255,569 Commits over 3,990 Days - 2.67cph!

8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
feedback for the license plates. reworked composition in storage warehouse.
8 Months Ago
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8 Months Ago
Moved asset.party to sbox.game
8 Months Ago
refinery map bake
8 Months Ago
Fixed Normal Scale display in inspector
8 Months Ago
Fixed texture tiling/offset not working (deferred decal shader)
8 Months Ago
Add back offline mode support
8 Months Ago
vm_screen atlassed emissive
8 Months Ago
Clear ragdolls at a sane time on cash grab too
8 Months Ago
Add gamerule for defining what we do with player ragdolls
8 Months Ago
Style tweaks Rss + cleanups
8 Months Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
8 Months Ago
emissive tweaks. less ring around the indicators
8 Months Ago
More utils tidying
8 Months Ago
merge from doorcontroller_fixes
8 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
8 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
8 Months Ago
Added normal scaling to deferred decal shader
8 Months Ago
Increase indicator speed
8 Months Ago
radtown redux set dressing progress backup
8 Months Ago
Tidy player/state GameUtils and usage
8 Months Ago
Can view s&box team news posts at normal URL Link to platform news
8 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
8 Months Ago
Reduce base dry fire delay
8 Months Ago
merge from main
8 Months Ago
Only use supported game modes in our map pool, instead of all of them
8 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
8 Months Ago
updated unique textures
8 Months Ago
Flipped indicators
8 Months Ago
Removed doublers
8 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
8 Months Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
8 Months Ago
Block movement server side too when downed and handcuffed
8 Months Ago
Travelling Vendor -> Main
8 Months Ago
Removed unused RendererLOD
8 Months Ago
Added null check on IsPositionClear - should prevent NRE's
8 Months Ago
Update main menu scene Temporary map selection system
8 Months Ago
T-side player Initial Model
8 Months Ago
Initial commit
8 Months Ago
Edit ladder volume on A Catwalk, it was too high
8 Months Ago
merge from wire_slacking/optimisations
8 Months Ago
map instance adds tags from object entry
8 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
8 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
8 Months Ago
Hostile NPCs will attack anything that isn't a friend
8 Months Ago
Environment + Shader + Particle change
8 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
8 Months Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours