243,029 Commits over 3,898 Days - 2.60cph!

10 Months Ago
Use Input.AnalogLook and Input.AnalogMove in PlayerController
10 Months Ago
anim updates, transitions, animation controller setup
10 Months Ago
SceneOverlayWidget updates position when window is moved too Fixes sbox-issues/#4378
10 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
10 Months Ago
Temp Gib Component
10 Months Ago
▉▉▆▌▍ ▋▅▉▆▇▉▅▇▉▉_▌▇▉ ▄▉▉ ▍▉▄▆▍█▅▋▄▋_▇▌▆█▄ ▆▋▊▍▉▅▆ ▄▆ ▋▉▄▋▄▅ ▆██▋▉ ▍ ▆▉▍▆▍▌ ▅▉▆▆▄▅█▉▊▌ ▅▄▇▋▉▋▉█ █▇▋▍▉▍█ █▌▄ ▄▅▊▊ ▊▇▄█▄ (█▉▌ ▇██▇▆█, █▋ ██▄▉▌▉▄ ▆▄▆▋▉-▇▇▉▉▅▉▇▍▋▅▋)
10 Months Ago
Merge main again
10 Months Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
10 Months Ago
Ensured all neon signs stack to 5
10 Months Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
10 Months Ago
Update RazorComponentTemplate to use TextArea
10 Months Ago
decal layer change on some materials
10 Months Ago
Add some unit tests for NetworkTable
10 Months Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
10 Months Ago
removed exit time when going into scan
10 Months Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
10 Months Ago
merge from skinning_knife_fix
10 Months Ago
Imply AV_PIX_FMT_BGRA for pixel format in video recorder, should pass backbuffer format instead, I'll recheck when I have an AMD GPU in hand Default rendersystem to Vulkan ;) Only bitch that vkQueuePresentKHR failed when it's an actual fail condition, some conditions are still considered and enqueued Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute
