139,385 Commits over 4,474 Days - 1.30cph!

5 Months Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
5 Months Ago
progress on vpaint, facade set dressing
5 Months Ago
Added Salvaged Axe Workshop Source OBJ
5 Months Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
5 Months Ago
Prevent path leaking when agent is destroyed
5 Months Ago
merge main -> rust_server_relay
5 Months Ago
Update: more research - looks like we do need our own task type Tests: uni tests
5 Months Ago
Compile fix
5 Months Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
5 Months Ago
Merge from cargo_player_boats
5 Months Ago
Merge from main
5 Months Ago
Fix convar behaviour
5 Months Ago
Rapido underwear fix attempt
5 Months Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
5 Months Ago
Fixed tank top model clipping with swimsuit
5 Months Ago
merge from shield_idle_collider
5 Months Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
5 Months Ago
Fix the wooden and reinforced shield colliders not working at all
5 Months Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
5 Months Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
5 Months Ago
Merge from main
5 Months Ago
Fix metal shield new collider exclude layers
5 Months Ago
fixed skeleton issues in all cocoknight prefabs
5 Months Ago
armoured hatch and triangle hatch building guide mesh
5 Months Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
5 Months Ago
Updated eye controller fudge rotations to account for eyetransform changes
5 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
5 Months Ago
Krieg backpack skin fix
5 Months Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
5 Months Ago
merge from weapon_refresh_salvaged_axe
5 Months Ago
edited 3p beach chair anim
5 Months Ago
Fixed first person legs stretched/glitched
5 Months Ago
exported edited 3p sitting 360 shooting/sit boat anims
5 Months Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
5 Months Ago
texture for bulky sofa
5 Months Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main preserve destination deletes of meta files
5 Months Ago
merge from main
5 Months Ago
merge from main preserve destination deletes of meta files
5 Months Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
5 Months Ago
Fixed first person light effect not working
5 Months Ago
Merge from main
5 Months Ago
Merge from cannon_hit_slowdown_revert
5 Months Ago
Merge from bb_triangle_floor_frame_fix
5 Months Ago
Merge from brutalist_skin_shadows_fix
5 Months Ago
Merge from camera_fog_fix
5 Months Ago
Merge from manifest_size_optimization
5 Months Ago
Merge from server_side_server_list_filters