reporust_rebootcancel

127,951 Commits over 4,109 Days - 1.30cph!

2 Months Ago
merge from ballista_disablelegs_fix
2 Months Ago
Inventory, Limited & General Skins icon bluring
2 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
2 Months Ago
Purchased overlay modal
2 Months Ago
Fixed doorway wallpaper conditional model issues
2 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
2 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
2 Months Ago
merge from main
2 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
2 Months Ago
▅▆▆▊▆▋▍▄ ▍▆▄▊▆▇, ▅▌▉ ██▉▅▅ ▍▆▊▄▌ ▊▉▅
2 Months Ago
merge from main
2 Months Ago
▊▇▆▍▍ ▅▉▉▉ ▅▌▆▅▌▄▄▆_▊▇▇▋▇█▆_▇▅▇
2 Months Ago
▄█ ▅▇▉▉ ▆▄▆▍▊ ▍▅▆▍▅ ▍▋▇▅ ▇▊▍▅▄▆▋▍▌▇▅
2 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
2 Months Ago
merge from modding_prefabs_May
2 Months Ago
▇▌▌█ ▉▊▅█▄▊▍▌▍ ▉▊▉ ▅▅▄▊▅ ██ ▄▅█▄▇ ▇▄▋▉▉▅ ▍▄▌▌▄▇▊▉ ██▄▉▊ ▇▅ ▌▇▊▋▄▉▍█▋ ▆▄ ▊▋▅ ▄▌▇▆▌ ▊▊▊▇▅▋▄▊ ▍▍▍▊▌ ▊▆▉▋▅▌▉▉▄ - ▊▅ ▉▍▊, ▌██▉ ▋▆▌▋▉▆ ▍▉▄▄▍▍█▌▊▆ ▄▉ ▊▆▋ ▉▋▆▉▍▉▋ ▅▄▅▅▉▇▆█ ▄▍▊▇▋ ▉▌▉ ▊▄▅▆▍▋ ▊▇ ▌▅▌▅█▉▅
2 Months Ago
▋▍▋▋▅ ▄▌▍▋ ▉▋▉▌
2 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
2 Months Ago
merge from hackweek_spawn_all_deployables_command
2 Months Ago
Merge from foliage_instancing
2 Months Ago
merge from simulate_loot_fix
2 Months Ago
Merge from main
2 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
2 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
2 Months Ago
merge from /water-fill-sound-retrigger-adjusted
2 Months Ago
merge from /jungle_update/jungle_update_improvements
2 Months Ago
merge from new_silencers/
2 Months Ago
Merge from tugboat_friend_auth and client compile fix
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fixed NRE spam when enabling legs for the first time
2 Months Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
2 Months Ago
Merge from vine_tweaks
Rin
2 Months Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Fix compile issue, correct instanceID for vulkan
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
Merge from pickup_volume
2 Months Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
2 Months Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
2 Months Ago
Fixed billboard rotation issues on schizolobium
2 Months Ago
Updated schizo sapling billboards
2 Months Ago
More texture work on schizolobium sapling
2 Months Ago
▄▆▌▊ █▆▇▇▊▉▋▄
2 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
2 Months Ago
Usability fixes, rpc checks.
2 Months Ago
Players no longer spawn in jungle biome
2 Months Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload