reporust_rebootcancel

129,139 Commits over 4,232 Days - 1.27cph!

1 Year Ago
Fixed the siege harness in testridablehorse after the merge
1 Year Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
1 Year Ago
Battering ram constructable prefab stages
1 Year Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
1 Year Ago
merge rom dpv_player_animation_edit
1 Year Ago
merge from trainyard_water_tower_fix
1 Year Ago
▅▇▅▄█ ▅█▄▅ ▌▅▍▊▇▉▌▊▅▄▄▆▊▋█▅▊▌██▊▍
1 Year Ago
merge from train_caboose_disposal_error
1 Year Ago
re-enabled flowMovementScale on kayak
1 Year Ago
merge from main
1 Year Ago
Applied PostIK to the updated SMG FX prefabs.
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Add placeholder wolf eating sounds
1 Year Ago
Fix pragma restore 414 being in the wrong place
1 Year Ago
▇▅█▊██▉ ▉▌▋ ▄▇▅▉ ▌▍▄▇▋▋, ▋▍▍▊▄▉▇ ▊█▌▌▄ ▌█ ▌▅▊▊ ▊▌▍▅▍█▄█▉ ▆▅ ▉█▌▄▍ ▊█▅▋▉▍. ▅▍▄ ▍▌▄▉▊▊▋.
1 Year Ago
▌▌▋ █▄▊▅ ▄▊▇-▆▉█▄▅
1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
1 Year Ago
▋▄▉▅▆ ▇█▄▍ ▅▌▍▇
1 Year Ago
Mag drop stuff
1 Year Ago
Merge from main
1 Year Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
1 Year Ago
Fixed above ground pool water being invisible inside canyons
1 Year Ago
Mag drop.
1 Year Ago
▊▆▇▍▉ ▅▋▄▆ ▍█▆▅▌▋_▌▉▆█▋▄▋▋▅_▌
1 Year Ago
Unparented mag drop from the bolt.
1 Year Ago
Barrel attachment offsets Ejection tweak.
1 Year Ago
Also hide side flash in ADS.
1 Year Ago
Various viewmodel fx polish/fixes.
1 Year Ago
Bounding box fix.
1 Year Ago
Anim event fix.
1 Year Ago
World space fix.
1 Year Ago
Accesorized SMG fx tweaks
1 Year Ago
Code cleanup, comments Deleted old prefabs
1 Year Ago
Ballista reloading client prediction
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
▉▍▌▉▆▆▉ █▅▋▄▋▄▌ ▆▆ ▄▋ ▋▄ ▋▊▉▇
1 Year Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
1 Year Ago
1 Year Ago
SMG muzzle prefab updates & regression fixes.
1 Year Ago
Icon updates
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
1 Year Ago
merge from gesturepack
1 Year Ago
merge from flashlightfixes/fulloverhaul
1 Year Ago
merge from mixingtable_click
1 Year Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this