144,571 Commits over 4,413 Days - 1.37cph!

11 Months Ago
Fixed store featuring loading
11 Months Ago
Hide SteamID in ReportPlayer menu
11 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
11 Months Ago
Fixed broken material on rust plus popup
11 Months Ago
Fixed DLC tab 'view on steam' button size
11 Months Ago
Fixed incorrect on toggle changed button being used
11 Months Ago
Setup Server Browser cache
11 Months Ago
Made shadows toggleable
11 Months Ago
Local phrases update
11 Months Ago
merge from main
11 Months Ago
Store overlay page carrousel scroll, arrow buttons
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
11 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
11 Months Ago
revert protocol version
11 Months Ago
merge from main
11 Months Ago
snap_deployment_improvements -> main
11 Months Ago
Further refinements to snapping feel
11 Months Ago
Fixed screen mode setting changing the wrong convar
11 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
11 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
11 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
11 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
11 Months Ago
Fix Typo in ServerAdminPlayerInfo
11 Months Ago
11 Months Ago
Finishing up blend layers on floating walkways
11 Months Ago
▌ ▆██▆▍▊ ▇▋ ▊▄█▄▍ ▄▆▋▅▉ ▅▉ ▇▄▄ ▇▉▌ ▌ ▆▊▉▊▉ ▍▉▋▍▉ █▉ ▉▊▍ ▆▍▅▆▇ ▊▍▊█▄█▅ ▉▆ █▄▊ ▅▋▄▅▅ █▍▄█▆▇▆▋▍ ▊▌█▋ ▄▅▇█▆▆▄▄▊▄▋ ▍▉ ▉█▌▇▋▉▋
11 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
11 Months Ago
▋ ▉▇▅▉▋▍▇▄█▊ ▋▌▌▌▉▅
11 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
11 Months Ago
Exclude soft mask assembly from obfuscation
11 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
11 Months Ago
▉ ▅▋█ ▌▋█▇▄█▋ ▉▇▊▆▉ ▌█ ▅▋▊▍ ▊▅ ▄▉▋▆ ▇█ ▇▍▌▊▊▅ ▇▍▄▉▌▋▌▊▊▌▉ ▄▆▅▍▅
11 Months Ago
merge from store-june-2025
11 Months Ago
merge from legacy_wall_gate_sitem
11 Months Ago
merge from player_report_endpoint_changes
11 Months Ago
merge from compound_spawn_tweaks
11 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
11 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
11 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
▌▍▄▅▍▅ █▋▊█▊▍▌▍ ▉▊▆▊▌▉▅▆▋▇ ▍▉▇█ ▇▉▆▄█▇▋ ▊▆█ ▅▇▇▋▉ ▇▌▅▋ ▍▆ ▊▋▅ ▌▇▅▊
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Fixed storage barrel b corner snapping
11 Months Ago
Cleanup
11 Months Ago
Fix typo on legacy wood - updated strings
11 Months Ago
Merge from main
11 Months Ago
Fixed snapping not working right on brutalist foundations
11 Months Ago
Continuing working on blends for floating walkways
11 Months Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients