136,315 Commits over 4,293 Days - 1.32cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
Reapply LookAtHealth changes
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
11 Months Ago
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11 Months Ago
Removed old chicken assets (20 files, about 30mb)
11 Months Ago
Adjust alignment a little to match the railroad planter
11 Months Ago
Retake triangle planter icon, fixed alignment
11 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
11 Months Ago
Fixed meat losing it's stack size when it spoils
11 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
11 Months Ago
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11 Months Ago
Merge from crocodile
11 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
11 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
11 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
11 Months Ago
Fix croc sliding during zigzag bite
11 Months Ago
merge from large_planter_deployables_fix
11 Months Ago
merge from graphics_ui_doubledigit
11 Months Ago
merge from hbhf_optims
11 Months Ago
merge from lodbias_min_clamp_increase
11 Months Ago
merge from trophy_nre
11 Months Ago
Weapon rack parachute NRE fix
11 Months Ago
Clamped minimum lodbias to 0.5
11 Months Ago
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11 Months Ago
Check if player model exists before trying to assign skin variables
11 Months Ago
merge from trophy_nre
11 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
11 Months Ago
Jungle plants progress
11 Months Ago
merge from trophy_nre
11 Months Ago
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11 Months Ago
merge from puzzle_reset_underground_fix
11 Months Ago
progress on baking normal map/smoothness
11 Months Ago
Added refresh_foliage console command
11 Months Ago
Pixelate censor fixes
11 Months Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly
11 Months Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly Merge community provided changes to JellyFish shader to do with $envmap
11 Months Ago
Underwear censor fixes
11 Months Ago
Rebase on /main
11 Months Ago
Cherry pick live fixes
11 Months Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
11 Months Ago
revolver setup
11 Months Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
11 Months Ago
Update: leaving an optim todo idea comment Tests: not applicable
11 Months Ago
Update: sprinkle some profiling scopes Tests: ran unit tests
11 Months Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()