140,470 Commits over 4,352 Days - 1.34cph!

2 Years Ago
Fixed npc_security_camera not duplicating
2 Years Ago
Fixed npc_security_camera not duplicating
2 Years Ago
Fixed npc_security_camera not duplicating
2 Years Ago
merge from binoculars_nre_fix
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed queued renderer leaking render target refcounts Restore the debug print regarding CSoundPatch crash Gravity gun inflictor is the gravity gun, not the player Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
2 Years Ago
Update patrol heli map tooltip name + other slight changes for consistency
2 Years Ago
Added global.debuglanguage convar to debug localization
2 Years Ago
blunder buster blockout
2 Years Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
2 Years Ago
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2 Years Ago
normalise condition fill amount
2 Years Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
2 Years Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
2 Years Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
2 Years Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
2 Years Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
Dynamically show tool world models based on TC content
2 Years Ago
WIP logic for loading scientists back in. New related states, AI design updates.
2 Years Ago
player update. spear and pitchfork holster position edits
2 Years Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
2 Years Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
2 Years Ago
merge from nightlight_water_fix
2 Years Ago
merge from tutorial_bag_improvements
2 Years Ago
merge from tutorial_island/keys_fix
2 Years Ago
merge from burst_indicator_fix
2 Years Ago
oilrig_1 s2p
2 Years Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
2 Years Ago
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2 Years Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
2 Years Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
2 Years Ago
Don't rebuild skeleton, since that method is editor only!
2 Years Ago
merge from store-ui
2 Years Ago
merge from tutorial_timetrack_fix
2 Years Ago
merge from vendor_ui_condition_support
2 Years Ago
reapplying 93880 vendor_ui_emoji_support
2 Years Ago
merge from fix_tut_lag
2 Years Ago
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2 Years Ago
Actually do whitelist disabling right omg
2 Years Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
2 Years Ago
Change how we disable whitelist for recursed folders