reporust_rebootcancel

138,561 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
2 Months Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
2 Months Ago
Stop duplicate stats pages opening on top of each other
2 Months Ago
Compile fix
2 Months Ago
convar_odd_lookup_behaviour -> main
2 Months Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
2 Months Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
2 Months Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
2 Months Ago
merge from main again?
2 Months Ago
cleanup
2 Months Ago
merge from main
2 Months Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
2 Months Ago
micro-optims for triangle processing jobs
2 Months Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
2 Months Ago
merge from main
2 Months Ago
update from main
2 Months Ago
Updating poker bandana to V4 skeleton
2 Months Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
2 Months Ago
Major refactor/cleanup wip
2 Months Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
2 Months Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from induslight_boat_fix
2 Months Ago
merge from heater_fix
2 Months Ago
Fixed heater heat shimmers showing up when off
2 Months Ago
Fixed heater lights not fading in when powered the first time
2 Months Ago
merge from main
2 Months Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
2 Months Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
2 Months Ago
merge from main
2 Months Ago
merge from new_navmesh_fixes
2 Months Ago
merge from bun_hairstyle_clipping_fixes
2 Months Ago
merge from egg_suit_orientation_fix
2 Months Ago
merge from radtown_flare
2 Months Ago
merge from Spotlight fixes
2 Months Ago
merge from dlc_light_fix
2 Months Ago
merge from desert_military_base_silo_overlap_fix
2 Months Ago
merge from large_furnace_collision_fix
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
2 Months Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
2 Months Ago
Unsaved
2 Months Ago
Added a very placeholder diagram to the oil rig fuel switch
2 Months Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
2 Months Ago
Codegen
2 Months Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
2 Months Ago
Merge from decimal_parse_default_fix