243,039 Commits over 3,898 Days - 2.60cph!

10 Months Ago
Update README.md
10 Months Ago
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10 Months Ago
Updated citizen skin and eyeball material
10 Months Ago
Fix compile error
10 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
10 Months Ago
Initial commit Initial commit
10 Months Ago
use facepunch.walker as maplist game
10 Months Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
10 Months Ago
plywood_trim_01_dirty blend + cable_reel asset
10 Months Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
10 Months Ago
Make DeathNoticeEvent verify if the entities are players (#2040) * Make DeathNoticeEvent verify if the entities are players * Add IsValid checks
10 Months Ago
Add SpawnPoint component
10 Months Ago
Fixed error CS8632
10 Months Ago
ActionGraphs capture their containing component Fixes Facepunch/sbox-issues#4370
10 Months Ago
Update shaders with SSS and baked lightcookie fixes
10 Months Ago
Rose material tweaks
10 Months Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
10 Months Ago
Node creation context menu lists getters for components on the host object
10 Months Ago
Don't load any game addons during editor startup
10 Months Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object Make SceneFile.Id non-nullable Common helper nodes for components / objects / scenes, special "_this" variable https://files.facepunch.com/ziks/1b0511b1/sbox-dev_NhWdN7pAYp.png Facepunch/sbox-issues#4370
10 Months Ago
Wip Grid + Can switch tilesets + clean up https://files.facepunch.com/louie/1b0511b1/sbox-dev_hwcPupwV9R.jpg
10 Months Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
10 Months Ago
Custom method-implemented nodes can read named variables directly With [Variable] attribute on a parameter
10 Months Ago
10 Months Ago
Variables can have default values Test for accessing variable default values Default value variable validation fix Default value variable expression building
10 Months Ago
Handle func_brush creation Handle prop_physics etc
10 Months Ago
Fix and tidy up terrain data serialization
10 Months Ago
Add MapInstance.IsLoaded
10 Months Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again
10 Months Ago
Fix serializing references to the scene object
10 Months Ago
Re-plug in speech synthesizer play return
10 Months Ago
Fixed drag select height Don't fill on every frame 🤦
10 Months Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
10 Months Ago
Clear QPixmap on create so it's not full of uninitialized data
10 Months Ago
Updates Fixed Copying and Move rotation not being correct Widget style tweaks Fixed fill not using current floor level
10 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
10 Months Ago
Guard unnessecary transform change in managed instead of native
10 Months Ago
Leaderboard backup, run #8644
10 Months Ago
Compile fix
10 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
10 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
10 Months Ago
Gizmo warning More gizmos
10 Months Ago
Merge from main
10 Months Ago
Compress TerrainData heightmap/controlmap data with deflate, simple rle is probably best
10 Months Ago
Apply final rotation offset to bow
10 Months Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
10 Months Ago
Shadergraph: Transform Normal can output in tangent or world space (default is tangent to match material output) Don't save the file 9 times everytime in Asset.SaveToDisk Store TerrainData in a versioned gameresource with custom serialization, so we can reuse it in multiple scenes and not have absurd file sizes
10 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice