255,567 Commits over 3,990 Days - 2.67cph!
Fixed slider control being positioned wrong
Fixed blocked door after crowbar pickup area
Fixed not being able to change weapons/pick up new ones
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo
New map compile
Fix for first-time codegen
applied brake material colour changing across lods
Added damage masks for the pedal bikes
Console no longer errors when clicking on objects that can't be serialized. Resolves Facepunch/sbox-issues#5737
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
better brake light and tail light colours
Fix dev maps, assert when PlayerStatePrefab is not assigned
Don't try and do HUD when there's no pawn
Better handling for maps without full spawnpoint setup
Increased pitch stability val
better tail lights especially on lods
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed crate_tools mesh incorrect rotation
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
Lowered the explosion force multiplier on all bikes to 40 (was 400)
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
Merge Bikes -> main. Improves driving physics and adds improved spawn point system.
Merge DrivingImprovement -> Bikes
Merge from travelling_vendor/dynamic_vendor_pricing
Lowered default maximum price and starting surcharge to 200% (so double the initial price)
Added total lifetime sales and intervals to printAllPriceChanges
Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
Parameter tweaks, testing all bikes
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap
Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this
Having an extra subclass for the sidecar bike was a bad idea, because now the prefab variant can't automatically carry across the values when its parent is changed. Switch back to having only one Bikes class
Fixed incorrect procmap spawner prefab setup
Rewrote the bike PD controller code into a new PID version with a much more stable derivative. Now easier to keep the bike from oscillating. Adjusted all values
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
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Pedal trike: Fixed non-local clients still using the hand IK when holding items
Merge from bikes/spawning