198,659 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Adjusted LOD levels to match vanilla TC
1 Year Ago
Merge from main
1 Year Ago
Ocean Wreck Buoy LODs
1 Year Ago
merge from main
1 Year Ago
Update biome_visuals_2/prefabs_2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
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1 Year Ago
Added relaxed cone map generator
1 Year Ago
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1 Year Ago
Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64)
1 Year Ago
Culling volume tests for lighting purposes.
1 Year Ago
Merge from main/wallpaper
1 Year Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
1 Year Ago
Integrate all new wolf gaits with correct speeds
1 Year Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
1 Year Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
1 Year Ago
Double elevator max floor limit
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
wip hotswap urls
1 Year Ago
updated rock formations updated world setup to spawn them
1 Year Ago
Pastable URL support
1 Year Ago
Playground.Player scene updates
1 Year Ago
Candle prefab lighting updates. Lighting prefab backup.
1 Year Ago
Placeholder model
1 Year Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
1 Year Ago
Prevent on draw gizmo spam in the editor
1 Year Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Apply workshop URL skin when starting scene. More tests.
1 Year Ago
Missing commits
1 Year Ago
Check if onfailure exists in http.Fetch/Post
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
1 Year Ago
Added new head to skinset.male
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
Wire invisible over ~4 meters
1 Year Ago
Added distance-based culling to the wire shader
1 Year Ago
protocol++
1 Year Ago
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1 Year Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
1 Year Ago
Merge from main
1 Year Ago
Unsaved changes
1 Year Ago
Simplify TwistCorrectionComponent
1 Year Ago
Merge from main