10 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
10 Months Ago
▆▄ ▌▆█▆▋▉ ▋▍▋ ▋▄▇▅▇▇▄▋ ▍▍▄▉▌▄ ▆▅▋ ██: ▇▆▄▍ ▆▉▇▉▉▅ ▇▌▇ ▊▍▅ █▌▊ █▋▌▋▍▇, ▆▉▄ ▅▆▅ ▄▄▇ ▉▉ ▊▄▄ ▉▄▋█▊▉▄▊ ▍▌▍▋ ▇▅▍▊▉▉ - ▄▊▍'▄ ▇▇ ▇▍▇ ▋▍▄▇██▋▄█▍ ▇▄ █▇▉▉▅▆█▋ ▌▅▋ ▄▄▊█▅█▋ █▅▊ `▆▇▋▌▉-█▇▊▄▉: ▊▆█;` ▊▆██▅ ▅▌▆█-▊▆▄▇▌▍/▊▉▋▉▅▇/▅▍▌▋, ▊▋▅ ▅▌▉ ▄▌▉▍ ▅▊▍▉▇ ▆█▋▊█▌ ▅▊▇ ▄█▌▅ ▄▄█▇, ▊▋▉▇▋▄ ▉▄▆▅▋▌▋▍▊▅▆▌, ▍█▇. ▇▌▉▅▋▄█ ▋▌▋▉▉▌▄▆▄▄▉ ▇▅▊ ▅▊▇▌ ▊▅▌▊ ▍▆▅ ▄▄▆▌▄▅ ▄▍▅▆▇█▆▇▍▌ ▇▄▅▇▉▆▊▅▅ ▅▇▄'▍ ▉▄▍▉ ▇█▌▌▇ ▄▌██▄▇▌ ▆▄█ ▋▆█▊▋▌.▉▌▇▄▋▌▌▍ ▍▊▆█▌▌ ▌▄▄▄▍▇▌▅▆.▇▇▌▅▌ ▇▋▅█▅ ▊▋▊▉▋▊▆▍▉█▇▄▇▇▅ (▉▊▅█▊█▄█▊▍▋ ▌▋ ▍▉▆▉▋▇▆▄) ▆▉▇ █▋▇▇▋▌▆▍ █▍ ▆▋▉▋▋▋▊ ▇▄▊▄▋▉ ▍▍▅▌ ▆▄: ▅▄▇▅▌ `▍▌▄▋▋-▋▊▋▇▋▋▋▊▌` ▄▉▊▋ ▆▍ ▇▊▆█▇ ▉▍▄▍▇▌▍▊▋▋▍▋ ▍▊▆▍▇█▋ ▆▆▉▄▆█ ▉▇▄▅▉▆▊ ▊▇▅▌▊▋ ▄▍▋▅▌ ▄▄▌▋-▅▄▍▍▆▉/▅▅▄▌▋█/▋▉▌█ ▆█▆▄▉█ ▇▇▉█▋▉▄▊▄ ▅▊▌▅▄▆ ▉▄▅▉ ▆▅▍▍▇▆▇▌ ▊▊▊▌▌▅ #▊▊▉█ ▌▋ ▉▄▇ ▌▉▌▍▇▌▆▊ ▇▅ ▉▆▇▇█▆, ▅█▊█ ▍█▇ ▌▊██▋▄▆▇▍ ▆▋▅▇█▇, ▄▄█▍▆ ▊▆▍▇▆▅▅▊▇ ▍▊██▅▄ ▆▌ ██▉ ▅▌▊▄▉▆▄▋▌ ▇▊▍▄ ▅▋▉▋▅ ▅▉▌▉▄▍▊▇▋▆█: ▄▅▊▍▇▄▌▊▌ ▌▄▄█▌▍ ▆▊▇ ▆▇██▋▆ ▍▊ ▉▋▊█▆▉▌ ▇▋ ▆▄▄▊▅ ▍▍▍▇▅ (▉█▋▄▊▍▍ █▌ ▍▊▇▇▄▊█ ▄▍ ▇▉█▅▄ ▄▋▆▉▋▄█▉ ▉█▅▇▆▌) ▊▍█'▆ ▄▄▇▅ ▌▋▍ ▍▊▍▄ ▉ ▋▊██▊ ▇█▇▆▇▇█▄▍ ▅▋ █▊▇▍▍.▇█▄▊▍▌▉▉▋▇ ▉█▄▋█ ▌▋▆▇▉▄▄▊▋▍▅ ▌▉ ▆ █▄▉▄▉▇▆▇▋ ▊█▌▋█▄▌▍▍▆▋▌ ▊▇▄▇ ▌▆▋▇▋▌ ▄▄▇▇▆▍██▇▅▉▄▉, ▌▋ ▆▊ ▊▌▍ ▅▊▌█▌ ▊▉ ▊▋ ▄▉▍▄▌█▌█ ▄▋▌▉█▌ ▉▆▊ ▌▅▊ ▉▊▅█ ▋▊▇▆▌▉ ▊█▋▋ ▆▊▉▍▊ █▍▌▉▍▄▇▊ ▋▇▅▅▌▇▄▆███ ▇▅▄▉▊▉▅█▌/▋▊▌▋▋▆▋▋▋▄ ▅█▇▄ ▉▍▊▇ ▋▄▋█▋▆▄, ▊▉▇▇▆▍ ▌▊▉ ▍▅ ███▉▊▆▉▇ ▆▄▍▅ ▉▊▍▆ ▇▇▅ ▆▌▉▊ ▄▊██▉ ▅▇▌▋▄▇█▆ ▍▅ ██▍▇▄ ▄▊▇▋▊▆ ▋▉▆█ ▊▇▌▋▇▍▅▌▄▆▍ ▅▅▄▅▅▊ ▆▅ ▌▊ ▇█▉▊▇'▇ ▊▋▆ ▇▌▉▇█ ▄▉ █▊▆▆▉▍▅▄▌▉▇ ▊█▊ ▉▇▇▋▆ ▍▇▅▍▊▉▅, ▋▍▄'▊ ▌▉▅▊▅▊ ▌▊▄▇▇█▌▌▍▍▆ ▉▌█▅ ▉▅ ▄▆▇▊▊▋█.