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106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Snowball third person deploy + aim sounds
1 Year Ago
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1 Year Ago
Added missing third person sounds to candy cane club
1 Year Ago
Use gingerbread fx instead of blood (still trying to fix decals)
1 Year Ago
Fixed small typo in the newly organized hierarchy.
1 Year Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
1 Year Ago
Adjusted some socket positions for the storage adaptor now that we have final art
1 Year Ago
MLRS entity bounds fixes
1 Year Ago
Merge Main -> QOL Dec 22
1 Year Ago
Merge from xmas_2022
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
moved green bandit roof to its own prefab to try and fix weird ice transform rotation. Removed floating star and blue light strips
1 Year Ago
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1 Year Ago
Themed store prefabs
1 Year Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
1 Year Ago
Sync more flexbox changes (columns bugfix)
1 Year Ago
Item store changes
1 Year Ago
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
1 Year Ago
Merge from main
1 Year Ago
grid cell contents wip
1 Year Ago
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1 Year Ago
Merge from xmas_2022 - Season's Beatings!
1 Year Ago
S2P fishing village, compound, banditcamp
1 Year Ago
LOD distance tweaks to queue barriers Made drawbridge playable
1 Year Ago
Fixed snow_machine_static exception
1 Year Ago
merge from main
1 Year Ago
Add SkeletonSkinLOD for male and female gingerbread variants
1 Year Ago
Removed old bandit town xmas lighting prefab, made sure it uses newer version. Tweaked ice rooftops so they don't clip through interior walls. Removed snowman on helipad. Remopved marketplace light strips. Fixed clipping barrel on fishing_village_C.
1 Year Ago
Backup
1 Year Ago
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1 Year Ago
merge from xmas22_event
1 Year Ago
Enabled xmas event Icewalls craftable and default BP xmas tree craftable and default BP advent calendar craftable and default BP Updated airdrop to Santa
1 Year Ago
network++
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
1 Year Ago
Improved pipe viewmodel
1 Year Ago
Prefab material fixes
1 Year Ago
Don't show corpse flies on gingerbread gibs