reporust_rebootcancel

123,970 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Server browser filter section now starts at the top of the filters
2 Months Ago
ghost ship interior progress
2 Months Ago
Fix search bar close button being offset to the right when clicking
2 Months Ago
Feedback changes
2 Months Ago
Fixed the refresh buttons pixot being offset
2 Months Ago
merge from main
2 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
2 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
2 Months Ago
Change UI sounds and fix NRE when deployed in third person
2 Months Ago
prefab host server modal
2 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
2 Months Ago
Anchor prefab/script setup. Manifest.
2 Months Ago
Animations and Server browser tabs
2 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
2 Months Ago
Update Gesture icons to 512x512
2 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
2 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
2 Months Ago
Anchor boiler
2 Months Ago
Fix scientists looking at your feet instead of your head
2 Months Ago
merge from minigun_3p_fix
2 Months Ago
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2 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
2 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
2 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
2 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
2 Months Ago
Fix some issues running the editor using bundles instead of repo assets
2 Months Ago
Server browser design clean up
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from outpost_mission_fail_cooldown
2 Months Ago
merge from snapping_cant_deploy_fixes
2 Months Ago
merge from snapping_buildingblock_padding_fix
2 Months Ago
merge from abyss_barrel_sitem_remove
2 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
2 Months Ago
Compile fixes
2 Months Ago
More gesture wheel fixes
2 Months Ago
Polished gesture list, split assigned and unassigned gestures
2 Months Ago
Apply delta time
2 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
2 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
2 Months Ago
Compile fix
2 Months Ago
UI_Window warning editor only
2 Months Ago
Gesture menu progress
2 Months Ago
Restored store cart button
2 Months Ago
Small fixes and tweaks
2 Months Ago
Restored F1 item menu