▅▅▄▆▊▋ █▌█▌▉ ▋▊▍▊▌▇▅▊▉▍▆ ▅▊█▆█▄▇▌▄ ▅▌▊▆▅█ ▉▅ ▆▉▇▅▍▌█ ▌▆█▇▄█▄ ▅▉ ▍▄▇▌█▇ ▇█▊ ▌█▌▄▊█▇▋▄█▄▉▅▆▋▄▇▅▊▄ ▌▉▄ ▋▄▆▅▄▋▋▍ ▅▍█ ▄█▉▌▉▄▍▆█▊▄▄▌▋▊▌▄▅▋█ ▌▇▇ ▅▍█▆▇▄▆█▍▊▊▅▆█▉▊▉▄▉ ▄█▊ ▄█▇█▍▊▋▇█▊▋▅▇▌▅▌▊▆▅▅ ▅█▅ ▊▇▇█▉▆█▆▆▌█ ▌▍▌▌▅▊ ▋▊▅_▍█▅▅▋█▋▇_▇▌▆▉▊_▆▋▅▊▅_▆▄▍██▆ ▌▍▆▍▌ ▅▉██▆▆▅ ▆▅ ▋▄█▅▌▇ ▉▍ ▆▊'▄ ▋█▉ █▉▅▉ ▄▌ ▆▋▆▌█▆▇▌▄█▄▊▌ █▇▅▊ ▌▉▄▊▍▋▉ ▌ ▅▊▄▍▍▄▊▅▇▍ ▄▌▊▊▊▄▋▌ ▋▉ █▌▄▅▆▍▇▍▍ ▅▆▍ ▊▍▇▊▇▌▅▇▇▉▉█▇▆▍.▅▍▄▍▅▍▄█▆▉▌▋▍ ▋▋▅▅ ▋▄▆▋▇▄▊▍▊█▅▌▆ ▉▌▄ ▄▅▍▍▆▄▄▊█▄▄ █▅▆ ▉▊ █▇▋▆▄▆▋ ▍▇▍▉▉▌▊▄▍▄▋ ▍▊▌▆▌▊▄▉▆▇ ▍▆▌▇▌▉█▍▌▉▍▋▇ ▍▉▇█ ▉▌▌▄ ▄▇█▆▍▋ ▅█▅▆ ▉▍█▄ ▄▅▅▊▆▅▄▅ █▋▅▆▌.▊▉▅█▋▇▇▌▌▇▅▌▋▆█▋<▇> █▌▌ ▍█▅▇ ▌▉▋▍▍▌▊▅▋▍ ▉▌▍ ▋▋▉▅▅▆▋▄▋█▌▉█▅▇▇ ▇▌▅█▌ ▉▅ ▊▇▌▍ ▋▍▅▌▋ ▊▋▉▊▇▋▌▆▇ ▆▅▅▌▇▉▋▆▌█▅.▇█▄▆▊▌▋▆▆▄.▄▊▊▅▍▊ ▊▋▍▉▄▍▄ ▉█▍▋▍▇▆█▅▋▋.▇▅▋▇▍█ (▍▉▍▇▅█▉▋ ▇▍▄▉▌ ▌▄█▇█▋▊ ▄▋▍ ▄▉▍▍) ▍▋▌'▍ ▇▋▉▊▉▍ ▋█▄█ ▄▊▇▅ ▍▇▌▊ ▍▋▆ ▉▇▇▅▉▍▋ (▆█▊▄▉) ▄▋-▋▆▅▉ ▉▊ ▄▋▅▄▅▉ ▌▊▉▄▆▋▄▊▋█▆ █▍▍▍ ▅▉▌▍▄▇ █▅▄ ▊▅█▅▅▌▅▆▍▄▅ ▄▊▇▇▆█ ▇▍▇▄▋▉▉ ▊▍▅▇ ▄▄▅█▉█ ▇▄▇▍▉▍▆ ▍▉▍▌▍ / █▅▉▋▉▄█▋▄ ▍▊ ▌█ ▆▋▌'▅ ▌▌▊▉ ▅▄ ▆▌▉▌▄▄ ▄▅▉ ▊▋█▍▋▇ ▉▅▍▋█ ▇█▉ █▆▅█▋▊▄▅▇▆▅.▆▌▄▆▇▊▄▋ ▄▅▊ ▋▋▄ ▋▇▋▊ ▋▋ ▊▌▇▄▉▌▊ ▆▉██ ▇▅▋▉▉█▍▊▄█▉█▇ ▌███▍▆ ▇█▊▉_▉██▍▊ █▄▋▆▉▋▆▊ ▍█▆▌▋▄ ▊▇▄█_▄▆▄█▆▆▇ ▅▍▋ ▊▆▅ ▄▉▆▅▄▊▇▌▊▉▌ █▍▋▇▊ █▍▅▉ ▍█▊▉▄▌▉▌█▋▉ ▍▋▇ ▆▇█ ▍▉▊▊▉ ▇▋▆▄ ▆▉▍█▉▋█▋▅▉▌ ▋▅▆▅██▍▍▍▋ ▊▉▄▅█▇█▌█▅▍▇▄▉▍▍▍▅▋ █▄▅▊ █▋▌▇▉▅▅█▋▇, ▆▊▍▍▇ ▅▇▄▌▋█▍▇▅▋▅▉, █▋▆█▋█▍▉█▉▄▍▋▇, ▊▅▄▋▌▄▍▊▍▇█▅█▅( ▉▇▋ ), ▉▇▊▊▊ ▉▌▉▅ ▄█▍▊▇▄▅▇▋▋▇▇▍▅▊▌▌▌▄▉▄▋▄▄▋ █▉▄▊▄▊▆▆▊▍▉▋▇▄▇▄▄▇▌▄█▊▆▄▌ ▌▋▌▍ ▄▇▇▌▌▌█▄▋▋ ▄▅▅▆ ▆▄ ▅█▋ ▊█▄▇▅▄▇▋▇▄▌▅▍ █▆ ▉▉▅ ▌▉▆▌▄▇▊ ▋▌▆█▍▍ ▊▇▍ ▅█▄▄▆▌█▄▅▍▌▉▅▋▌▊▊▌▆▌▉▋ █▋▋'█ ▅▄▇'▇ ▄▆▌▍ ▆▋▉ ▉▍▄▅ ▅▋▄▉▄▉ ▅█▋▇▄▇ ██▇▄▇▆ ▋▊▇▊▋▌▊ ▋▅█▅▅▄ ▍▆▋▇▍▇▆ ▋▌▄▊ ▊▄▄ ▌▇█ ▌▋▆▆▆ ▇▌█▄▅▌▆█▊▇▊ ▆▅▅▋▄ █▊▄▉▌▊▊▄▊▌▋█ ▊▊▇▌▌▋▍ ▍▍▍▅▇ ██▇▇▍▌▌▋▊█ █▄▅▋▇▋▅▇▇ ▇▅▌▋▄ ▍▋██▅▌▅██/▋▄█▆-▆▅▌▄▄▋#▆▅▇▋ ▅▇▆▋▉ ▉▌▆▊▋ ▇█▆▇▇▉ ▌▆▍ ▊█▊▌█▌▆█▇▄ ▄█▌▊▍▇▄▍▄ ▊▍▉ ▉█▋▌▌▌▉▊█.▍▄▅▊▆█ █▋ ▌▆▄▉▅▊▇ █▋▆▄ ▆▊▋▉▄▄▍ ▆▅▉▄▇▍▊ ▉▄▇▊ ▍▊▌ ▊▆▆▇▌▄▇ ▌▇█▅▊█▇▌ ▆▉▅▊▇▆▆▅▌▍ - ▅▍▉▉▍▋ ▌▉ ▅▊▇█ ▆▆▄▉ ▇▋▅▍▊▉▆▊'▌ ▌ ▉▆▇ ▉▇▄█ █▋▅▋▆█ ▊▆▅▆▋█▋▆▍▊▌.▌█▍▍▆▉▊▍▊▅▆▊ ▆▉▇ ▇▄▌█▌.▋▅▇▉▊▉ (▆▉▅▄▉▊▉ █▋▌▄, ▉▅▅█▌▊▇ █▊▌▊█▅) ▋██ ▋▄▋▅█.▆▊▇▄▋▉ ▉▉▄▋ ▌█▆▉ ▊▇▇▌▉ ▄▄▄▊▉▅▄▇▅▆▌█▍▋▊.▆█▋█▅▄▋▌▊▅▋▍▍▆▋▅▇▅▆, ▄█▆▍▋▍▋▆█▇▅▇▍▋▊▆▅▉▍, ▋▉▆▅▇▉▋▆▄▅▇▄█▆▋▊, ▅▄▉▄██▋▇▉█▌▌▅▆▍▊▉ ██▋▋ ▆▌█▄▋ ▊▅▅ ▆▋▅▆▅.█▆▊▉▉▆ ▋▍▊▍▋▌▄ ▋▅ ▊▉▄▋▍▌.▍▅▅▍ ▋▌▊▅▆▋ ▋▊▄▌ ▋▍▄▍▆▄ ▋▊▍▋▅▊▌ ▄█▋▋▇▆ ▆▉▄▉ ▉▋█▅▋▇▆▍▆ ▄▍▇▊ █▅█▍▄▆ ▆█▌ ▅▍▉▋▉▍▇█ ▌▆▋██ ▅▌▌▄▆ ▋▋▍▊ ▌▋▋▆▉▍ ▇▅▆▋▅▊ ▊█ ▉▄▌ ▆▊▌ ▆▊ ▉▆▍▍ ▊▄▄▄▉▋▍ █▅▌▍▆▇█▄▊▍▄▇▌ ██▆▄ ▇▉▄▄█▆▅▉▆▊▇▆▅▆ ▆▇▋▅▇ ▋▄▉▌▆ ▋ ▉▋▉▌ ▅█▅ ▌▄▊▄ (▊▌▄▍▊ █▄▋▄-▌▉▋▋▍▄/▇▅▉▍▋▊/▋▇▌█) ▊▋▄ ▅▅█▄▊▆▋▌▅ █▄▉▉▄▅▌ ▄▄▋▌▄ ▅▄▆▄▌ ▇▌▉▆█, ▄▋▍ ▊▍██▄▉▆▆▅▋ ▉▇▅▊▊▉▋█▌▌ ▄▍▄▅▍▌▌ ▌▇▌▄ ▄▌▊█▅ ▇▉▍ ▆▉▌▍▇▋▊▊▋ "▆▄█▍▅ ▌▍▊▍▇▉" ▆▊▇ ▌▆▋█▉▉▆ █▅▆▉▊▆▅▄▋█▆▅▅▊ ▇█ ▄ ▌▄▋▋ ▆▄▄▋ ▊▆▍▊▊▆ ▅▅█▋▌▅ ▇▉▉▋▊▆▌▆▄ █▋▉▌▊▊█▋█▆▄▆▌▍▄▅▇ ▄▆▄ ▄▋▍█▇▋▇▉▄▅▄▆ ▋▊▅▉█▌▄▊▋ ▇▄ ▉▋▍▉▉█ ▉▇▅▊▅, ▍▋▋▄▉▌▆▌ ▋▇▅▌ █▅▌▉▋█▄-▊▇▋▊ ▇▊▇▅▋▄█ ▌▍▊▊▋█ ▋▇▇ ▅▇▌▉ ▊▇▍█▇▋▌▋ ▌▄▍▌▆, ▄▇▇▅ ▋█▋▇▉ ▆▆▌██▌█ ▅▍▆█▅▄▄ ▋▌▌▄▅▊▄▌▊▋█▇▇▍▅_█▍▄▆▅▅▊_▊▍▆▄_▇▊▅▋▇, ▄▄▇▊▆ ▌▇▊▊▉▇▊▄▍ ▄▉ ▉▄█▇▇▌▍▌▄▆▌▋ ▅▇▇▊▌ █▇▇▍▇▌ ! 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10 Months Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
10 Months Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
10 Months Ago
Don't force VM lower in code now we have a VM setup
10 Months Ago
Clean up model viewer clothing dresser, keep it simple
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
some progress from before break
10 Months Ago
merge from collision meshes as shadow fix
10 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
10 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
10 Months Ago
Leaderboard backup, run #8716
10 Months Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
10 Months Ago
Merge from backpacks
10 Months Ago
Remove PlayerInventory.debugWearIssues, no longer needed
10 Months Ago
merge from tutorial_island
10 Months Ago
Fixed sleepers not updating clothing
10 Months Ago
Merge from backpacks
10 Months Ago
Server logs
10 Months Ago
Print entity names
10 Months Ago
Nixed temp helper script.
10 Months Ago
Merge from main
10 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
10 Months Ago
Merge from backpacks
10 Months Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
10 Months Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
10 Months Ago
Reapply HeadDispenser component to player_corpse_new
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
10 Months Ago
Post process tweaks