140,534 Commits over 4,352 Days - 1.35cph!

1 Year Ago
Fix deploy guide renderer NREs
1 Year Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
1 Year Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
1 Year Ago
Fixed tesla coil visualisation
1 Year Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
1 Year Ago
Update store icon
1 Year Ago
merge from softcore_update
1 Year Ago
main -> range_volumes
1 Year Ago
Fixed corpse repositionning failing
1 Year Ago
import option tweak to watertight hatch spec map
1 Year Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
1 Year Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
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1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Rustige Egg G - Enabled generate mipmaps for icon
1 Year Ago
Adobe Wall and Gate setup
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Blowpipe animation pass and blend adjustments
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
merge from monuments_bug_fixes_0325
1 Year Ago
merge
1 Year Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
1 Year Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
1 Year Ago
network++ save++
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
1 Year Ago
bread heal over time instead of instant heal
1 Year Ago
softened a crease in canyon_c terrain
1 Year Ago
updated cliff rock position at WTP
1 Year Ago
Merge from bag_changes
1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes
1 Year Ago
Merge from parent
1 Year Ago
Bed corpse setup
1 Year Ago
Merge from main
1 Year Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
1 Year Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
1 Year Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
1 Year Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Unsaved
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped Restore missing file used exclusively by this beta Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
1 Year Ago
Merge from clear_bushes_radius