140,256 Commits over 4,505 Days - 1.30cph!

1 Year Ago
Added storage adaptor socket to wall cabinet
1 Year Ago
Fixed spotlight rotation when placed on ceiling and floors Updated icon
1 Year Ago
Tweaked spotlight colliders and volumes following the art update
1 Year Ago
Update TC tool storage tooltip phrase
1 Year Ago
Beanbag phrase
1 Year Ago
Restored decor lighting dlc phrases
1 Year Ago
merge from main
1 Year Ago
Fixed player model skin overrides for clothing hiding mannequin parts
1 Year Ago
Return spans for sleeping bags.
1 Year Ago
Cherry pick sleeping bag optimization to its own branch and update from main
1 Year Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
1 Year Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
1 Year Ago
team_bag_labels -> main
1 Year Ago
Compile fix
1 Year Ago
team_bag_labels -> main
1 Year Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
1 Year Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
1 Year Ago
Include lastPlayerID in command block save / load
1 Year Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
1 Year Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
1 Year Ago
Uncommited stuff
1 Year Ago
replaced deck crane fbx with the correct version
1 Year Ago
merge from localization_improvements/fixes
1 Year Ago
Compile fix
1 Year Ago
merge from localization_improvements/fixes
1 Year Ago
Cleanup, comments
1 Year Ago
merge from fix_facepunchsteamworks_build
1 Year Ago
Update Facepunch.Steamworks to GitHub actions release build (was debug)
1 Year Ago
merge from naval_update
1 Year Ago
Restored naval phrases
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
Update pooled list renting to new API
1 Year Ago
merge from main
1 Year Ago
Don't apply item ownership when opening loot containers in invis
1 Year Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
1 Year Ago
New naval phrases (so they arent lost after merging main)
1 Year Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
1 Year Ago
Leftover demo UI changes from hackweek
1 Year Ago
merge from localization_improvements/fixes
1 Year Ago
Servers now load and cache the english strings, so the phrase english fields can return something
1 Year Ago
merge from main
1 Year Ago
merge from storepreload_nre_fix
1 Year Ago
Store preload NRE fix attempt
1 Year Ago
merge from friendsmenu_fix
1 Year Ago
Fixed friend menu being considered opened all the time
1 Year Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
1 Year Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
1 Year Ago
Missed file
1 Year Ago
merge from localization_improvements/fixes