144,598 Commits over 4,413 Days - 1.37cph!

11 Months Ago
Profiling
11 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
11 Months Ago
merge from party_system -> main
11 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
11 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
11 Months Ago
Server compile fixes
11 Months Ago
Fixed soundtrack dlc page errors
11 Months Ago
Store overlay page layout changes
11 Months Ago
▅█▋▇▌▄ ▄▍▉▋▇▅▇ ▄▇▊ ▍▅ ▊▋▄▋▇▊▅█▋ ▌▄▇▊█ ▆▍▅▆ █▇ ▍█▅▊▅▅ ▊▋▅▉▇ █▌▄█▉▄█▄▄▅ █▆ ▆▌▆▄▌▌▇▍ ▅ ▅▉▅▆▉█▊ ▆▄▇▆▅ █▊▉▊ ▄▋▍ ▊▅▇▅█▅ ▍▋▌▄▌▍▋▉▆ ▆▆▌▅ ▍▉ ▋▌▄▌▆ ▅▋▆▋ █▋ ▅█▆ ▍▌▇▊▅▊▊ ▋▅▅██▊▅█▆
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
██▌▌ ▋ ▍▍ █▊▅▅▊▉ ██▆▍ ▋█▄▄▄▅▆█ ▍▋ ▉▅▊ ▄▊█▋▊▍▊ ▉▋█▌▊▄▇▍▊▋ █▊█▍▍▇▅
11 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
11 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
11 Months Ago
merge from main -> party_system
11 Months Ago
Sea moss tests
11 Months Ago
Hopefully fixes and improvements
11 Months Ago
Close opened page and modals when closing the store
11 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
11 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
11 Months Ago
Fixed compile error due to branch differences
11 Months Ago
Removing some PS3 specific stuff from tier0 Minor cleanups from main Reduce OBS_MODE_DEATHCAM time from 3 seconds to 1 second Added some sanity checks when loading VTF files and possibly running out of memory. Edit Entity window now shows prettier entity name (Community Contribution) string.ToColor micro-optimization (Community Contribution) More strict shader file whitelist (Requiring to be in `shaders/fxc/`) Delete unused CDispInfo.m_pTags Try to provide some useful info to "hit surface has no samples" warning Fixed operator precedence in a certain validity check Minor cleanups Added more checks for invalid values Increase MAX_NODES to 8192 (from 4096) Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon Apply FCVAR_CHEAT to r_pixelfog
11 Months Ago
Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Fix compile issue on posix Move VPK.exe to Tools (internally) Update GameUI.vpc Remove links to dead valve websites, link to VDC (Hammer & tools) VPC Cleanups + build soundsystem.dll/vtex.exe instead of shipping a prebuilt soundsystem is used by Hammer, and is built automatically on x86-64 beta. vtex.exe is also built on that beta Removed duplicated projects from VPC groups, rearranged tool stuff Remove 1 more dead link from Hammer Merge KeyValue leak fixes from TF2 SDK Some of them were already fixed Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
11 Months Ago
DLC tab layout fixes Some localization bits
11 Months Ago
Close skin modal when switching store tab
11 Months Ago
m15 attachment updates
11 Months Ago
Store overlay page layout changes
11 Months Ago
Fixed store featuring loading
11 Months Ago
Hide SteamID in ReportPlayer menu
11 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
11 Months Ago
Fixed broken material on rust plus popup
11 Months Ago
Fixed DLC tab 'view on steam' button size
11 Months Ago
Fixed incorrect on toggle changed button being used
11 Months Ago
Setup Server Browser cache
11 Months Ago
Made shadows toggleable
11 Months Ago
Local phrases update
11 Months Ago
merge from main
11 Months Ago
Store overlay page carrousel scroll, arrow buttons
11 Months Ago
snap_deployable_improvements -> main
11 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
11 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
11 Months Ago
revert protocol version
11 Months Ago
merge from main
11 Months Ago
snap_deployment_improvements -> main
11 Months Ago
Further refinements to snapping feel
11 Months Ago
Fixed screen mode setting changing the wrong convar
11 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
11 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
11 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
11 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene