198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Distance check on vendor
1 Year Ago
Fixed whereis sometimes not finding the culprit workshop addon Fixed unmounting GMAs leaving behind empty folders internally Block path concommand Minor cleanups Try to encourage models to be unloaded on disconnect Fixed RegisterMetaTable still creating a new table
1 Year Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
1 Year Ago
Vendor now destroys barricades that it runs into
1 Year Ago
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1 Year Ago
Commit marking more components as [MapGeneration]
1 Year Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
1 Year Ago
Base
1 Year Ago
Merge main
1 Year Ago
always applying stability/righting forces when mounted, rather than needing fuel
1 Year Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
1 Year Ago
Bradley now destroys barricades in its path
1 Year Ago
Allow demo recorder UI to be visible in debug camera view
1 Year Ago
Fixed vendor positions Fixed weird wheel placement issues
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
player update. 3p revolver animations edited to match viewmodel
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
1 Year Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
1 Year Ago
merge from main
1 Year Ago
Minor collider edit
1 Year Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
1 Year Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
1 Year Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
1 Year Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
1 Year Ago
Add progress of how many monuments are left when running S2P on every single monument
1 Year Ago
Comments
1 Year Ago
Implement running PreProcess at runtime on each prefab in the scene
1 Year Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
1 Year Ago
Merge from main
1 Year Ago
Cherry pick 98396, fixes weather errors in editor on my test map
1 Year Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
1 Year Ago
Mark more components as [MapGeneration]
1 Year Ago
Cherry pick 98470 for scene stats
1 Year Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
1 Year Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
1 Year Ago
1 Year Ago
Add /MemoryCaptures to ignore.conf
1 Year Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
1 Year Ago
Add an empty check to the skin lists in SetSkinData
1 Year Ago
Merge from main
1 Year Ago
Added an awful developer model
1 Year Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
1 Year Ago
Setup vendor fronts properly
1 Year Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
1 Year Ago
Update manifest and ID, and materials after the rename
1 Year Ago
Fixed an Ian bug
1 Year Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All