125,640 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Fixed triggerHeight not being set in builds
1 Year Ago
Merge from world_update_2/waterwell_update
1 Year Ago
Another pass on vending orders
1 Year Ago
Remove some old hacks to fix save games (again)
1 Year Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
1 Year Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
1 Year Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
1 Year Ago
Merge from parent
1 Year Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
1 Year Ago
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1 Year Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
1 Year Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
1 Year Ago
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1 Year Ago
frontier gate lods and collision
1 Year Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
1 Year Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
1 Year Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
1 Year Ago
player update. updated some holster positions on weapons
1 Year Ago
player update. updated playeranimation.controller. added walk e back in it
1 Year Ago
Localized missing strings in the sunburn page
1 Year Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
1 Year Ago
Re-enabled layout masks
1 Year Ago
Fixed female underwear missing parts
1 Year Ago
Setup NPC hearing grid
1 Year Ago
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1 Year Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
1 Year Ago
Boolean to force an explosion to follow the orientation of its parent
1 Year Ago
Boolean to force an explosion to follow the orientation of
1 Year Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
1 Year Ago
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1 Year Ago
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1 Year Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
1 Year Ago
Network++ Save++
1 Year Ago
Merge from testrun2
1 Year Ago
Ensure shared is created in GameSetup as well as main menu system
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
Fix projet settings
1 Year Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
1 Year Ago
Subtract last merge due to project settings
1 Year Ago
Fixed missing items.
1 Year Ago
visual_bounds_fix -> world_update_2
1 Year Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
1 Year Ago
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1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
Error count and item logging and display summary.
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Log warning if item definition isn't set