130,334 Commits over 4,201 Days - 1.29cph!

1 Year Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
1 Year Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
1 Year Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
1 Year Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
1 Year Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
1 Year Ago
Merge from mission_accept_nre
1 Year Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
1 Year Ago
Merge from binocular_uiscale_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from prefab_replacer_improvements
1 Year Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Added a UI indicator when the player selects a RPS option
1 Year Ago
Merge from main
1 Year Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed player spine look not working after ending a gesture
1 Year Ago
Merge from main
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
1 Year Ago
Beancan fizzle fx replacement. (Was concrete impact)
1 Year Ago
Protobuf gen, server compile fix
1 Year Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
1 Year Ago
further sunrise/sunset tweaks
1 Year Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
1 Year Ago
merge from halloween24
1 Year Ago
protocol++
1 Year Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
1 Year Ago
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1 Year Ago
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1 Year Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
1 Year Ago
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1 Year Ago
Applied everything to grenades. Some iteration on fuse FX and more.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
- editor queue simulator fully working.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from world_update_2
1 Year Ago
update defaults, ExecuteInEditMode, weather viewer
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix wolf chasing its own tail
1 Year Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix NRE
1 Year Ago
Fixed the fix.
1 Year Ago
Fixes
1 Year Ago
Grenades