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135,155 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Launch site fix test
2 Months Ago
Explicitly request linear colours for R and RG render targets
2 Months Ago
hooked up industrial pack as steam unlock not the furnace
2 Months Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
2 Months Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
2 Months Ago
Industrial Storage - LODs and gibs, small texture update
2 Months Ago
Fix TestCooking item leaks
2 Months Ago
merge from main
2 Months Ago
Fix female swimwear clipping with trousers
2 Months Ago
Merge from main
2 Months Ago
Merge from lod_baker_multiple_source_meshes
2 Months Ago
Updated LOD Baker's baked textures' naming conventions
2 Months Ago
Merge from main
2 Months Ago
Updating pilot hazmat burst cloth constraints iterations
2 Months Ago
Added tint mask for apartment trims
2 Months Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
2 Months Ago
Material changes, visual polish
2 Months Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
2 Months Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
2 Months Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
2 Months Ago
TestGuns maintenance
2 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
2 Months Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
2 Months Ago
penthouse apartment plaster WIP
2 Months Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
2 Months Ago
exported 3p drop/pickup item anims
2 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
2 Months Ago
sprays and emojis for industrial
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Fixed launch site terrain
2 Months Ago
merge from workbench_upgrades
2 Months Ago
Codegen
2 Months Ago
Prefab cleanup pass
2 Months Ago
Diving wetsuit male and female adjustments
2 Months Ago
Merge from main
2 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
2 Months Ago
merge from FireRate_Tooltip
2 Months Ago
merge from main
2 Months Ago
low fences LODs and updated prefabs
2 Months Ago
First pass on vehicles affecting navmesh
2 Months Ago
Merge from main
2 Months Ago
merge from radtown_1_lightstuff
2 Months Ago
Fix VM camera animations on mortar
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
main -> binoculars_ui_refresh
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
2 Months Ago
removed the interior concrete lip from the apartment core facade
2 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
2 Months Ago
Reapply changes to oilrigs, codegen