132,056 Commits over 4,232 Days - 1.30cph!

1 Year Ago
Merge from main (keeping main changes to external wall prefabs)
1 Year Ago
Don't show on default 5.56
1 Year Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
1 Year Ago
Merge from oxygen_qol_tweaks
1 Year Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
1 Year Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
1 Year Ago
Merge from main
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Added new greybox scene containing all cube prefabs (for testing)
1 Year Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
1 Year Ago
Merge from main
1 Year Ago
forgot a file
1 Year Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
1 Year Ago
Setup default text
1 Year Ago
- Got recent transactions displaying - Fixed index
1 Year Ago
main -> vendingmachine_transaction_history
1 Year Ago
radiation_cube_support -> main
1 Year Ago
Removed logs
1 Year Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
1 Year Ago
Female skinset setup
1 Year Ago
Cherrypick menu loading screen change
1 Year Ago
Cherrypick code changes from queue_improvements onto new branch
1 Year Ago
player preview fixes
1 Year Ago
Fix compile error by adding missing namespace
1 Year Ago
Delete .private files
1 Year Ago
Undo the subtract
1 Year Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
1 Year Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
1 Year Ago
merge from main
1 Year Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
1 Year Ago
better gibs and saved better icon position
1 Year Ago
player_model prefab work
1 Year Ago
Remove now uneeded sound defs.
1 Year Ago
Fix double ifdef
1 Year Ago
Refactor to remove duplication.
1 Year Ago
Effects
1 Year Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
1 Year Ago
Show building blocked message in upgrade menu.
1 Year Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
1 Year Ago
merge ice_sculpture -> main
1 Year Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
ice sculpture pedestal gibs first pass
1 Year Ago
re-baked construction guide mesh
1 Year Ago
Layer exclusions when upgrading
1 Year Ago
update deployment bounds