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123,970 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Fixed settings page padding wee styling change on gesture widgets
2 Months Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
2 Months Ago
compile fix
2 Months Ago
Fixed gesture wheel order
2 Months Ago
Dont bother trying to update category buttons - have to redo it anyway
2 Months Ago
Fix play menu constantly turning itself off
2 Months Ago
Better spring motion Layout fixes
2 Months Ago
Gesture menu juice, spring motion on the dragged gesture Fixes
2 Months Ago
Removed TrueShadow auto defines
2 Months Ago
Bugfix: NPCAutoTurret now shoots when it's facing the target Caused by not implementing the same optimization as AutoTurret (while NPCAutoTurret depends on it). Tests: spawned `sentry.scientist.static` on craggy and became hostile to it - was shot within the whole 360 arc
2 Months Ago
2 Months Ago
Exposed TMP m_TextComponent in TMP_SubMeshUI for TrueShadow
2 Months Ago
Added TrueShadow
2 Months Ago
Merge: from main
2 Months Ago
Hack: BaseRaidBench - avoid flooding audio manager During benchmark, we create too many audio sources and don't clean them up with default budgets - so we up them abit. Tests: ran the benchmark - no longer grinds at 3fps
2 Months Ago
add brightness/contrast controls for night sky
2 Months Ago
Gesture menu fixes and polish
2 Months Ago
Changed UIInvisOverlay to inherit from SingletonComponent - Performed in-editor functionality testing - Performed compile error checking
2 Months Ago
Set home page as on by default
2 Months Ago
Fixed squished store and inventory views
2 Months Ago
floating city barge lods, collision
2 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
2 Months Ago
Attack helicopter turret using the minigun now requires the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the minigun in the turret stops spinning. After 10 seconds of the passenger leaving the gunner UI, the minigun stops spinning. If the passenger dismounts whilst the minigun is still spinning it will stop spinning immediately. If the engine of the Attack helicopter is turned off whilst the minigun is spinning it will stop spinning immediately. - Performed in-editor functionality testing - Performed compile error checking
2 Months Ago
Rewire shockbyte Fix session page not working after design changes Fix shockbyte buy button after design changes
2 Months Ago
Merge from main
2 Months Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
2 Months Ago
NRE fixes when camera or sky are destroyed on scene unload
2 Months Ago
2 Months Ago
Added editor convars to lock/unlock gestures
2 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
2 Months Ago
Resize information grid on max items in column
2 Months Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
2 Months Ago
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2 Months Ago
Electric Table Lamp - Blockout, initial prefab setup
2 Months Ago
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2 Months Ago
Buoyancy flow force can be disabled per instance.
2 Months Ago
Brought back videos to the home screen Setup backing images that turn on and off with blur etc when you move from home to play and vice versa
2 Months Ago
Implement new loading screen UI and warning message
2 Months Ago
Store URL navigation support
2 Months Ago
Updated gesture icons resolution
2 Months Ago
Gesture menu progress - Layout and style update - Locked gestures are spawned at the bottom of the list, with a button to jump in the store
2 Months Ago
Remote controlled (computer station) autoturrets using the minigun now require the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the turret stops spinning. - Some general code cleanup included - Performed in-editor functionality testing - Performed compile error checking
2 Months Ago
Autoturrets using the minigun now behave similar to how a player has to use them and do not spin constantly. The minigun starts idle not spinning and then when a target is found it will spin up before shooting. After shooting, 10 seconds without a target is needed for spinning to stop. Video of the new functionality: https://files.facepunch.com/jacob/1b0411b1/Unity_bwwHDhX2zx.mp4 - Makes use of new ITurretNotify code interface methods - Non-autoturret (player-held) functionality remains unchanged - Some general code cleanup included - Performed in-editor functionality testing - Performed compile error checking - Fixes to come for remote controlled autoturrets (computer station) using the minigun and Attack Helicopter attached miniguns
2 Months Ago
Add movement speed to armor information
2 Months Ago
Fix modal positioning on play page
2 Months Ago
missing return
2 Months Ago
Setup dropdowns on each tab group Animations on dropdown Prevent server browser soft mask fade from hiding a part of the regular scroll box view Fixed scrollview content pushing filter to the middle of the screen when drop downs are closed Prevent soft mask fade from hiding a part of the regular scroll box view Recreate server browser tab groups as prefabs
2 Months Ago
2 Months Ago
added batched water tracing and various supporting features - GamePhysics.UseBatchedWaterRays convar to disable for perf comparison, will remove eventually - NativeArray/NativeList expansion can optionally use power of two expansion - Added native-friendly query structures for TerrainHeightMap and ShoreVectors, can add more querying functionality as needed but keeping it lean for now - Modified test cases to be more lenient on float comparisons as Burst compilation introduces variance of around 1e-8 in position results on waves which is more than acceptable
2 Months Ago
host a server modal styling