitl) and WipeTimer(missmatching stream) failed
2 Months Ago
Bugfix: avoid Time call in ChickenCoop.Save to make it MT friendly - added chicken as part of test setup to trigger this path Tests: TestMTSave pass
2 Months Ago
merge from main
2 Months Ago
Updating m92 viewmodel mesh
2 Months Ago
merge from snapping_bind
2 Months Ago
Also updated wire slack and snap attraction point game tip to use tokenized binds
2 Months Ago
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
2 Months Ago
Update: BasePlayer - don't mutate own model state on save We modify the copy as we send it, and the original value should be modified on every tick, so should be safe Tests: none, trivial change
2 Months Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
2 Months Ago
merge from snapping_bind
2 Months Ago
Added snapping to the keybinds menu
2 Months Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
2 Months Ago
First pass on adding events to cover apartment and shop usage
2 Months Ago
merge from cui_updates
2 Months Ago
Fix for Tooltip references breaking on Jenkins builds
2 Months Ago
Fixed no domain reload editor topbar button disappearing constantly
2 Months Ago
merge from defaultbinds_fix
2 Months Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
2 Months Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
2 Months Ago
Added information sign in airfield tower to explain the computers drop logic
2 Months Ago
set up material randomiser for spray
2 Months Ago
merge from main
2 Months Ago
Calf initial setup
2 Months Ago
Hooked up testing patrol path Update walk states
2 Months Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
2 Months Ago
New LIvestockAnimal class, Cow now derives from that
2 Months Ago
Merge from skin_randomiser
2 Months Ago
Some checks
2 Months Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
2 Months Ago
Add gradients for rust utk, add them to timeline/options panel
2 Months Ago
Merge from attachment_fx_fix