125,636 Commits over 4,171 Days - 1.26cph!

1 Year Ago
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1 Year Ago
Add more detailed profiler markers to fsm
1 Year Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
1 Year Ago
Incapacitate vision and movement duration tweaks
1 Year Ago
merge from main
1 Year Ago
Placeholder obscurce vision UI
1 Year Ago
Increased lower chain damping to 0.2
1 Year Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
1 Year Ago
Add phrases for move speed and obscure vision modifiers
1 Year Ago
merge from clearinventory_improvements
1 Year Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
1 Year Ago
merge from main
1 Year Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
1 Year Ago
adobe wall and gate first pass
1 Year Ago
Cape LODs skinned to spine4 to reduce snapping
1 Year Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
1 Year Ago
Combine movement and vision darts into a new Incapcitate dart
1 Year Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
1 Year Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
1 Year Ago
Organising dart type folders
1 Year Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
1 Year Ago
merge from Halloween_2024
1 Year Ago
Bone dart damage tweak
1 Year Ago
Dracula Cape texture fixes for back area which is now visible
1 Year Ago
merge from world_update_2
1 Year Ago
Finalized core.
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_parenting_collision_improvements
1 Year Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
1 Year Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
1 Year Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
1 Year Ago
Fixed client compile in builds
1 Year Ago
Unsaved food cache loot change
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Adjust food cache spawns, removed black berries and raw meat
1 Year Ago
Fixed water well shop appearing on the map after a server restart
1 Year Ago
Applied standard code formatting to all code in the Rust project
1 Year Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
1 Year Ago
Restored server browser search bar text size
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed spraycan free painting not working on hard side wallpaper
1 Year Ago
Added .editorconfig file or standardised Rust code formatting
1 Year Ago
Fix some vendors in bandit and fishing villages not working
1 Year Ago
Added .editorconfig file or standardised Rust code formatting
1 Year Ago
Fixed spraycan wallpaper reskin missing condition
1 Year Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays