128,703 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixes for the crafted item and new item blur backgrounds
                
                
                
                
             
         
        
            
            
            
                
                Adding cow animation exports and clip set up
                
                
                
                
             
         
        
            
            
            
                
                Use Application integration instead of my rubbish pipeline for those notifications
                
                
                
                
             
         
        
        
            
            
            
                
                Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player)
This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions
Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when connecting to a server
                
                
                
                
             
         
        
            
            
            
                
                Give the player a notification in the menu if a new rust version has been released on Steam.
Pipeline to grab manifest changes with an event.
                
                
                
                
             
         
        
            
            
            
                
                Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists not shooting back when sniped from very very very far away
                
                
                
                
             
         
        
            
            
            
                
                Hook up twitch drop data on the clientside
                
                
                
                
             
         
        
            
            
            
                
                Wire up 'latest changeset' data on the clientside manifest
                
                
                
                
             
         
        
            
            
            
                
                Add some Y offsets to the buoyancy points on the walkway prefab
                
                
                
                
             
         
        
            
            
            
                
                Enable instancing on all supported materials
                
                
                
                
             
         
        
            
            
            
                
                Enable Read/Write on all prefab meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
                
                
                
                
             
         
        
        
            
            
            
                
                Remove UI window and fix escape captures
                
                
                
                
             
         
        
            
            
            
                
                Prevent shooting too long at where target was after it left
                
                
                
                
             
         
        
            
            
            
                
                Bring scientist health back to what it was, hook hazmat protection values on top
                
                
                
                
             
         
        
            
            
            
                
                add ui window script to modal on inventory
                
                
                
                
             
         
        
            
            
            
                
                Prevent noise event boxing and allocation when used in hashset
                
                
                
                
             
         
        
            
            
            
                
                pushing inventory changes, dialog still borked
                
                
                
                
             
         
        
            
            
            
                
                Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
                
                
                
                
             
         
        
            
            
            
                
                Fixed connection modal not opening after my last set of changes
Ensure modded references the correct category counter
                
                
                
                
             
         
        
            
            
            
                
                Allow UI_Window base implementations
                
                
                
                
             
         
        
            
            
            
                
                Fixed new crafted item popup throwing NREs
Removed old new item popup
                
                
                
                
             
         
        
            
            
            
                
                Updating cow fbx with bones
                
                
                
                
             
         
        
            
            
            
                
                Changed verticle abyss mesh collider material from wood to metal
                
                
                
                
             
         
        
            
            
            
                
                Further session page and connection modal changes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't fail builds when file timestamps could not be set
                
                
                
                
             
         
        
            
            
            
                
                Improve automated indirect instancing tools
                
                
                
                
             
         
        
            
            
            
                
                Crafting and New Item prefab redesign + setup
                
                
                
                
             
         
        
        
        
            
            
            
                
                potential SpatialBiome shader fix
                
                
                
                
             
         
        
        
            
            
            
                
                Testing floating entity script
                
                
                
                
             
         
        
            
            
            
                
                Bring back compute changes
                
                
                
                
             
         
        
            
            
            
                
                Bring back supported shader changes and includes
                
                
                
                
             
         
        
            
            
            
                
                Bring back prefab changes
                
                
                
                
             
         
        
            
            
            
                
                 merge from SmallBox_Shadows
                
                
                
                
             
         
        
            
            
            
                
                 restoring 
124061  merge from jungle_update/spatial-biome-fog/fogmethod1
                
                
                
                
             
         
        
            
            
            
                
                merge from /main/jungle_update/spatial-biome-fog/fogmethod1
                
                
                
                
             
         
        
            
            
            
                
                 merge from abyss_containers
                
                
                
                
             
         
        
            
            
            
                
                Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
                
                
                
                
             
         
        
            
            
            
                
                Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns)
Set to 25m for hardcore, brings sleeping bag cooldown to 30m
Subject to change!
                
                
                
                
             
         
        
            
            
            
                
                Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now
This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military)
Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing)
Added the firearms loot type and crafting restrictions to all firearms:
Military Flamethrower
P17
L96
Python
Double barrel shotgun
Pump Shotgun
Homing missile launcher
HC Revolver
MGL
HMLMG
M4
Minigun
Revolver
Rocket Launcher
Bolt Rifle
Eoka
Flamethrower
M249
MP5
Waterpipe shotgun
Spas12
AK
LR300
M39
M92
Semi auto pistol
Semi auto rifle
SKS
Custom SMG
T1 SMG
MP5