201,590 Commits over 4,171 Days - 2.01cph!
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Fixed #Client errors, improved client prediction of progress bar
Citizen sources: documentation & fixes on the automatic morph splitting process
cherrypicking
74336 - chat spam limits not applying in global chat
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navmesh to navmesh teleport fix test
merge from options_dropdown
Added missing interaction sound to ration box
A more aesthetically pleasing dealer value display
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Ignoring a workspaces.db file that a VS extension uses
Larger locker interaction collider in the camper
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Stopped fixcars command still filling engine parts in destroyed vehicles
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wooden tools for media_projects branch
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Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
Delete unused ApexAIStorage folder leftover from the Apex purge
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excavator MonumentInfo bounds tweak
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
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small lighthouse location
progress on grounds - road break up and vertex painting
Train fuel wagon LGF max 300->900 and min 100->400
Updated deer raw, cooked and burned icons
- Don't send the dealer's hidden card to the client at all until the end of the round
- Widget shows dealer's score
Icon sprite wasn't included in commit