200,183 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
More fixes to deferred decals indirect lighting
2 Years Ago
Merge from save239
2 Years Ago
Compile fix
2 Years Ago
Merge from save239
2 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
2 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
2 Years Ago
Fixed being unable to place doors on tugboat
2 Years Ago
Fixed a potential crash with particles
2 Years Ago
Actually allow deployment of autoturret on tugboat
2 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
2 Years Ago
Move PreProcess after the prefab gets set to 0,0,0 to allow normal localToWorld
2 Years Ago
Add `Transform.LocalPrefabToRoot()` extension method to calculate localToWorld regardless of prefab's world position Remove hack of setting prefabs to 0,0,0 before we PreProcessed them when isolating problems Ensure LODs are ordered when processing them
2 Years Ago
Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
Tugboat controls LOD setup Hull material tweaks
2 Years Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
2 Years Ago
Fixed LODComponent.ToggleDynamic issues
2 Years Ago
Converted worldToLocal -> localToWorld
2 Years Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
2 Years Ago
Tweaked player_preview shadow bias values
2 Years Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
2 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
2 Years Ago
Cherry picked 83914 => Fixed shadow shader issue
2 Years Ago
With matricies but still the same broken positions!
2 Years Ago
Fixed above ground pool broken shader
2 Years Ago
Reapply missing animator changes for torch extinguish/ignite animations
2 Years Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
2 Years Ago
Fixed shader shadow issue
2 Years Ago
merge from /media_projects/2023_06/
2 Years Ago
server + client compile fix
2 Years Ago
ferry terminal loot pass
2 Years Ago
merge from save239
2 Years Ago
media_projects/2023_06
2 Years Ago
Cine diversuit mesh compression fix
2 Years Ago
Merge from save239
2 Years Ago
Backups
2 Years Ago
Outdated prefabs del
2 Years Ago
merge from save239
2 Years Ago
Fix helmet fix applied in 83901 not working on second helmet variant
2 Years Ago
Reapply 83883 manually
2 Years Ago
Subtract 83898
2 Years Ago
merge from aux2
2 Years Ago
Merge from diversuit
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc) -1 = Normal gameplay 0 = Bottom of the ocean 1 = Surface conditions
2 Years Ago
Updated view model renderers again
2 Years Ago
Cherrypick 83891
2 Years Ago
Merge from save239
2 Years Ago
Prefab + scene fix