128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
 
                
                
                
                
                
             
         
        
            
            
            
                
                shore crate now spawns on T0 beach - rare spawn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from loot_generation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Hackweek_Spike_Trap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reapplying:
Wooden barricade cover stack size 5 -> 3
Wooden barricade cover HP 120 -> 80
 
                
                
                
                
                
                    
    
        
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                removed recycle script on fish piles particle
set long distance LODs on ghost ship to not cull
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from commandblock_save_lastplayer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from dropbox_wall_loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_bradley_apc_debris
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_sleeping_wetness
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_weapon_rearm_noclip
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_hardcore_convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from buildingprivlidge
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bradleyapc_allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ch47_favouritism
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▌▊▅▍ ▌▌▊▍ ▄▇▋▉▌_▍▉▍▇▍█_█▅▌█▉▋▍▆_▌▍▇ -> █▆▇▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▍▉▉▊▆█▅▉▍ ▅██▇▌▋▋▉▌▆ `▄█▇▇▆▌█▇▍▉▆ = ▊▄▆▇` ▍▌▇▊█▊▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▊▌'▇ ▅▇▄▊█▊█▊▋▋▅▄▆▍▌▌▍▅▆▄ ▅▆ ▉▋▊▋▌█▊▆▍▍▍. ▋█▌▌▇ ▉▅▌▄▍ ▄▋▌▌▊▆▅▆▅█ ▌▅▍▌▆▍ ▋▋▍▍▉▌▆▄▉█ ▄▄▉ ▊▄▅▅ ▆▉▍▌▌▆▅▉▍▌ █▅▉█▄▉▇ ▌█▌ ▅▇▆█ ▋▇▅▆▅▊▉▇ (▊▄▊▇▆▅▍█▌█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▄█▍▆▊▅ ▊▆▌▍▄▇▋▋ ▌█▊▌▄▊▊▌ ▇▍▍▌▉ ▅▅▅▌ ▌▅▆▌ ▇▇▄ `▋▇▋█` ▌▋▇▆▄▉▊ ▊▊ ▌▋'▌ ▊▅▅ ▍▇▌▊ ▉▅▋ ▄▅ ▆█▍▉▄▉▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▋ `▊▌▋▊▅▅▉▆` ▆▋▆▄▆▄▄▋▊▉█▊▍
- ▌▆▍▍▌ ▇▋▊█▅▍▌▉ ▊▍▅▉▉▌▋▆ █▍▄█ █▉▆▄▉ ▊▇▄ ▌▌ ▉▋'▋ ▆▋▋▉▌ ▉▇▆ ▋▇▅▊ ▅ ▄▉▍▋█▇ ▍█▇▋ ▉ ▉▍▉▉▋▋▌▇▇▋
- ▆▄▄▊ ▊▇▋▅▋▅ ▅█ ▇▊ ▋▅▄▇▅ ▌▇▌ ▄▅▄ ▍▄▋▉ + ▍█▋▆█▌ ▉▌▄▌▄▆▆ + ▊▉█▄▉▌ ▌▉▊▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen + fix compile error
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▄▅█▋▋▍ ▊ ▊▍▅▉▆ ▉▉ ▋▉▆█▉▆▇▆▅ ▌▄█▆▇▇▄█▆ ▌▍▋█ [▄▉▇▄▊▄▊▋▉] █▌ ▌▉▆ [█▅▉▋▌▌▍] ▊▋ ▆▊▇▆ ▍▋▇ █▊▋▇ ▉▋ ▄▉▉▇▉█▇ ▉▊▇▋ ▅▉▆▋
- ▅▄▍█▇'▋ ▅▇▆▋▋▄ ▅▄ ▆▅▆▋▋▅▄▅▉▇▉▇▆ ▊▆ ▉▅▇█▊▆▉ ▌▍▅▍▍▅▆▉▋ ▇▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▋ ▉▇▄▆ ▅▌▌▌█ ▌▄▄▍▌▌▉ ▌▆▍▄'█ ▍▌▇▋▅▆▅▍ █▌ █▇▆▌▆█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▉▄▇▌▅▋ ▊▋ █▅▊▅█▇▇▇▆.██▄▋▌▅▌.▆▉▄.▌█ ▋▋▄▌ ▄▇▇▅▄▌▄█ ▉▉█▋▅▌ (▇▄▆▆▄▇█ ▆▊▍▉▊▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▆▇▅▇ ▆▇▅▊ ▄▇▍█ -> ▍▊▋▍▊█▄▍█_▊▋▋▉▊_█▉▊▇█▊▌▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from admin_logging -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▊▍ ▋█▉█▅ ▇▇▌▇▄▍▆█ ▅▇ █▆▊▄▇▄▉▆ ▍▆▄▄▊▍▌▋▄
- ▅▍▅▉▅▋▊ ▌▅▌▄▅ ▋▄ ▊▍▍▍ ▊▌█▇▍▅▆
- ▊▅▅▇▋▍ ▉▆▍▅ ▉▄▌▆█▄▅▅ ▆█▅▅▅▇▅▊▄ (▅▍ ▉▌ ▄▍▇'▉ ▉█▉ █ ▍▉▌▌▍▄▍ ▅▋▆▋▆▅▊▋ ▄█▄ ▋▆ ▄▍▇▇▇▆ ▉▄▉▊▌▉▊, ▊▆▌▆ ▆▅▇ ▆▉▇)
- ▍▅▆ ▊▇▅▆▅▉▋▆ █▄ ▅▉▉▋▉▌▉▄▇▅▊▉█ ▍▋ ▅▍█ ▍█▉█▅▄▉ ▆▍▆ █▇▌▇▆▆ ▊▋ ▋▇ ▌▇▄ (▆▊ ▍▊ ▅▌▆█ ▍▊▆ ▇▍█▋▇█▆▆ ▍▆▊▍ ▇▆▆▅▇▄█▉▊▊█▇ ▌▅▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from physics_bounds_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                server commands to set and get physics world bounds for profiling purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: augment serverocclusiondebug command to draw the path of occlusion query
Written as throw-away code, will clean-up later
Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LODs, prefab, collision for food barge checkout counter